Switched the camera format to use framerate ratio instead of interval ratio

This is more intuitive for game developers and users.

Fixes https://github.com/libsdl-org/SDL/issues/9896
This commit is contained in:
Sam Lantinga committed 2024-06-18 07:39:52 -07:00
1 parent ea8df46575
commit d7391394d3
10 files changed
+60 -64

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@@ -134,8 +134,8 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
}
SDL_CameraSpec *pspec = &spec;
spec.interval_numerator = 1000;
spec.interval_denominator = 1;
spec.framerate_numerator = 1000;
spec.framerate_denominator = 1;
camera = SDL_OpenCameraDevice(camera_id, pspec);
if (!camera) {