cmake: fix uses of undefined macro identifiers (-Wundef)
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cc7c0a2dab
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d81d986858
430 files changed
+1289
-1260
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@@ -20,7 +20,7 @@
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*/
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#include "../SDL_internal.h"
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#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
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#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
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#include "SDL_stdinc.h"
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#include "SDL_d3dmath.h"
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@@ -20,7 +20,7 @@
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*/
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#include "../SDL_internal.h"
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#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
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#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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+19
-19
@@ -89,39 +89,39 @@ this should probably be removed at some point in the future. --ryan. */
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SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
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SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
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#if !SDL_RENDER_DISABLED
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#ifndef SDL_RENDER_DISABLED
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static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_D3D
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#ifdef SDL_VIDEO_RENDER_D3D
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&D3D_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_D3D11
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#ifdef SDL_VIDEO_RENDER_D3D11
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&D3D11_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_D3D12
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#ifdef SDL_VIDEO_RENDER_D3D12
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&D3D12_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_METAL
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#ifdef SDL_VIDEO_RENDER_METAL
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&METAL_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL
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#ifdef SDL_VIDEO_RENDER_OGL
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&GL_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES2
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#ifdef SDL_VIDEO_RENDER_OGL_ES2
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&GLES2_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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#ifdef SDL_VIDEO_RENDER_OGL_ES
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&GLES_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_DIRECTFB
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#ifdef SDL_VIDEO_RENDER_DIRECTFB
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&DirectFB_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_PS2
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#ifdef SDL_VIDEO_RENDER_PS2
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&PS2_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_PSP
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#ifdef SDL_VIDEO_RENDER_PSP
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&PSP_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_VITA_GXM
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#ifdef SDL_VIDEO_RENDER_VITA_GXM
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&VITA_GXM_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_SW
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@@ -643,7 +643,7 @@ static int UpdateLogicalSize(SDL_Renderer *renderer, SDL_bool flush_viewport_cmd
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int SDL_GetNumRenderDrivers(void)
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{
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#if !SDL_RENDER_DISABLED
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#ifndef SDL_RENDER_DISABLED
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return SDL_arraysize(render_drivers);
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#else
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return 0;
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@@ -652,7 +652,7 @@ int SDL_GetNumRenderDrivers(void)
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int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo *info)
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{
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#if !SDL_RENDER_DISABLED
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#ifndef SDL_RENDER_DISABLED
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if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
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return SDL_SetError("index must be in the range of 0 - %d",
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SDL_GetNumRenderDrivers() - 1);
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@@ -878,7 +878,7 @@ int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
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return 0;
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}
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#if !SDL_RENDER_DISABLED
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#ifndef SDL_RENDER_DISABLED
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static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
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{
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/* all of these functions are required to be implemented, even as no-ops, so we don't
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@@ -935,7 +935,7 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind
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SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
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{
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#if !SDL_RENDER_DISABLED
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#ifndef SDL_RENDER_DISABLED
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SDL_Renderer *renderer = NULL;
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int n = SDL_GetNumRenderDrivers();
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SDL_bool batching = SDL_TRUE;
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@@ -1108,7 +1108,7 @@ error:
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SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
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{
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#if !SDL_RENDER_DISABLED && SDL_VIDEO_RENDER_SW
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#if !defined(SDL_RENDER_DISABLED) && SDL_VIDEO_RENDER_SW
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SDL_Renderer *renderer;
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renderer = SW_CreateRendererForSurface(surface);
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@@ -1451,7 +1451,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
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}
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#if SDL_VIDEO_RENDER_DIRECTFB
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#ifdef SDL_VIDEO_RENDER_DIRECTFB
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/* DirectFB allows palette format for textures.
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* Copy SDL_Surface palette to the texture */
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if (SDL_ISPIXELFORMAT_INDEXED(format)) {
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@@ -2284,7 +2284,7 @@ static int UpdateLogicalSize(SDL_Renderer *renderer, SDL_bool flush_viewport_cmd
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hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
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if (hint && (*hint == '1' || SDL_strcasecmp(hint, "overscan") == 0)) {
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#if SDL_VIDEO_RENDER_D3D
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#ifdef SDL_VIDEO_RENDER_D3D
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SDL_bool overscan_supported = SDL_TRUE;
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/* Unfortunately, Direct3D 9 doesn't support negative viewport numbers
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which the overscan implementation relies on.
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@@ -23,7 +23,7 @@
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#include "SDL_render.h"
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#include "SDL_system.h"
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#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
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#include "../../core/windows/SDL_windows.h"
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@@ -34,7 +34,7 @@
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#include "../SDL_d3dmath.h"
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#include "../../video/windows/SDL_windowsvideo.h"
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#if SDL_VIDEO_RENDER_D3D
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#ifdef SDL_VIDEO_RENDER_D3D
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#define D3D_DEBUG_INFO
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#include <d3d9.h>
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#endif
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@@ -1739,7 +1739,7 @@ IDirect3DDevice9 *SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
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{
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IDirect3DDevice9 *device = NULL;
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#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
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D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
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/* Make sure that this is a D3D renderer */
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@@ -23,7 +23,7 @@
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#include "SDL_render.h"
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#include "SDL_system.h"
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#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
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#include "../../core/windows/SDL_windows.h"
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@@ -23,7 +23,7 @@
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#include "SDL_render.h"
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#include "SDL_system.h"
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
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#define COBJMACROS
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#include "../../core/windows/SDL_windows.h"
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@@ -758,7 +758,7 @@ static HRESULT D3D11_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
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swapChainDesc.SampleDesc.Quality = 0;
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swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapChainDesc.BufferCount = 2; /* Use double-buffering to minimize latency. */
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if SDL_WINAPI_FAMILY_PHONE
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swapChainDesc.Scaling = DXGI_SCALING_STRETCH; /* On phone, only stretch and aspect-ratio stretch scaling are allowed. */
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swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; /* On phone, no swap effects are supported. */
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/* TODO, WinRT: see if Win 8.x DXGI_SWAP_CHAIN_DESC1 settings are available on Windows Phone 8.1, and if there's any advantage to having them on */
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@@ -907,7 +907,7 @@ static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer *renderer)
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if (data->swapChain) {
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/* IDXGISwapChain::ResizeBuffers is not available on Windows Phone 8. */
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#if !defined(__WINRT__) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
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#if !defined(__WINRT__) || !SDL_WINAPI_FAMILY_PHONE
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/* If the swap chain already exists, resize it. */
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result = IDXGISwapChain_ResizeBuffers(data->swapChain,
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0,
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@@ -934,7 +934,7 @@ static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer *renderer)
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}
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}
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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#if !SDL_WINAPI_FAMILY_PHONE
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/* Set the proper rotation for the swap chain.
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*
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* To note, the call for this, IDXGISwapChain1::SetRotation, is not necessary
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@@ -2237,7 +2237,7 @@ static int D3D11_RenderPresent(SDL_Renderer *renderer)
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SDL_zero(parameters);
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if SDL_WINAPI_FAMILY_PHONE
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syncInterval = 1;
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presentFlags = 0;
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result = IDXGISwapChain_Present(data->swapChain, syncInterval, presentFlags);
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@@ -2285,7 +2285,7 @@ static int D3D11_RenderPresent(SDL_Renderer *renderer)
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return 0;
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}
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if SDL_WINAPI_FAMILY_PHONE
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/* no-op. */
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#else
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static int D3D11_SetVSync(SDL_Renderer *renderer, const int vsync)
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@@ -2348,7 +2348,7 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if SDL_WINAPI_FAMILY_PHONE
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/* VSync is required in Windows Phone, at least for Win Phone 8.0 and 8.1.
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* Failure to use it seems to either result in:
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*
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@@ -2415,7 +2415,7 @@ ID3D11Device *SDL_RenderGetD3D11Device(SDL_Renderer *renderer)
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{
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ID3D11Device *device = NULL;
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
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D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
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/* Make sure that this is a D3D renderer */
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
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#include "SDL_syswm.h"
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#include "../../video/winrt/SDL_winrtvideo_cpp.h"
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@@ -83,7 +83,7 @@ D3D11_GetCurrentRotation()
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switch (currentOrientation) {
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if SDL_WINAPI_FAMILY_PHONE
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/* Windows Phone rotations */
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case DisplayOrientations::Landscape:
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return DXGI_MODE_ROTATION_ROTATE90;
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@@ -103,7 +103,7 @@ D3D11_GetCurrentRotation()
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return DXGI_MODE_ROTATION_ROTATE180;
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case DisplayOrientations::PortraitFlipped:
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return DXGI_MODE_ROTATION_ROTATE90;
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#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
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#endif /* SDL_WINAPI_FAMILY_PHONE */
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}
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return DXGI_MODE_ROTATION_IDENTITY;
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
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#include "SDL_render.h"
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
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#include "SDL_stdinc.h"
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@@ -58,7 +58,7 @@
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hexdump -v -e '6/4 "0x%08.8x, " "\n"' <FILE>
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*/
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if SDL_WINAPI_FAMILY_PHONE
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#define D3D11_USE_SHADER_MODEL_4_0_level_9_3
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#else
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#define D3D11_USE_SHADER_MODEL_4_0_level_9_1
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@@ -23,7 +23,7 @@
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#include "SDL_render.h"
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#include "SDL_system.h"
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED)
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#define SDL_D3D12_NUM_BUFFERS 2
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#define SDL_D3D12_NUM_VERTEX_BUFFERS 256
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@@ -3067,7 +3067,7 @@ extern "C"
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{
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ID3D12Device *device = NULL;
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED)
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D3D12_RenderData *data = (D3D12_RenderData *)renderer->driverdata;
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/* Make sure that this is a D3D renderer */
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && (defined(__XBOXONE__) || defined(__XBOXSERIES__))
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#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && (defined(__XBOXONE__) || defined(__XBOXSERIES__))
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#include "SDL_render_d3d12_xbox.h"
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#error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info."
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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#include "SDL_stdinc.h"
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(__XBOXONE__)
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#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && defined(__XBOXONE__)
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#error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info."
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(__XBOXSERIES__)
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#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && defined(__XBOXSERIES__)
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#error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info."
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_METAL) && !defined(SDL_RENDER_DISABLED)
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#include "SDL_hints.h"
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#include "SDL_syswm.h"
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_OGL) && !defined(SDL_RENDER_DISABLED)
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#include "SDL_hints.h"
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#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
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#include "SDL_opengl.h"
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@@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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|
||||
#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
|
||||
#if defined(SDL_VIDEO_RENDER_OGL) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_opengl.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
|
||||
#if defined(SDL_VIDEO_RENDER_OGL_ES) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
|
||||
@@ -150,11 +150,11 @@ static int GLES_SetError(const char *prefix, GLenum result)
|
||||
|
||||
static int GLES_LoadFunctions(GLES_RenderData *data)
|
||||
{
|
||||
#if SDL_VIDEO_DRIVER_UIKIT
|
||||
#ifdef SDL_VIDEO_DRIVER_UIKIT
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#elif SDL_VIDEO_DRIVER_ANDROID
|
||||
#elif defined(SDL_VIDEO_DRIVER_ANDROID)
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#elif SDL_VIDEO_DRIVER_PANDORA
|
||||
#elif defined(SDL_VIDEO_DRIVER_PANDORA)
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#endif
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ SDL_PROC(void, glPixelStorei, (GLenum, GLint))
|
||||
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
|
||||
SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
|
||||
SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
|
||||
#if __NACL__
|
||||
#ifdef __NACL__
|
||||
SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar **, const GLint *))
|
||||
#else
|
||||
SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar* const*, const GLint *))
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
|
||||
#if defined(SDL_VIDEO_RENDER_OGL_ES2) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
|
||||
@@ -244,11 +244,11 @@ GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file,
|
||||
|
||||
static int GLES2_LoadFunctions(GLES2_RenderData *data)
|
||||
{
|
||||
#if SDL_VIDEO_DRIVER_UIKIT
|
||||
#ifdef SDL_VIDEO_DRIVER_UIKIT
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#elif SDL_VIDEO_DRIVER_ANDROID
|
||||
#elif defined(SDL_VIDEO_DRIVER_ANDROID)
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#elif SDL_VIDEO_DRIVER_PANDORA
|
||||
#elif defined(SDL_VIDEO_DRIVER_PANDORA)
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#endif
|
||||
|
||||
@@ -2137,7 +2137,7 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||
goto error;
|
||||
}
|
||||
|
||||
#if __WINRT__
|
||||
#ifdef __WINRT__
|
||||
/* DLudwig, 2013-11-29: ANGLE for WinRT doesn't seem to work unless VSync
|
||||
* is turned on. Not doing so will freeze the screen's contents to that
|
||||
* of the first drawn frame.
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
|
||||
#if defined(SDL_VIDEO_RENDER_OGL_ES2) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_video.h"
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#ifndef SDL_shaders_gles2_h_
|
||||
#define SDL_shaders_gles2_h_
|
||||
|
||||
#if SDL_VIDEO_RENDER_OGL_ES2
|
||||
#if defined(SDL_VIDEO_RENDER_OGL_ES2)
|
||||
|
||||
typedef enum
|
||||
{
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2
|
||||
#ifdef SDL_VIDEO_RENDER_PS2
|
||||
|
||||
#include "../SDL_sysrender.h"
|
||||
#include "SDL_hints.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PSP
|
||||
#ifdef SDL_VIDEO_RENDER_PSP
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "../SDL_sysrender.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendfillrect.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendline.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendpoint.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_drawline.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_drawpoint.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "../SDL_sysrender.h"
|
||||
#include "SDL_render_sw_c.h"
|
||||
|
||||
@@ -30,7 +30,7 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#if defined(__WIN32__) || defined(__GDK__)
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
|
||||
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "SDL_surface.h"
|
||||
#include "SDL_triangle.h"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_VITA_GXM
|
||||
#ifdef SDL_VIDEO_RENDER_VITA_GXM
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "../SDL_sysrender.h"
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
/* #define DEBUG_RAZOR */
|
||||
|
||||
#if DEBUG_RAZOR
|
||||
#ifdef DEBUG_RAZOR
|
||||
#include <psp2/sysmodule.h>
|
||||
#endif
|
||||
|
||||
@@ -266,7 +266,7 @@ SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||
data->displayData.wait_vblank = SDL_FALSE;
|
||||
}
|
||||
|
||||
#if DEBUG_RAZOR
|
||||
#ifdef DEBUG_RAZOR
|
||||
sceSysmoduleLoadModule(SCE_SYSMODULE_RAZOR_HUD);
|
||||
sceSysmoduleLoadModule(SCE_SYSMODULE_RAZOR_CAPTURE);
|
||||
#endif
|
||||
@@ -1161,7 +1161,7 @@ static int VITA_GXM_RenderPresent(SDL_Renderer *renderer)
|
||||
|
||||
sceCommonDialogUpdate(&updateParam);
|
||||
|
||||
#if DEBUG_RAZOR
|
||||
#ifdef DEBUG_RAZOR
|
||||
sceGxmPadHeartbeat(
|
||||
(const SceGxmColorSurface *)&data->displaySurface[data->backBufferIndex],
|
||||
(SceGxmSyncObject *)data->displayBufferSync[data->backBufferIndex]);
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_VITA_GXM
|
||||
#ifdef SDL_VIDEO_RENDER_VITA_GXM
|
||||
|
||||
#include "SDL_render_vita_gxm_memory.h"
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_VITA_GXM
|
||||
#ifdef SDL_VIDEO_RENDER_VITA_GXM
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "../SDL_sysrender.h"
|
||||
|
||||
Reference in new issue
Block a user