Added support for wired XBox controllers on macOS 15.0 Sequoia
Fixes https://github.com/libsdl-org/SDL/issues/11002
(cherry picked from commit 7da728a642)
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@@ -477,6 +477,11 @@ static SDL_bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
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CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
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CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
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}
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}
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if (SDL_IsJoystickXboxOne(vendor, product)) {
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/* We can't actually use this API for Xbox controllers */
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return false;
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}
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/* get device name */
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/* get device name */
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refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
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refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
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if ((!refCF) || (!CFStringGetCString(refCF, manufacturer_string, sizeof(manufacturer_string), kCFStringEncodingUTF8))) {
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if ((!refCF) || (!CFStringGetCString(refCF, manufacturer_string, sizeof(manufacturer_string), kCFStringEncodingUTF8))) {
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@@ -84,21 +84,11 @@ static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device
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/* This is the chatpad or other input interface, not the Xbox 360 interface */
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/* This is the chatpad or other input interface, not the Xbox 360 interface */
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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#ifdef __MACOSX__
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#if defined(__MACOSX__) && defined(SDL_JOYSTICK_MFI)
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if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1) {
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/* On macOS you can't write output reports to wired XBox controllers,
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/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
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so we'll just use the GCController support instead.
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return SDL_FALSE;
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}
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/* Wired Xbox One controllers are handled by this driver, interfacing with
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the 360Controller driver available from:
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https://github.com/360Controller/360Controller/releases
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Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
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*/
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*/
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if (SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
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return SDL_FALSE;
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return SDL_FALSE;
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}
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return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) ? SDL_TRUE : SDL_FALSE;
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#else
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#else
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return (type == SDL_CONTROLLER_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE;
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return (type == SDL_CONTROLLER_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE;
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#endif
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#endif
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@@ -201,30 +191,6 @@ static SDL_bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL
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static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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{
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#ifdef __MACOSX__
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if (SDL_IsJoystickBluetoothXboxOne(device->vendor_id, device->product_id)) {
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Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
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rumble_packet[4] = (low_frequency_rumble >> 8);
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rumble_packet[5] = (high_frequency_rumble >> 8);
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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} else {
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/* On Mac OS X the 360Controller driver uses this short report,
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and we need to prefix it with a magic token so hidapi passes it through untouched
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*/
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Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
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rumble_packet[6 + 2] = (low_frequency_rumble >> 8);
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rumble_packet[6 + 3] = (high_frequency_rumble >> 8);
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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}
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#else
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Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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rumble_packet[3] = (low_frequency_rumble >> 8);
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rumble_packet[3] = (low_frequency_rumble >> 8);
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@@ -233,7 +199,6 @@ static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Jo
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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return SDL_SetError("Couldn't send rumble packet");
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}
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}
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#endif
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return 0;
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return 0;
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}
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}
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@@ -266,11 +231,7 @@ static int HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *dev
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static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
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static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
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{
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{
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Sint16 axis;
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Sint16 axis;
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#ifdef __MACOSX__
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const SDL_bool invert_y_axes = SDL_FALSE;
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#else
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const SDL_bool invert_y_axes = SDL_TRUE;
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const SDL_bool invert_y_axes = SDL_TRUE;
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#endif
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if (ctx->last_state[2] != data[2]) {
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if (ctx->last_state[2] != data[2]) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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@@ -354,9 +354,12 @@ static SDL_bool HIDAPI_DriverXboxOne_IsEnabled(void)
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static SDL_bool HIDAPI_DriverXboxOne_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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static SDL_bool HIDAPI_DriverXboxOne_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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{
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#ifdef __MACOSX__
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#if defined(__MACOSX__) && defined(SDL_JOYSTICK_MFI)
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/* Wired Xbox One controllers are handled by the 360Controller driver */
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if (!SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
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if (!SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
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/* On macOS we get a shortened version of the real report and
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you can't write output reports for wired controllers, so
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we'll just use the GCController support instead.
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*/
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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#endif
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#endif
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@@ -406,7 +406,8 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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device->is_switch_joyconL = IsControllerSwitchJoyConL(controller);
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device->is_switch_joyconL = IsControllerSwitchJoyConL(controller);
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device->is_switch_joyconR = IsControllerSwitchJoyConR(controller);
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device->is_switch_joyconR = IsControllerSwitchJoyConR(controller);
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#ifdef SDL_JOYSTICK_HIDAPI
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#ifdef SDL_JOYSTICK_HIDAPI
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if ((device->is_xbox && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_XBOXONE)) ||
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if ((device->is_xbox && (HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_XBOXONE) ||
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HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_XBOX360))) ||
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(device->is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_PS4)) ||
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(device->is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_PS4)) ||
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(device->is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_PS5)) ||
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(device->is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_PS5)) ||
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(device->is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO)) ||
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(device->is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO)) ||
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