Fix #13276: Crash in SDL_GetAudioDeviceChannelMap
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@@ -1606,7 +1606,9 @@ int *SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count)
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SDL_AudioDevice *device = ObtainPhysicalAudioDeviceDefaultAllowed(devid);
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if (device) {
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channels = device->spec.channels;
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result = SDL_ChannelMapDup(device->chmap, channels);
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if (channels > 0 && device->chmap) {
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result = SDL_ChannelMapDup(device->chmap, channels);
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}
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}
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ReleaseAudioDevice(device);
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