docs: heavy editing to make this happy with latest wikibridge.
The public headers saw lots of cleanups, backporting from SDL3 docs, and merging with the wiki. The markdown files in docs/README-*.md were converted to Unix endlines.
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@@ -166,16 +166,19 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
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int len);
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/**
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* The calculated values in this structure are calculated by SDL_OpenAudio().
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* The calculated values in this structure are calculated by SDL_OpenAudio().
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*
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* For multi-channel audio, the default SDL channel mapping is:
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* 2: FL FR (stereo)
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* 3: FL FR LFE (2.1 surround)
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* 4: FL FR BL BR (quad)
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* 5: FL FR LFE BL BR (4.1 surround)
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* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
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* 7: FL FR FC LFE BC SL SR (6.1 surround)
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* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
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* For multi-channel audio, the default SDL channel mapping is:
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*
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* ```
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* 2: FL FR (stereo)
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* 3: FL FR LFE (2.1 surround)
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* 4: FL FR BL BR (quad)
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* 5: FL FR LFE BL BR (4.1 surround)
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* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
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* 7: FL FR FC LFE BC SL SR (6.1 surround)
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* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
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* ```
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*/
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typedef struct SDL_AudioSpec
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{
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@@ -196,11 +199,11 @@ typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
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SDL_AudioFormat format);
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/**
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* \brief Upper limit of filters in SDL_AudioCVT
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* Upper limit of filters in SDL_AudioCVT
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*
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* The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is
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* currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers,
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* one of which is the terminating NULL pointer.
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* The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is
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* currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, one
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* of which is the terminating NULL pointer.
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*/
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#define SDL_AUDIOCVT_MAX_FILTERS 9
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@@ -408,13 +411,13 @@ extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
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SDL_AudioSpec * obtained);
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/**
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* SDL Audio Device IDs.
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* SDL Audio Device IDs.
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*
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* A successful call to SDL_OpenAudio() is always device id 1, and legacy
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* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
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* always returns devices >= 2 on success. The legacy calls are good both
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* for backwards compatibility and when you don't care about multiple,
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* specific, or capture devices.
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* A successful call to SDL_OpenAudio() is always device id 1, and legacy SDL
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* audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
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* always returns devices >= 2 on success. The legacy calls are good both for
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* backwards compatibility and when you don't care about multiple, specific,
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* or capture devices.
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*/
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typedef Uint32 SDL_AudioDeviceID;
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@@ -874,8 +877,9 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
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Uint32 * audio_len);
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/**
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* Loads a WAV from a file.
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* Compatibility convenience function.
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* Loads a WAV from a file.
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*
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* Compatibility convenience function.
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*/
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#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
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SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
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