cmake+ci: build shared and static libraries on ci
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@@ -13,7 +13,7 @@ include(CMakePushCheckState)
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include(GNUInstallDirs)
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set(SDL_TESTS_LINK_SHARED_DEFAULT ON)
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if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR RISCOS OR VITA)
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if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR VITA)
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set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
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endif()
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@@ -27,7 +27,7 @@ else()
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endif()
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if(NOT TARGET SDL3::${sdl_name_component})
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find_package(SDL3 3.0.0 REQUIRED COMPONENTS ${sdl_name_component} SDL3_test)
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find_package(SDL3 3.0.0 REQUIRED CONFIG COMPONENTS ${sdl_name_component} SDL3_test)
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endif()
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# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
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