Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
Fixes https://github.com/libsdl-org/SDL/issues/7903
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@@ -1258,14 +1258,14 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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/* Try to have the best pixel format for the texture */
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/* No alpha, but a colorkey => promote to alpha */
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if (!fmt->Amask && SDL_SurfaceHasColorKey(surface)) {
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if (fmt->format == SDL_PIXELFORMAT_RGB888) {
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if (fmt->format == SDL_PIXELFORMAT_XRGB8888) {
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for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) {
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format = SDL_PIXELFORMAT_ARGB8888;
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break;
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}
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}
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} else if (fmt->format == SDL_PIXELFORMAT_BGR888) {
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} else if (fmt->format == SDL_PIXELFORMAT_XBGR8888) {
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for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) {
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format = SDL_PIXELFORMAT_ABGR8888;
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