Remove returns int from Destroy/Close/Unlock functions

This commit is contained in:
Sylvain authored and Sam Lantinga committed 2023-02-09 07:57:14 -08:00
1 parent 3bd737d44c
commit e2e5e670bf
9 files changed
+31 -50

No files matched your search

+4 -5
View File
@@ -4089,9 +4089,9 @@ static int SDL_DestroyTextureInternal(SDL_Texture *texture, SDL_bool is_destroyi
return 0;
}
int SDL_DestroyTexture(SDL_Texture *texture)
void SDL_DestroyTexture(SDL_Texture *texture)
{
return SDL_DestroyTextureInternal(texture, SDL_FALSE /* is_destroying */);
SDL_DestroyTextureInternal(texture, SDL_FALSE /* is_destroying */);
}
static void SDL_DiscardAllCommands(SDL_Renderer *renderer)
@@ -4116,9 +4116,9 @@ static void SDL_DiscardAllCommands(SDL_Renderer *renderer)
}
}
int SDL_DestroyRenderer(SDL_Renderer *renderer)
void SDL_DestroyRenderer(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, -1);
CHECK_RENDERER_MAGIC(renderer,);
SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
@@ -4147,7 +4147,6 @@ int SDL_DestroyRenderer(SDL_Renderer *renderer)
/* Free the renderer instance */
renderer->DestroyRenderer(renderer);
return 0;
}
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)