SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags
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@@ -253,7 +253,7 @@ int video_createWindowVariousFlags(void *arg)
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switch (fVariation) {
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default:
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case 0:
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flags = SDL_WINDOW_FULLSCREEN;
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flags = SDL_WINDOW_FULLSCREEN_EXCLUSIVE;
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/* Skip - blanks screen; comment out next line to run test */
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continue;
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break;
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+1
-1
@@ -88,7 +88,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
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SDLTest_DrawString(renderer, x, y, text);
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y += lineHeight;
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SDL_strlcpy(text, "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN", sizeof text);
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SDL_strlcpy(text, "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN_EXCLUSIVE", sizeof text);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, x, y, text);
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y += lineHeight;
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