SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags

This commit is contained in:
Sam Lantinga committed 2023-01-28 10:56:38 -08:00
1 parent 67037f064b
commit e83c54f271
34 files changed
+193 -167

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+1 -1
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@@ -253,7 +253,7 @@ int video_createWindowVariousFlags(void *arg)
switch (fVariation) {
default:
case 0:
flags = SDL_WINDOW_FULLSCREEN;
flags = SDL_WINDOW_FULLSCREEN_EXCLUSIVE;
/* Skip - blanks screen; comment out next line to run test */
continue;
break;
+1 -1
View File
@@ -88,7 +88,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;
SDL_strlcpy(text, "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN", sizeof text);
SDL_strlcpy(text, "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN_EXCLUSIVE", sizeof text);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;