Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE Fixes https://github.com/libsdl-org/SDL/issues/2797
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@@ -241,8 +241,6 @@
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#undef HAVE_DXGI_H
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#undef HAVE_WINDOWS_GAMING_INPUT_H
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#undef HAVE_XINPUT_H
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#undef HAVE_XINPUT_GAMEPAD_EX
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#undef HAVE_XINPUT_STATE_EX
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#undef HAVE_MMDEVICEAPI_H
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#undef HAVE_AUDIOCLIENT_H
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