remove most of SDL_OutOfMemory() calls where SDL is the allocator.

Since commit 447b508a77, SDL_malloc,
SDL_calloc, and SDL_realloc already calls SDL_OutOfMemory().
This commit is contained in:
Ozkan Sezer authored and Ozkan Sezer committed 2024-05-08 20:00:50 +03:00
1 parent 7abc589438
commit e909c0360f
15 files changed
+21 -57

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-2
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@@ -1335,8 +1335,6 @@ static SDL_AudioDeviceID *GetAudioDevices(int *count, SDL_bool iscapture)
SDL_assert(devs_seen == num_devices);
retval[devs_seen] = 0; // null-terminated.
} else {
SDL_OutOfMemory();
}
}
SDL_UnlockRWLock(current_audio.device_hash_lock);
+1 -1
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@@ -126,7 +126,7 @@ static int ReserveMemoryPoolBlocks(SDL_MemoryPool *pool, size_t num_blocks)
void *block = AllocNewMemoryPoolBlock(pool);
if (block == NULL) {
return SDL_OutOfMemory();
return -1;
}
*(void **)block = pool->free_blocks;