add SDL_bsearch
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@@ -865,3 +865,4 @@
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#define SDL_EncloseFPoints SDL_EncloseFPoints_REAL
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#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_REAL
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#define SDL_RenderGetWindow SDL_RenderGetWindow_REAL
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#define SDL_bsearch SDL_bsearch_REAL
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@@ -936,3 +936,4 @@ SDL_DYNAPI_PROC(void,SDL_UnionFRect,(const SDL_FRect *a, const SDL_FRect *b, SDL
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SDL_DYNAPI_PROC(SDL_bool,SDL_EncloseFPoints,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRectAndLine,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_RenderGetWindow,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (*e)(const void *, const void *)),(a,b,c,d,e),return)
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