Fixed the perspective matrix calculation (thanks @KonkolyTamas!)

Fixes https://github.com/libsdl-org/SDL/issues/13867
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Sam Lantinga committed 2025-09-04 06:04:01 -07:00
1 parent 637a9b34ab
commit ea1a769322
3 files changed
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@@ -179,7 +179,7 @@ perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r)
int i;
float f;
f = 1.0f / SDL_tanf(fovy * 0.5f);
f = 1.0f / SDL_tanf((fovy / 180.0f) * SDL_PI_F * 0.5f);
for (i = 0; i < 16; i++) {
r[i] = 0.0;