Fixed two memory leaks if added game controller mapping has lower priority.
Found by buildbot.
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@@ -675,6 +675,9 @@ SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString,
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pControllerMapping->priority = priority;
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/* refresh open controllers */
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SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
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} else {
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SDL_free(pchName);
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SDL_free(pchMapping);
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}
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*existing = SDL_TRUE;
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} else {
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