Removed width/height parameters from LoadTexture()

You can directly access the texture width and height now.
This commit is contained in:
Sam Lantinga committed 2025-03-14 11:38:13 -07:00
1 parent dcb97a5f49
commit efe122be4d
14 files changed
+49 -70

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@@ -126,8 +126,8 @@ int main(int argc, char *argv[])
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true, NULL, NULL);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false, NULL, NULL);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}