Added the environment variable SDL_LOGGING to control default log output

(cherry picked from commit 12bdb2b4d0)
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Sam Lantinga committed 2024-01-27 19:46:25 -08:00
1 parent 6ec3f5a28e
commit f0b8fee88f
6 files changed
+355 -14

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@@ -9,6 +9,7 @@ General:
* Added support for 2 bits-per-pixel indexed surface formats
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
* Added the environment variable SDL_LOGGING to control default log output
macOS:
* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used