Added the environment variable SDL_LOGGING to control default log output
(cherry picked from commit 12bdb2b4d0)
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@@ -9,6 +9,7 @@ General:
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* Added support for 2 bits-per-pixel indexed surface formats
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* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
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* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
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* Added the environment variable SDL_LOGGING to control default log output
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macOS:
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* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
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