Code cleanup now that SDL_bool is equivalent to a C boolean expression

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Sam Lantinga committed 2023-11-03 09:54:04 -07:00
1 parent a76d8e39aa
commit f3261fedcc
53 files changed
+133 -138

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@@ -222,7 +222,7 @@ static SDL_bool CompileShaderProgram(ShaderData *data)
}
glUseProgramObjectARB(0);
return (glGetError() == GL_NO_ERROR) ? SDL_TRUE : SDL_FALSE;
return (glGetError() == GL_NO_ERROR);
}
static void DestroyShaderProgram(ShaderData *data)