Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture
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@@ -23,7 +23,7 @@ dnl Set various version strings - taken gratefully from the GTk sources
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SDL_MAJOR_VERSION=2
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SDL_MINOR_VERSION=0
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SDL_MICRO_VERSION=17
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SDL_INTERFACE_AGE=1
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SDL_INTERFACE_AGE=0
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SDL_BINARY_AGE=17
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
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