GPU: Expose debug information from devices

Co-authored-by: Nikita Kogut <glinka1202@gmail.com>
This commit is contained in:
Lucas MurrayandNikita Kogut authored and Sam Lantinga committed 2025-04-03 08:52:51 -07:00
1 parent 008690d016
commit f78aa4d8ea
9 files changed
+326 -26

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@@ -1248,6 +1248,7 @@ SDL3_0.0.0 {
SDL_GetWindowProgressValue;
SDL_SetRenderTextureAddressMode;
SDL_GetRenderTextureAddressMode;
SDL_GetGPUDeviceDebugProperties;
# extra symbols go here (don't modify this line)
local: *;
};
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@@ -1273,3 +1273,4 @@
#define SDL_GetWindowProgressValue SDL_GetWindowProgressValue_REAL
#define SDL_SetRenderTextureAddressMode SDL_SetRenderTextureAddressMode_REAL
#define SDL_GetRenderTextureAddressMode SDL_GetRenderTextureAddressMode_REAL
#define SDL_GetGPUDeviceDebugProperties SDL_GetGPUDeviceDebugProperties_REAL
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@@ -1281,3 +1281,4 @@ SDL_DYNAPI_PROC(SDL_ProgressState,SDL_GetWindowProgressState,(SDL_Window *a),(a)
SDL_DYNAPI_PROC(float,SDL_GetWindowProgressValue,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_SetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode b,SDL_TextureAddressMode c),(a,b,c),return)
SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode *b,SDL_TextureAddressMode *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceDebugProperties,(SDL_GPUDevice *a),(a),return)