Add SDL_CreateGPURenderer

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Topi-Matti Ritala authored and Sam Lantinga committed 2025-04-07 09:26:03 -07:00
1 parent 5a59b5f321
commit f7b7188837
8 files changed
+97 -15

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@@ -1249,6 +1249,7 @@ SDL3_0.0.0 {
SDL_SetRenderTextureAddressMode;
SDL_GetRenderTextureAddressMode;
SDL_GetGPUDeviceProperties;
SDL_CreateGPURenderer;
# extra symbols go here (don't modify this line)
local: *;
};
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@@ -1274,3 +1274,4 @@
#define SDL_SetRenderTextureAddressMode SDL_SetRenderTextureAddressMode_REAL
#define SDL_GetRenderTextureAddressMode SDL_GetRenderTextureAddressMode_REAL
#define SDL_GetGPUDeviceProperties SDL_GetGPUDeviceProperties_REAL
#define SDL_CreateGPURenderer SDL_CreateGPURenderer_REAL
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@@ -1282,3 +1282,4 @@ SDL_DYNAPI_PROC(float,SDL_GetWindowProgressValue,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_SetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode b,SDL_TextureAddressMode c),(a,b,c),return)
SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode *b,SDL_TextureAddressMode *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceProperties,(SDL_GPUDevice *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateGPURenderer,(SDL_Window *a,SDL_GPUShaderFormat b,SDL_GPUDevice **c),(a,b,c),return)