Add SDL_CreateGPURenderer

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Topi-Matti Ritala authored and Sam Lantinga committed 2025-04-07 09:26:03 -07:00
1 parent 5a59b5f321
commit f7b7188837
8 files changed
+97 -15

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@@ -1128,21 +1128,26 @@ static void GPU_DestroyRenderer(SDL_Renderer *renderer)
}
for (Uint32 i = 0; i < SDL_arraysize(data->samplers); ++i) {
SDL_ReleaseGPUSampler(data->device, data->samplers[i]);
if (data->samplers[i]) {
SDL_ReleaseGPUSampler(data->device, data->samplers[i]);
}
}
if (data->backbuffer.texture) {
SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
}
if (renderer->window) {
if (renderer->window && data->device) {
SDL_ReleaseWindowFromGPUDevice(data->device, renderer->window);
}
ReleaseVertexBuffer(data);
GPU_DestroyPipelineCache(&data->pipeline_cache);
GPU_ReleaseShaders(&data->shaders, data->device);
SDL_DestroyGPUDevice(data->device);
if (data->device) {
GPU_ReleaseShaders(&data->shaders, data->device);
SDL_DestroyGPUDevice(data->device);
}
SDL_free(data);
}