Use the convenience function SDL_GetWindowFromEvent()

This commit is contained in:
Sam Lantinga committed 2024-08-02 20:36:35 -07:00
1 parent 8d748d64e8
commit f7c8d66ccb
3 files changed
+27 -27

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@@ -408,7 +408,7 @@ static void loop(void)
break;
case SDL_EVENT_FINGER_DOWN:
{
SDL_Window *window = SDL_GetWindowFromID(event.tfinger.windowID);
SDL_Window *window = SDL_GetWindowFromEvent(&event);
if (SDL_TextInputActive(window)) {
SDL_Log("Stopping text input for window %" SDL_PRIu32 "\n", event.tfinger.windowID);
SDL_StopTextInput(window);
@@ -420,7 +420,7 @@ static void loop(void)
}
case SDL_EVENT_MOUSE_BUTTON_DOWN:
if (event.button.button == SDL_BUTTON_RIGHT) {
SDL_Window *window = SDL_GetWindowFromID(event.button.windowID);
SDL_Window *window = SDL_GetWindowFromEvent(&event);
if (SDL_TextInputActive(window)) {
SDL_Log("Stopping text input for window %" SDL_PRIu32 "\n", event.button.windowID);
SDL_StopTextInput(window);