Android: Use SCREEN_ORIENTATION_FULL_USER instead of SCREEN_ORIENTATION_FULL_SENSOR for resizable window.
The former will respect user orientation lock setting while the latter does not. (cherry picked from commit3373667faa) (cherry picked from commit77285b6c3f)
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325465935d
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1 file changed
+4
-4
@@ -995,8 +995,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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/* No valid hint, nothing is explicitly allowed */
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/* No valid hint, nothing is explicitly allowed */
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if (!is_portrait_allowed && !is_landscape_allowed) {
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if (!is_portrait_allowed && !is_landscape_allowed) {
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if (resizable) {
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if (resizable) {
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/* All orientations are allowed */
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/* All orientations are allowed, respecting user orientation lock setting */
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req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
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req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
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} else {
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} else {
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/* Fixed window and nothing specified. Get orientation from w/h of created window */
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/* Fixed window and nothing specified. Get orientation from w/h of created window */
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req = (w > h ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
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req = (w > h ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
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@@ -1005,8 +1005,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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/* At least one orientation is allowed */
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/* At least one orientation is allowed */
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if (resizable) {
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if (resizable) {
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if (is_portrait_allowed && is_landscape_allowed) {
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if (is_portrait_allowed && is_landscape_allowed) {
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/* hint allows both landscape and portrait, promote to full sensor */
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/* hint allows both landscape and portrait, promote to full user */
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req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
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req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
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} else {
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} else {
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/* Use the only one allowed "orientation" */
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/* Use the only one allowed "orientation" */
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req = (is_landscape_allowed ? orientation_landscape : orientation_portrait);
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req = (is_landscape_allowed ? orientation_landscape : orientation_portrait);
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