Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
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@@ -234,7 +234,7 @@ static int GAMEINPUT_JoystickInit(void)
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{
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HRESULT hR;
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, true)) {
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, false)) {
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return 0;
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}
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