Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE

This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
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Sam Lantinga committed 2024-08-23 11:34:15 -07:00
1 parent 8bcfdb0c92
commit fa2c9c46c5
2 files changed
+3 -3

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@@ -234,7 +234,7 @@ static int GAMEINPUT_JoystickInit(void)
{
HRESULT hR;
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, true)) {
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, false)) {
return 0;
}