Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
This commit is contained in:
Sylvain Becker authored and Sam Lantinga committed 2022-11-28 12:33:03 -08:00
1 parent 0739d237ad
commit fb0ce375f0
386 files changed
+6103 -4637

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@@ -352,7 +352,7 @@ pixels_allocFreePalette(void *arg)
if (result->ncolors > 0) {
SDLTest_AssertCheck(result->colors != NULL, "Verify value of result.colors is not NULL");
if (result->colors != NULL) {
for(i = 0; i < result->ncolors; i++) {
for (i = 0; i < result->ncolors; i++) {
SDLTest_AssertCheck(result->colors[i].r == 255, "Verify value of result.colors[%d].r; expected: 255, got %u", i, result->colors[i].r);
SDLTest_AssertCheck(result->colors[i].g == 255, "Verify value of result.colors[%d].g; expected: 255, got %u", i, result->colors[i].g);
SDLTest_AssertCheck(result->colors[i].b == 255, "Verify value of result.colors[%d].b; expected: 255, got %u", i, result->colors[i].b);