Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
This commit is contained in:
Sylvain Becker authored and Sam Lantinga committed 2022-11-28 12:33:03 -08:00
1 parent 0739d237ad
commit fb0ce375f0
386 files changed
+6103 -4637

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@@ -39,8 +39,9 @@ play_through_once(void *arg, Uint8 * stream, int len)
Uint8 *waveptr = sound + cbdata->soundpos;
int waveleft = soundlen - cbdata->soundpos;
int cpy = len;
if (cpy > waveleft)
if (cpy > waveleft) {
cpy = waveleft;
}
SDL_memcpy(stream, waveptr, cpy);
len -= cpy;
@@ -105,7 +106,7 @@ test_multi_audio(int devcount)
while (!SDL_AtomicGet(&cbd[0].done)) {
#ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)){}
while (SDL_PollEvent(&event)) {}
#endif
SDL_Delay(100);
}
@@ -143,7 +144,7 @@ test_multi_audio(int devcount)
}
#ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)){}
while (SDL_PollEvent(&event)) {}
#endif
SDL_Delay(100);
@@ -173,7 +174,7 @@ main(int argc, char **argv)
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
return 1;
}
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());