Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom * Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat * Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
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@@ -178,7 +178,7 @@ loadFont(void)
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SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask,
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&Amask);
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SDL_Surface *converted =
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SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask,
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SDL_CreateRGBSurface(surface->w, surface->h, bpp, Rmask, Gmask,
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Bmask, Amask);
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SDL_BlitSurface(surface, NULL, converted, NULL);
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/* create our texture */
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