SDL_syswm.h has been removed and replaced with window properties

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Sam Lantinga committed 2023-11-08 12:01:48 -08:00
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@@ -63,7 +63,7 @@ Here is a rough list of what works, and what doesn't:
* using Direct3D 11.x APIs outside of SDL. Non-XAML / Direct3D-only apps can
choose to render content directly via Direct3D, using SDL to manage the
internal WinRT window, as well as input and audio. (Use
SDL_GetWindowWMInfo() to get the WinRT 'CoreWindow', and pass it into
the window properties to get the WinRT 'CoreWindow', and pass it into
IDXGIFactory2::CreateSwapChainForCoreWindow() as appropriate.)
* What partially works: