Commit Graph
10655 Commits
Author SHA1 Message Date
Sam Lantinga 78cc5c1734 Updated to version 3.1.6 for the preview release 2024-11-01 14:27:01 -07:00
Sam Lantinga c5f12b135d Fixed the D-pad on wireless Xbox 360 controllers 2024-11-01 09:02:55 -07:00
Sam Lantinga 8b48b70c6e Fixed return value setting state on combined Joy-Con controllers 2024-10-31 20:37:23 -07:00
expikr e2857fc5a2 Update SDL_mouse.c 2024-10-30 12:01:51 -07:00
Maia 5699ba799e Add return to CHECK_VULKAN_ERROR_AND_RETURN macro 2024-10-30 11:52:42 -07:00
Sam Lantinga 09495059df Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11 2024-10-30 05:23:00 -07:00
Sam Lantinga c099d0525e sort_controllers.py: fixed parsing SDL_PRIVATE_GAMEPAD_DEFINITIONS 2024-10-30 05:21:59 -07:00
M. P. Halpin 24bdbb8bf4 Supress Metal warning when compiling against macOS 10.11-10.13 2024-10-29 20:03:18 -07:00
Sam Lantinga 51628034d9 Don't offset the view if there's no text input rect
Otherwise this will shift the entire view upwards, which probably isn't what you want.
2024-10-29 16:42:16 -07:00
Sam Lantinga c8a04eec06 Autorelease keys should go down when pressed. 2024-10-29 16:24:40 -07:00
Evan HemsleyandCaleb Cornett b4dff42dcd GPU: Add SDL_CancelGPUCommandBuffer (#11316)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-10-29 14:43:22 -07:00
cosmonaut 014b473bcc GPU D3D12: Fix depth texture sampling 2024-10-29 12:05:35 -07:00
cosmonaut ff14a1781f GPU D3D12: Fix indirect buffers not being refcounted 2024-10-29 10:34:54 -07:00
d-musiqueandD.musique 35e53f76a9 metal: check success of device creation (#11367)
When macOS runs under a virtual environment, it is possible that
MTLCreateSystemDefaultDevice() does not succeed.
Not checking this failure results in a crash down the road.
This change allows to skip GPU renderer and use an adequate fallback.

Co-authored-by: D.musique <d-musique@users.noreply.github.com>
2024-10-29 12:35:13 -04:00
Caleb Cornett 54836050c9 metal: Add availability checks 2024-10-29 08:13:51 -07:00
Frank Praznik 8f9a562969 wayland: Remove vestigial struct member 2024-10-29 10:51:18 -04:00
Frank Praznik 36c209080c wayland: Refactor some shell surface related names 2024-10-28 14:30:08 -04:00
Frank Praznik 2b7dc55364 wayland: Check the WM capabilities before sending a minimize event
Wayland gives no feedback to windows regarding whether a minimize request was successful, so we would universally send the minimize event and assume that the request succeeded.

Check the window manager capabilities, if available, for whether window minimization is supported, and don't send the minimized event in the case that it is unsupported.
2024-10-28 14:30:08 -04:00
Frank Praznik 1abbd13414 wayland: Throttle interactive user resize events
Excessive resize events generated during interactive window resizing can cause applications to lag, severely in some cases. Throttle interactive resize events to once per frame callback interval.
2024-10-28 14:30:08 -04:00
Petar Popovic cb0c7c9680 SDL_CreateDirectory(): directory tree creation for absolute paths for non-Windows platforms 2024-10-28 01:56:48 -04:00
Petar Popovic a10578acbd SDL_SYS_RenamePath(): Fix error message. 2024-10-27 16:54:13 -07:00
Petar Popovic 8468c372b2 SDL_EnumerateDirectory(): (posix) Fix return value when directory is invalid 2024-10-25 22:52:56 -07:00
Dan Ginsburg 4f160d69a6 Closes #10318 - implement Android prerotation in the Vulkan renderer 2024-10-25 14:21:29 -07:00
Ozkan Sezer 93471cf78d video/openvr: minor clean-up:
- make all of function pointers static
- make EGLint context_attribs[] static
- comment out unused function pointer ov_wglGetCurrentContext
- remove unused SDL_DisplayMode openvr_dm_default
- move SDL_VideoDisplay openvr_vd_default to OPENVR_VideoInit()
  context and eliminate its C99 initializers
- replace atoi() calls with SDL_atoi()
- replace atof() calls with SDL_atof()
2024-10-25 23:20:24 +03:00
Ryan C. Gordon 344546b4ea cocoa: Make sure GL context destruction happens on the main thread.
Fixes #10900.
2024-10-24 16:27:58 -04:00
Ryan C. Gordon 8d3bec99a7 audio: Make SDL_GetAudioStreamProperties() thread safe. 2024-10-24 14:37:23 -04:00
Frank Praznik 731853077a Send drop complete events when the drop leaves the window on Cocoa, Wayland, and X11
This is already done on win32, however, other platforms were left in a state of limbo if a drop operation began, then never completed due to the drop leaving the window.
2024-10-24 13:36:24 -04:00
Ryan C. Gordon 4ea26a7771 emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
Fixes #10454.
2024-10-23 23:35:02 -04:00
Ryan C. Gordon 7108291d0b video: Change SDL_GLattr to SDL_GLAttr. 2024-10-23 18:50:52 -04:00
Frank Praznik 924f719b97 wayland: Get the window content scale from the backend
The window content scale may change independently of the display it is on if scaling or accessibility features are involved, so query it directly from the backend instead of inferring it.
2024-10-23 15:49:26 -04:00
kyle-sylvestre 22bc430bbb Set error using function hresult 2024-10-23 10:53:46 -07:00
Sam Lantinga 6eca02a0e7 evdev: correctly handle composite devices
These can be both mouse and keyboard and should be initialized and exposed to the application as both.
2024-10-23 10:52:50 -07:00
Sam Lantinga ba1412cb9f evdev: fixed devices not being removed on disconnect 2024-10-23 10:52:00 -07:00
Evan Hemsley 423337796c GPU Vulkan: Use dedicated allocation for download buffers (#11298) 2024-10-23 09:37:06 -07:00
Ivan Epifanov 1f8b9a320c VITA: fix SDL_ShowMessageBox by using different memory type 2024-10-22 12:19:33 -07:00
Anonymous Maarten 0bec18245d android: fix android.content.Context:getCacheDir JNI prototype 2024-10-22 18:03:34 +02:00
Ryan C. Gordon e61f0678ee x11: Remove the "safety net" error handler.
This is an X11 error catcher that lived for the entire life of the program,
which causes problems in itself, but it also tries to make calls into Xlib,
which would cause further panics.

It's goal was to reset video modes if the app was going down, but it often
failed to do so, and caused potentially avoidable crashes instead.

Fixes #7975.
2024-10-22 10:41:30 -04:00
Sam Lantinga c56af0d975 Removed unused code 2024-10-21 17:26:14 -07:00
Sam Lantinga 35be8bb7f9 Fixed warning C4456: declaration of 'e' hides previous local declaration
This also fixes incorrect interpretation of OPENVR_SetupJoystckBasedOnLoadedActionManifest() return value.
2024-10-21 15:53:47 -07:00
Emmanuele Bassi 8119568805 x11: Remove text-scaling-factor setting checks
The text-scaling-factor setting is not useful, now that we watch the
Xft/DPI and Gdk/WindowScalingFactor XSETTINGS keys; on the contrary, it
is problematic in mixed environments with both the KDE and GNOME
portals, as they end up stepping on each other's toes, and we end up
with the wrong scaling factor value.

Fixes: https://github.com/libsdl-org/SDL/issues/11142
2024-10-21 15:26:22 -07:00
Sam Lantinga 1c51b8dc33 Only set the OpenGL flag if the OpenVR driver is active 2024-10-21 15:22:56 -07:00
Sam Lantinga 82b3325978 Fixed memory leaks if Windows initialization fails 2024-10-21 15:22:56 -07:00
Sam Lantinga d199586683 Fixed memory leaks if OpenVR initialization fails 2024-10-21 15:22:56 -07:00
Sam Lantinga 0aea14cf45 Added logging for additional events 2024-10-21 14:23:29 -07:00
Sam Lantinga 3d47877bb4 Added SDL_EVENT_RENDER_DEVICE_LOST
This is sent when the device is lost and can't be recovered.

Also fixed the vulkan renderer so it returns errors appropriately and will log and break if debug mode is enabled.
2024-10-21 13:28:40 -07:00
Sam Lantinga 26567df878 Don't treat mouse buttons as focus clicks if the window has mouse capture
This fixes the following sequence:
* Press mouse button down
* Alt-tab away from the window
* Alt-tab back to the window
* Release mouse button

Fixes https://github.com/libsdl-org/SDL/issues/7747
2024-10-21 09:46:07 -07:00
Ryan C. Gordon ef758d05c1 render: GetRenderViewportSize shouldn't use scale, just logical presentation.
Fixes #11076.
2024-10-21 11:17:16 -04:00
Sam Lantinga 92520c1d9b Improved D3D12 handling of unrecoverable device loss 2024-10-21 00:38:42 -07:00
Sam Lantinga 315842cf71 Fixed crashes handling D3D11/12 device lost in testsprite
You can test this using "dxcap -forcetdr"
2024-10-21 00:29:18 -07:00
Sam Lantinga e2254b1045 Added color scale info for the GPU renderer TODO item 2024-10-20 18:38:02 -07:00