Commit Graph
10655 Commits
Author SHA1 Message Date
Aleksander 596c0af0f3 Camera: Bugfix: ChooseBestCameraSpec doesn't set camera colorspace 2024-06-25 07:03:22 -07:00
Sam Lantinga 0804598b5d Added a font glyph for missing characters 2024-06-24 20:32:03 -07:00
Sam Lantinga def7a43a2e SDL_HINT_IME_SHOW_UI defaults to SDL_TRUE
This hint is currently only used on Windows, and this matches the behavior of other platforms.
2024-06-24 20:32:03 -07:00
Sam Lantinga 018ca39c45 Don't move the cursor to the end of the selected candidate
We might have legitimately moved the cursor to the beginning.

Fixes https://github.com/libsdl-org/SDL/issues/9761
2024-06-24 20:32:03 -07:00
Sam Lantinga 8328fdfe0d Don't use raw keyboard input when text input is active
This lets IME processing consume key events that shouldn't be passed on to the application
2024-06-24 20:32:03 -07:00
Frank Praznik f79d0adfc9 x11: Avoid excessive keymap reconstruction
KeymapNotify events happen on focus events, as well as when the keymap group changes. Query the current group and don't rebuild the keymap if it hasn't changed.

Note that some IME changes, such as activating intelligent Japanese or Chinese input methods on Gnome, will only trigger IBus activation, and won't send a keymap or group update as they use the existing layout.
2024-06-24 16:39:20 -04:00
Sam Lantinga 0ff5c05486 Added SDL_GetWindows() 2024-06-24 12:22:12 -07:00
Sam Lantinga 2f5b20fcb5 Updated based on feedback from @JKaniarz 2024-06-24 11:49:15 -07:00
Sam Lantinga a938e2b979 Replaced test framework random code with SDL random functions 2024-06-24 11:49:15 -07:00
Sam Lantinga 96f2f23240 Simplified SDL random function names and added thread-safe versions 2024-06-24 11:49:15 -07:00
Sam Lantinga 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() 2024-06-24 11:49:15 -07:00
Edoardo Lolletti 20dbe90771 Fix std::thread memory leak
In the stdcpp thread implementation, the allocated std::thread objects were never deleted after joining/detaching
2024-06-24 14:20:10 -04:00
Sam Lantinga 76631a0978 The text input state has been changed to be window-specific.
SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter.

This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
2024-06-24 11:20:08 -07:00
Frank Praznik a4ceb3a31c Revert "x11: Avoid excess keymap reconstruction"
Switching between layouts with the same group number (e.g. US to Japanese) were incorrectly filtered out with this change, as it doesn't trigger a MappingNotify event.

This reverts commit 3d42412650.
2024-06-23 22:21:09 -04:00
Frank Praznik 3d42412650 x11: Avoid excess keymap reconstruction
KeymapNotify events happen on focus events, as well as when the key group changes. Query the current group and don't rebuild the keymap if it hasn't changed.
2024-06-23 17:52:21 -04:00
Frank Praznik 974bbea20b x11: Add keymap support
XkbKeycodeToKeySym is replaced with XkbLookupKeySym, which can take the modifier states. The associated cmake check has been renamed for consistency.

Only the XKB path is currently handled. The deprecated XKeycodeToKeysym path is TODO.
2024-06-23 15:40:55 -04:00
Frank Praznik c874a78ffb wayland: Add keymap support 2024-06-23 15:40:55 -04:00
Sam Lantinga ab3c8552c2 Clean up renderers at shutdown
Fixes https://github.com/libsdl-org/SDL/issues/10082
2024-06-23 00:41:19 -07:00
expikr 3b504c4a89 Add SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL (#10085) 2024-06-23 00:09:59 -07:00
Frank Praznik 0280d8249a keyboard: Fix typo 2024-06-22 15:56:50 -04:00
Sam Lantinga 90034b16dc The keycode in key events is affected by modifiers by default.
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
2024-06-22 00:19:06 -07:00
Sam Lantinga 0dd579d40d Removed SDL_Keysym 2024-06-21 22:06:08 -07:00
Sam Lantinga 679e4471ed Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
Sam Lantinga ef9bd8b609 Add the raw platform specific key code to SDL_Keysym
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.

Fixes https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga 9d816c72ef Updated SDL3 scancode list
This adds more app editing and audio control keys and removes keys that launch applications

Work in progress on https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga 00ab4a8eba Added missing Windows scancodes
Based on the scancode list at https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_code_values, which is correct for all other scancodes
2024-06-21 22:06:08 -07:00
Sam Lantinga 306c4164bc Added SDL_AllocateEventString() 2024-06-21 22:06:08 -07:00
Anonymous Maarten cf267e4985 Fix -Wunused-variable warning in src/video/x11/SDL_x11events.c 2024-06-21 17:39:37 +02:00
Sam Lantinga 6e53a36414 Fixed Y + right shoulder button combination on third party Switch controllers 2024-06-20 14:39:04 -07:00
Frank Praznik 2f276a2eea video: Expose HDR metadata per-window
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
John Kaniarz 8a80f41b77 Added check for n<0 in SDL_rand_n() 2024-06-19 17:00:58 -07:00
John Kaniarz 38cac043af Added algorithm comments to SDL_rand_*() 2024-06-19 17:00:58 -07:00
John Kaniarz 8f29f8cae5 Renamed SDL_rand() to SDL_rand_bits() and updated tests 2024-06-19 17:00:58 -07:00
John Kaniarz 16e69cb4c9 Removed SDL_rand_r() 2024-06-19 11:02:02 -07:00
John Kaniarz 3ee4bff8ac Upgraded constants after statistical testing. 2024-06-19 11:02:02 -07:00
John Kaniarz 83d21e20df Added SDL_rand_float and SDL_rand_n to API 2024-06-19 11:02:02 -07:00
John Kaniarz f4ee59a1a2 Moved SDL_rand auto-initialization out of SDL_rand_r 2024-06-19 11:02:02 -07:00
Sam Lantinga 421326b6da Fixed controllers not being seen as gamepads after adding a mapping 2024-06-19 08:32:18 -07:00
Hubert Maier 90b7097a90 JANITORIAL: Fix ammount typos (#10060) 2024-06-19 07:27:19 -07:00
Hubert Maier 3acdb8a90b JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
Aikawa Yataro 0fe9f5da54 Update qsort implementation 2024-06-19 05:40:01 +03:00
Sam Lantinga d7391394d3 Switched the camera format to use framerate ratio instead of interval ratio
This is more intuitive for game developers and users.

Fixes https://github.com/libsdl-org/SDL/issues/9896
2024-06-18 07:39:52 -07:00
Sam Lantinga ea8df46575 We don't support directly rendering to PQ swap chains
Normally this would be done by creating a PQ swap chain and a linear SRGB render target and doing blending operations in linear space and then final conversion to PQ HDR, but we're going to short-circuit all of that and just support linear SRGB output directly.
2024-06-17 17:29:33 -07:00
Sam Lantinga 4236fb2d63 Fixed build warnings with Android debug logging 2024-06-17 15:01:21 -07:00
Sam Lantinga 1cdcb57865 Fixed launching on Android after audio capture -> recording renaming 2024-06-17 14:44:54 -07:00
Sam Lantinga 361cae0874 Pass through the original name used by the Steam Virtual Gamepad
Proton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c
2024-06-17 12:14:44 -07:00
Sam Lantinga b6e6c73541 Fixed building the metal renderer with SDL_LEAN_AND_MEAN
Fixes https://github.com/libsdl-org/SDL/issues/10038
2024-06-16 22:04:57 -07:00
Sam Lantinga aeea819494 Added colorspace to SDL_CameraSpec 2024-06-16 17:47:16 -07:00
Sam Lantinga d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
These are simple random functions that should not be used for serious random number generation.

Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Sam Lantinga 9cb4bb92f6 Fixed parsing SDL_ANALYZER_NORETURN 2024-06-16 07:08:19 -07:00