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171ba00a6acafaef4044bfd7ca54548f5ec7d6e7
SDL
/
cmake
T
History
Ryan C. Gordon
952bac7c47
cmake: use check_symbol_exists, not check_function_exists (thanks, Manuel!)
...
This fixes the problem where we think iOS has fseeko64, etc, but doesn't. Fixes Bugzilla
#4885
.
2020-04-13 15:22:09 -04:00
..
macros.cmake
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
sdlchecks.cmake
cmake: use check_symbol_exists, not check_function_exists (thanks, Manuel!)
2020-04-13 15:22:09 -04:00