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SDL/build-scripts
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Sam Lantinga 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
2024-02-12 09:54:33 -08:00
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add-source-to-projects.pl
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android-prefab.sh
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androidbuild.sh
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androidbuildlibs.sh
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check_stdlib_usage.py
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clang-format-src.sh
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cmake-toolchain-mingw64-i686.cmake
Fix broken mingw i686 buildscript
2024-01-28 17:29:33 -08:00
cmake-toolchain-mingw64-x86_64.cmake
Fix broken mingw x86_64 buildscript
2024-01-28 17:29:33 -08:00
cmake-toolchain-qnx-aarch64le.cmake
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cmake-toolchain-qnx-x86_64.cmake
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codechecker-buildbot.sh
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fnsince.pl
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gen_audio_channel_conversion.c
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gen_audio_resampler_filter.c
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git-pre-push-hook.pl
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mkinstalldirs
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rename_api.py
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rename_headers.py
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
2024-01-24 01:40:51 +00:00
rename_macros.py
Only retain SDL_* + platform macro's in rename_macros.py
2024-01-26 18:05:49 +01:00
rename_symbols.py
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SDL_migration.cocci
Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
2024-02-12 09:54:33 -08:00
showrev.sh
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strip_fPIC.sh
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test-versioning.sh
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update-copyright.sh
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update-version.sh
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updaterev.sh
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wikiheaders.pl
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