diff --git a/README.md b/README.md index e3d6065..3691a43 100644 --- a/README.md +++ b/README.md @@ -26,8 +26,6 @@ CONTRIBUTING.md first. * [Editors](#editors) * [Frameworks](#frameworks) * [Game Programming](#game-programming) - * [Engines](#engines) - * [Resources](#resources) * [Generic Programming](#generic-programming) * [Graphics](#graphics) * [Graphical User Interface](#graphical-user-interface) @@ -325,35 +323,28 @@ expect of a 'modern' standard library. ## Game Programming ## -### Engines ### - -These are provided as examples of C game programming code. - -* [Corange][101] - A game engine in pure C. [BSD-2-Clause][24]. -* [Darkplaces][369] - A modified version of the Quake2 engine. [GPL-2.0][8]. -* [ioquake3][107] - The Quake3 engine, freed at last. [GPL-2.0][8]. -* [Orx][370] - A portable, lightweight, plugin-based, data-driven, 2D-oriented - game engine. [Zlib][49]. -* [Quake][225] - The Quake engine. [GPL-2.0][8]. -* [Quake2][221] - The Quake2 engine. [GPL-2.0][8]. -* [Spearmint][371] - An engine designed for FPS games. [GPL-3.0+][41]. - -### Resources ### - -These are libraries of all sorts that are useful for game programming. +This includes engines, libraries and other helpful things specifically for +making games. * [Allegro][48] - A cross-platform, video game development and multimedia library. [Zlib][49]. * [Chipmunk2D][303] - A fast and lightweight 2D game physics library. [MIT][11]. +* [Corange][101] - A game engine in pure C. [BSD-2-Clause][24]. * [CSFML][90] - A binding for [SFML][91]. [Zlib][49]. +* [Darkplaces][369] - A modified version of the Quake2 engine. [GPL-2.0][8]. * [Epoxy][414] - A library for handling OpenGL function pointer management. [MIT][11]. * [FreeGLUT][99] - An alternative to the OpenGL Utility Toolkit. Allows the creation and management of windows with OpenGL contexts. [X11][100]. * [GLFW][98] - A multi-platform library for creating windows with OpenGL contexts. [Zlib][49]. +* [ioquake3][107] - The Quake3 engine, freed at last. [GPL-2.0][8]. * [kazmath][446] - A maths library for games. [BSD-2-Clause][24]. * [libao][376] - A cross-platform audio library with a wide variety of outputs. [GPL-2.0+][8]. +* [Orx][370] - A portable, lightweight, plugin-based, data-driven, 2D-oriented + game engine. [Zlib][49]. +* [Quake][225] - The Quake engine. [GPL-2.0][8]. +* [Quake2][221] - The Quake2 engine. [GPL-2.0][8]. * [raylib][516] - A simple and easy-to-use library to learn video game programming. [Zlib][49]. * [RetroArch][231] - The reference frontend for [libretro][232]. [GPL-3.0][41]. @@ -364,6 +355,7 @@ These are libraries of all sorts that are useful for game programming. * [SIGIL][429] - Sound, Input and Graphics Integration Library; a simple alternative to other libraries for doing all those things. Various licenses, all free. +* [Spearmint][371] - An engine designed for FPS games. [GPL-3.0+][41]. ## Generic Programming ##