Add new example of different containers
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//
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// -- An A* pathfinder inspired by the tutorial at Red Blob Games --
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// https://www.redblobgames.com/pathfinding/a-star/introduction.html
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// Code based on:
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// https://github.com/glouw/ctl/blob/master/examples/astar.c
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#include <stdio.h>
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#include "m-array.h"
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#include "m-string.h"
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#include "m-tuple.h"
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#include "m-prioqueue.h"
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#include "m-dict.h"
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// Create a tuple of point, but don't use its priority field for comparison.
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TUPLE_DEF2( point, (x, int), (y, int), (priority, int, M_OPEXTEND( M_OPL_int(), CMP(0), HASH(0), EQUAL(0) ) ) )
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#define M_OPL_point_t() TUPLE_OPLIST(point, M_OPL_int(), M_OPL_int(), M_OPL_int())
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static inline int point_cmp_prio(const point_t a, const point_t b)
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{
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return a->priority < b->priority ? -1 : a->priority > b->priority;
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}
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PRIOQUEUE_DEF(prio_point, point_t, M_OPEXTEND(M_OPL_point_t(), CMP(point_cmp_prio) ) )
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#define M_OPL_prio_point_t() PRIOQUEUE_OPLIST(prio_point, M_OPL_point_t() )
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ARRAY_DEF(array_point, point_t)
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#define M_OPL_array_point_t() ARRAY_OPLIST(array_point, M_OPL_point_t() )
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DICT_DEF2(cost_point, point_t, int)
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#define M_OPL_cost_point_t() DICT_OPLIST(cost_point, M_OPL_point_t(), M_OPL_int())
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DICT_DEF2(step_point, point_t, point_t)
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#define M_OPL_step_point_t() DICT_OPLIST(step_point, M_OPL_point_t(), M_OPL_point_t())
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static inline int point_index(const point_t p, int width)
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{
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return p->x + width * p->y;
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}
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static inline void point_set_from(point_t p, const string_t maze, int width, const char pattern[])
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{
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size_t s = string_search_str(maze, pattern);
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point_emplace(p, s % width, s / width , 0);
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}
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static void astar(array_point_t path, const string_t maze, int width)
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{
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M_LET(front, prio_point_t)
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M_LET(from, step_point_t)
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M_LET(costs, cost_point_t)
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M_LET(start, goal, current, next, point_t)
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{
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point_set_from(start, maze, width, "@");
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point_set_from(goal, maze, width, "!");
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cost_point_set_at(costs, start, 0);
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prio_point_push(front, start);
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while (!prio_point_empty_p(front)) {
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prio_point_pop(¤t, front);
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if (point_equal_p(current, goal))
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break;
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const struct { int x; int y; } deltas[] = {
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{ -1, +1 }, { 0, +1 }, { 1, +1 },
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{ -1, 0 }, /* ~ ~ */ { 1, 0 },
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{ -1, -1 }, { 0, -1 }, { 1, -1 },
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};
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for (size_t i = 0; i < 8; i++) {
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point_emplace(next, current->x + deltas[i].x, current->y + deltas[i].y, 0);
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if (string_get_char(maze, point_index(next, width)) != '#') {
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int *new_cost = cost_point_get(costs, current);
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int *cost = cost_point_get(costs, next);
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if (cost == NULL || *new_cost < *cost) {
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cost_point_set_at(costs, next, *new_cost);
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next->priority = *new_cost + abs(goal->x - next->x) + abs(goal->y - next->y);
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prio_point_push(front, next);
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step_point_set_at(from, next, current);
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}
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}
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}
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}
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point_set(current, goal);
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while (!point_equal_p(current, start)) {
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array_point_push_back(path, current);
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point_set(current, *step_point_get(from, current));
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}
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array_point_push_back(path, start);
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}
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}
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int main(void)
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{
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M_LET( (maze,
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("#########################################################################\n"
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"# # # # # # #\n"
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"# # ######### # ##### ######### ##### ##### ##### # ! #\n"
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"# # # # # # # # # #\n"
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"######### # ######### ######### ##### # # # ######### #\n"
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"# # # # # # # # # # #\n"
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"# # ############# # # ######### ##### # ######### # #\n"
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"# # # # # # # # # #\n"
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"# ############# ##### ##### # ##### ######### # ##### #\n"
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"# # # # # # # # # #\n"
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"# ##### ##### # ##### # ######### # # # #############\n"
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"# # # # # # # # # # # #\n"
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"############# # # # ######### # ##### # ##### ##### #\n"
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"# # # # # # # # # #\n"
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"# ##### # ######### ##### # ##### ##### ############# #\n"
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"# # # # # # # # # #\n"
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"# # ######### # ##### ######### # # ############# # #\n"
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"# # # # # # # # # # #\n"
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"# ######### # # # ##### ######### ######### # #########\n"
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"# # # # # # # # # #\n"
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"# @ # ##### ##### ##### ######### ##### # ######### # #\n"
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"# # # # # # #\n"
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"#########################################################################\n")), string_t)
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M_LET(path, array_point_t)
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{
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int width = string_search_str(maze, "\n") + 1;
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astar(path, maze, width);
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for M_EACH(it, path, array_point_t) {
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string_set_char(maze, point_index(*it, width), 'x');
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}
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printf("%s", string_get_cstr(maze));
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}
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}
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