Added Heap
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@@ -40,6 +40,10 @@ A FIFO/LILO structure backed by a circular buffer. Elements are added in one end
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A double-ended queue backed by a circular buffer. Elements can be added and removed from both ends but not in the middle. Can also be used as a queue.
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## Heap
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A heap is a nearly complete binary tree backed by a growable array. The first element of the array (or the root element of the tree) is the highest/lowest element. The min-heap is commonly used as a priority-queue and a max-heap is commonly used to sort an array of elements.
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## HashMap
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A hashtable that maps a key `K` to a value `V`.
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@@ -55,7 +59,3 @@ A hashtable that contains only unique elements to the set. Its elements are not
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## TreeSet
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A balanced binary tree that contains only unique elements to the set. Its elements are ordered.
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## Heap
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A heap is a nearly complete binary tree backed by a growable array. The first element of the array (or the root element of the tree) is the highest/lowest element. The min-heap is commonly used as a priority-queue and a max-heap is commonly used to sort an array of elements.
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+381
@@ -0,0 +1,381 @@
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/**
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* heap.h
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*
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* Creation Date: 25/03/2019
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*
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* Authors:
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* Leonardo Vencovsky (https://github.com/LeoVen)
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*
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*/
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/*****************************************************************************/
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/********************************************************************** HEAP */
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/*****************************************************************************/
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#ifndef CMC_HEAP_H
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#define CMC_HEAP_H
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#include <stdlib.h>
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#include <stdbool.h>
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#include <stdint.h>
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typedef enum HeapOrder
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{
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MaxHeap = 1,
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MinHeap = -1
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} HeapOrder;
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#define HEAP_GENERATE(PFX, SNAME, FMOD, K, T) \
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HEAP_GENERATE_STRUCT(PFX, SNAME, FMOD, K, T) \
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HEAP_GENERATE_HEADER(PFX, SNAME, FMOD, K, T) \
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HEAP_GENERATE_SOURCE(PFX, SNAME, FMOD, K, T)
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/* PRIVATE *******************************************************************/
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#define HEAP_GENERATE_HEADER_PRIVATE(PFX, SNAME, FMOD, K, T) \
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HEAP_GENERATE_HEADER(PFX, SNAME, FMOD, K, T)
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#define HEAP_GENERATE_SOURCE_PRIVATE(PFX, SNAME, FMOD, K, T) \
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HEAP_GENERATE_STRUCT(PFX, SNAME, FMOD, K, T) \
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HEAP_GENERATE_SOURCE(PFX, SNAME, FMOD, K, T)
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/* PUBLIC ********************************************************************/
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#define HEAP_GENERATE_HEADER_PUBLIC(PFX, SNAME, FMOD, K, T) \
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HEAP_GENERATE_STRUCT(PFX, SNAME, FMOD, K, T) \
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HEAP_GENERATE_HEADER(PFX, SNAME, FMOD, K, T)
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#define HEAP_GENERATE_SOURCE_PUBLIC(PFX, SNAME, FMOD, K, T) \
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HEAP_GENERATE_SOURCE(PFX, SNAME, FMOD, K, T)
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/* STRUCT ********************************************************************/
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#define HEAP_GENERATE_STRUCT(PFX, SNAME, FMOD, K, T) \
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\
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struct SNAME##_s \
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{ \
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T *buffer; \
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size_t capacity; \
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size_t count; \
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enum HeapOrder HO; \
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int (*cmp)(T, T); \
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}; \
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\
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struct SNAME##_iter_s \
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{ \
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struct SNAME##_s *target; \
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size_t cursor; \
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bool start; \
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bool end; \
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}; \
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\
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/* HEADER ********************************************************************/
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#define HEAP_GENERATE_HEADER(PFX, SNAME, FMOD, K, T) \
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\
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typedef struct SNAME##_s SNAME; \
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typedef struct SNAME##_iter_s SNAME##_iter; \
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\
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FMOD SNAME *PFX##_new(size_t size, HeapOrder HO, int (*compare)(T, T)); \
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FMOD void PFX##_free(SNAME *_heap_); \
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FMOD bool PFX##_insert(SNAME *_heap_, T element); \
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FMOD bool PFX##_remove(SNAME *_heap_, T *result); \
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FMOD bool PFX##_insert_if(SNAME *_heap_, T element, bool condition); \
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FMOD bool PFX##_remove_if(SNAME *_heap_, T *result, bool condition); \
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FMOD T PFX##_peek(SNAME *_heap_); \
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FMOD bool PFX##_empty(SNAME *_heap_); \
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FMOD bool PFX##_full(SNAME *_heap_); \
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FMOD size_t PFX##_count(SNAME *_heap_); \
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FMOD size_t PFX##_capacity(SNAME *_heap_); \
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\
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FMOD void PFX##_iter(SNAME##_iter *iter, SNAME *target); \
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FMOD bool PFX##_iter_start(SNAME##_iter *iter); \
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FMOD bool PFX##_iter_end(SNAME##_iter *iter); \
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FMOD void PFX##_iter_tostart(SNAME##_iter *iter); \
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FMOD void PFX##_iter_toend(SNAME##_iter *iter); \
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FMOD bool PFX##_iter_next(SNAME##_iter *iter, T *result, size_t *index); \
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FMOD bool PFX##_iter_prev(SNAME##_iter *iter, T *result, size_t *index); \
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\
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/* SOURCE ********************************************************************/
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#define HEAP_GENERATE_SOURCE(PFX, SNAME, FMOD, K, T) \
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\
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FMOD bool PFX##_grow(SNAME *_heap_); \
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FMOD size_t PFX##_p(size_t index); \
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FMOD size_t PFX##_l(size_t index); \
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FMOD size_t PFX##_r(size_t index); \
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FMOD bool PFX##_float_up(SNAME *_heap_, size_t index); \
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FMOD bool PFX##_float_down(SNAME *_heap_, size_t index); \
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\
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FMOD SNAME *PFX##_new(size_t size, HeapOrder HO, int (*compare)(T, T)) \
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{ \
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if (size < 1) \
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return NULL; \
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\
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if (HO != MinHeap && HO != MaxHeap) \
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return NULL; \
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\
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SNAME *_heap_ = malloc(sizeof(SNAME)); \
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\
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if (!_heap_) \
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return NULL; \
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\
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_heap_->buffer = malloc(sizeof(T) * size); \
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\
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if (!_heap_->buffer) \
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{ \
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free(_heap_); \
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return NULL; \
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} \
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\
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for (size_t i = 0; i < size; i++) \
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{ \
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_heap_->buffer[i] = 0; \
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} \
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\
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_heap_->capacity = size; \
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_heap_->count = 0; \
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_heap_->HO = HO; \
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_heap_->cmp = compare; \
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\
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return _heap_; \
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} \
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\
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FMOD void PFX##_free(SNAME *_heap_) \
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{ \
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free(_heap_->buffer); \
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free(_heap_); \
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} \
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\
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FMOD bool PFX##_insert(SNAME *_heap_, T element) \
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{ \
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if (PFX##_full(_heap_)) \
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{ \
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if (!PFX##_grow(_heap_)) \
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return false; \
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} \
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\
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if (_heap_->count == 0) \
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{ \
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_heap_->buffer[_heap_->count++] = element; \
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return true; \
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} \
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\
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_heap_->buffer[_heap_->count++] = element; \
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\
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if (!PFX##_float_up(_heap_, _heap_->count - 1)) \
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return false; \
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\
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return true; \
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} \
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\
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FMOD bool PFX##_remove(SNAME *_heap_, T *result) \
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{ \
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if (PFX##_empty(_heap_)) \
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return false; \
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\
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*result = _heap_->buffer[0]; \
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_heap_->buffer[0] = _heap_->buffer[_heap_->count - 1]; \
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_heap_->buffer[_heap_->count - 1] = 0; \
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\
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_heap_->count--; \
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\
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if (!PFX##_float_down(_heap_, 0)) \
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return false; \
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\
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return true; \
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} \
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\
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FMOD bool PFX##_insert_if(SNAME *_heap_, T element, bool condition) \
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{ \
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if (condition) \
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return PFX##_insert(_heap_, element); \
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\
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return false; \
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} \
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\
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FMOD bool PFX##_remove_if(SNAME *_heap_, T *result, bool condition) \
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{ \
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if (condition) \
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return PFX##_remove(_heap_, result); \
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\
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return false; \
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} \
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\
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FMOD T PFX##_peek(SNAME *_heap_) \
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{ \
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if (PFX##_empty(_heap_)) \
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return 0; \
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\
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return _heap_->buffer[0]; \
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} \
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\
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FMOD bool PFX##_empty(SNAME *_heap_) \
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{ \
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return _heap_->count == 0; \
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} \
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\
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FMOD bool PFX##_full(SNAME *_heap_) \
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{ \
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return _heap_->count >= _heap_->capacity; \
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} \
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\
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FMOD size_t PFX##_count(SNAME *_heap_) \
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{ \
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return _heap_->count; \
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} \
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\
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FMOD size_t PFX##_capacity(SNAME *_heap_) \
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{ \
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return _heap_->capacity; \
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} \
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\
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FMOD bool PFX##_grow(SNAME *_heap_) \
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{ \
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size_t new_capacity = _heap_->capacity * 2; \
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\
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T *new_buffer = realloc(_heap_->buffer, sizeof(T) * new_capacity); \
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\
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if (!new_buffer) \
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return false; \
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\
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_heap_->buffer = new_buffer; \
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_heap_->capacity = new_capacity; \
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\
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return true; \
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} \
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\
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FMOD size_t PFX##_p(size_t index) \
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{ \
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if (index == 0) \
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return 0; \
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\
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return (index - 1) / 2; \
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} \
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\
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FMOD size_t PFX##_l(size_t index) \
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{ \
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return 2 * index + 1; \
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} \
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\
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FMOD size_t PFX##_r(size_t index) \
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{ \
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return 2 * index + 2; \
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} \
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\
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FMOD bool PFX##_float_up(SNAME *_heap_, size_t index) \
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{ \
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size_t C = index; \
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T child = _heap_->buffer[C]; \
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T parent = _heap_->buffer[PFX##_p(C)]; \
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\
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int mod = _heap_->HO; \
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\
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while (C > 0 && _heap_->cmp(child, parent) * mod > 0) \
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{ \
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T tmp = _heap_->buffer[C]; \
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_heap_->buffer[C] = _heap_->buffer[PFX##_p(C)]; \
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_heap_->buffer[PFX##_p(C)] = tmp; \
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\
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C = PFX##_p(C); \
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\
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child = _heap_->buffer[C]; \
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parent = _heap_->buffer[PFX##_p(C)]; \
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} \
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\
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return true; \
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} \
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\
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FMOD bool PFX##_float_down(SNAME *_heap_, size_t index) \
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{ \
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int mod = _heap_->HO; \
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\
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while (index < _heap_->count) \
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{ \
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size_t L = PFX##_l(index); \
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size_t R = PFX##_r(index); \
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size_t C = index; \
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\
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if (L < _heap_->count && _heap_->cmp(_heap_->buffer[L], _heap_->buffer[C]) * mod > 0) \
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{ \
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C = L; \
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} \
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\
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if (R < _heap_->count && _heap_->cmp(_heap_->buffer[R], _heap_->buffer[C]) * mod > 0) \
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{ \
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C = R; \
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} \
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\
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if (C != index) \
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{ \
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T tmp = _heap_->buffer[index]; \
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_heap_->buffer[index] = _heap_->buffer[C]; \
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_heap_->buffer[C] = tmp; \
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\
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index = C; \
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} \
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else \
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break; \
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} \
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\
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return true; \
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} \
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\
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FMOD void PFX##_iter(SNAME##_iter *iter, SNAME *target) \
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{ \
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iter->target = target; \
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iter->cursor = 0; \
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iter->start = true; \
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iter->end = PFX##_empty(target); \
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} \
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\
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FMOD bool PFX##_iter_start(SNAME##_iter *iter) \
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{ \
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return iter->cursor == 0 && iter->start; \
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} \
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\
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FMOD bool PFX##_iter_end(SNAME##_iter *iter) \
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{ \
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return iter->cursor == iter->target->count - 1 && iter->end; \
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} \
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\
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FMOD void PFX##_iter_tostart(SNAME##_iter *iter) \
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{ \
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iter->cursor = 0; \
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iter->start = true; \
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iter->end = false; \
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} \
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\
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FMOD void PFX##_iter_toend(SNAME##_iter *iter) \
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{ \
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iter->cursor = iter->target->count - 1; \
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iter->start = false; \
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iter->end = true; \
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} \
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\
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FMOD bool PFX##_iter_next(SNAME##_iter *iter, T *result, size_t *index) \
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{ \
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if (iter->end) \
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return false; \
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\
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*index = iter->cursor; \
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*result = iter->target->buffer[iter->cursor]; \
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iter->start = false; \
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\
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if (iter->cursor == iter->target->count - 1) \
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iter->end = true; \
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else \
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iter->cursor++; \
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\
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return true; \
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} \
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\
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FMOD bool PFX##_iter_prev(SNAME##_iter *iter, T *result, size_t *index) \
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{ \
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if (iter->start) \
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return false; \
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\
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*index = iter->cursor; \
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*result = iter->target->buffer[iter->cursor]; \
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iter->end = false; \
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\
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if (iter->cursor == 0) \
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iter->start = true; \
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else \
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iter->cursor--; \
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\
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return true; \
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}
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#endif /* CMC_HEAP_H */
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@@ -37,6 +37,7 @@
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#include "stack.h"
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#include "queue.h"
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#include "deque.h"
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#include "heap.h"
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#include "foreach.h"
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#endif /* CMC_MACRO_COLLECTIONS */
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@@ -0,0 +1,46 @@
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#include <stdio.h>
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#include "../src/heap.h"
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static int intcmp(int a, int b)
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{
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return a - b;
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}
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HEAP_GENERATE(h, heap, static, , int)
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int main(int argc, char const *argv[])
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{
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heap *h = h_new(32, MaxHeap, intcmp);
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for (int i = 1; i < 101; i++)
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{
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h_insert(h, i);
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}
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size_t S = h_count(h);
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int *buff = malloc(sizeof(int) * S);
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int index = 0;
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while (!h_empty(h))
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{
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int tmp;
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h_remove(h, &tmp);
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buff[index++] = tmp;
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}
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for (size_t i = 0; i < S; i++)
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{
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if (i == 0)
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printf("[ %d, ", buff[i]);
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else if (i == S - 1)
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printf("%d ]\n", buff[i]);
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else
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printf("%d, ", buff[i]);
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}
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free(buff);
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h_free(h);
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return 0;
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}
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@@ -0,0 +1,58 @@
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// Checks if the heap iterator can go back and forward in the heap without
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// hitting invalid states or a null pointer. Check is done visually.
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include "../../src/heap.h"
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int intcmp(int a, int b)
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{
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return a - b;
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}
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HEAP_GENERATE(h, heap, static, , int)
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int main(int argc, char const *argv[])
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{
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size_t i;
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int r;
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// Initliazie heap and add some elements
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heap *h = h_new(10, MinHeap, intcmp);
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for (int i = 9; i >= 0; i--)
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h_insert(h, i);
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// Initialize iterator
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heap_iter iter;
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h_iter(&iter, h);
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// Make the iterator go back and forward
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for (int j = 0; j < 4; j++)
|
||||
{
|
||||
while (h_iter_next(&iter, &r, &i))
|
||||
printf("C[%2d] = %2d\n", i, r);
|
||||
printf("\n");
|
||||
while (h_iter_prev(&iter, &r, &i))
|
||||
printf("C[%2d] = %2d\n", i, r);
|
||||
printf("\n\n");
|
||||
}
|
||||
|
||||
for (h_iter_tostart(&iter); !h_iter_end(&iter); /**/)
|
||||
{
|
||||
h_iter_next(&iter, &r, &i);
|
||||
printf("L[%2d] = %2d\n", i, r);
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
for (h_iter_toend(&iter); !h_iter_start(&iter); /**/)
|
||||
{
|
||||
h_iter_prev(&iter, &r, &i);
|
||||
printf("L[%2d] = %2d\n", i, r);
|
||||
}
|
||||
|
||||
h_free(h);
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in new issue
Block a user