Added intervalheap, simplified heap and moved multimap and multiset to the ext folder

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Leonardo committed 2019-07-06 00:26:54 -03:00
1 parent 65f2b79157
commit 875678d7a9
5 files changed
+837 -28

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+8 -28
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@@ -135,9 +135,6 @@ typedef enum HeapOrder
\
/* Implementation Detail Functions */ \
static bool PFX##_impl_grow(SNAME *_heap_); \
static size_t PFX##_impl_p(size_t index); \
static size_t PFX##_impl_l(size_t index); \
static size_t PFX##_impl_r(size_t index); \
static bool PFX##_impl_float_up(SNAME *_heap_, size_t index); \
static bool PFX##_impl_float_down(SNAME *_heap_, size_t index); \
static SNAME##_iter PFX##_impl_it_start(SNAME *_heap_); \
@@ -399,42 +396,25 @@ typedef enum HeapOrder
return true; \
} \
\
static size_t PFX##_impl_p(size_t index) \
{ \
if (index == 0) \
return 0; \
\
return (index - 1) / 2; \
} \
\
static size_t PFX##_impl_l(size_t index) \
{ \
return 2 * index + 1; \
} \
\
static size_t PFX##_impl_r(size_t index) \
{ \
return 2 * index + 2; \
} \
\
static bool PFX##_impl_float_up(SNAME *_heap_, size_t index) \
{ \
/* Current index */ \
size_t C = index; \
V child = _heap_->buffer[C]; \
V parent = _heap_->buffer[PFX##_impl_p(C)]; \
V parent = _heap_->buffer[(index - 1) / 2]; \
\
int mod = _heap_->HO; \
\
while (C > 0 && _heap_->cmp(child, parent) * mod > 0) \
{ \
V tmp = _heap_->buffer[C]; \
_heap_->buffer[C] = _heap_->buffer[PFX##_impl_p(C)]; \
_heap_->buffer[PFX##_impl_p(C)] = tmp; \
_heap_->buffer[C] = _heap_->buffer[(index - 1) / 2]; \
_heap_->buffer[(index - 1) / 2] = tmp; \
\
C = PFX##_impl_p(C); \
C = (index - 1) / 2; \
\
child = _heap_->buffer[C]; \
parent = _heap_->buffer[PFX##_impl_p(C)]; \
parent = _heap_->buffer[(index - 1) / 2]; \
} \
\
return true; \
@@ -446,8 +426,8 @@ typedef enum HeapOrder
\
while (index < _heap_->count) \
{ \
size_t L = PFX##_impl_l(index); \
size_t R = PFX##_impl_r(index); \
size_t L = 2 * index + 1; \
size_t R = 2 * index + 2; \
size_t C = index; \
\
if (L < _heap_->count && _heap_->cmp(_heap_->buffer[L], _heap_->buffer[C]) * mod > 0) \
+826
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@@ -0,0 +1,826 @@
/**
* intervalheap.h
*
* Creation Date: 06/07/2019
*
* Authors:
* Leonardo Vencovsky (https://github.com/LeoVen)
*
*/
/**
* An interval heap is a specialized heap with:
*
* - O(1) - Find Min
* - O(1) - Find Max
* - O(log n) - Insert
* - O(log n) - Remove Min
* - O(log n) - Remove Max
*/
#ifndef CMC_INTERVALHEAP_H
#define CMC_INTERVALHEAP_H
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#define INTERVALHEAP_GENERATE(PFX, SNAME, FMOD, V) \
INTERVALHEAP_GENERATE_HEADER(PFX, SNAME, FMOD, V) \
INTERVALHEAP_GENERATE_SOURCE(PFX, SNAME, FMOD, V)
#define INTERVALHEAP_WRAPGEN_HEADER(PFX, SNAME, FMOD, K, V) \
INTERVALHEAP_GENERATE_HEADER(PFX, SNAME, FMOD, V)
#define INTERVALHEAP_WRAPGEN_SOURCE(PFX, SNAME, FMOD, K, V) \
INTERVALHEAP_GENERATE_SOURCE(PFX, SNAME, FMOD, V)
/* HEADER ********************************************************************/
#define INTERVALHEAP_GENERATE_HEADER(PFX, SNAME, FMOD, V) \
\
/* Heap Structure */ \
typedef struct SNAME##_s \
{ \
/* Dynamic array of nodes */ \
struct SNAME##_node_s *buffer; \
\
/* Current array capacity (how many nodes can be stored) */ \
size_t capacity; \
\
/* Current amount of nodes in the dynamic array */ \
size_t size; \
\
/* Current amount of elements in the heap */ \
size_t count; \
\
/* Element comparison function */ \
int (*cmp)(V, V); \
\
/* Function that returns an iterator to the start of the heap */ \
struct SNAME##_iter_s (*it_start)(struct SNAME##_s *); \
\
/* Function that returns an iterator to the end of the heap */ \
struct SNAME##_iter_s (*it_end)(struct SNAME##_s *); \
\
} SNAME, *SNAME##_ptr; \
\
/* Heap Node */ \
typedef struct SNAME##_node_s \
{ \
/* 0 - Value belonging to the MinHeap */ \
/* 1 - Value belonging to the MaxHeap */ \
V data[2]; \
\
} SNAME##_node, *SNAME##_node_ptr; \
\
/* Heap Iterator */ \
typedef struct SNAME##_iter_s \
{ \
/* Target heap */ \
struct SNAME##_s *target; \
\
/* Cursor's position (index) */ \
size_t cursor; \
\
/* If the iterator has reached the start of the iteration */ \
bool start; \
\
/* If the iterator has reached the end of the iteration */ \
bool end; \
\
} SNAME##_iter, *SNAME##_iter_ptr; \
\
/* Collection Functions */ \
/* Collection Allocation and Deallocation */ \
FMOD SNAME *PFX##_new(size_t capacity, int (*compare)(V, V)); \
FMOD void PFX##_clear(SNAME *_heap_); \
FMOD void PFX##_free(SNAME *_heap_); \
/* Collection Input and Output */ \
FMOD bool PFX##_insert(SNAME *_heap_, V element); \
FMOD bool PFX##_remove_max(SNAME *_heap_, V *result); \
FMOD bool PFX##_remove_min(SNAME *_heap_, V *result); \
/* Conditional Input and Output */ \
FMOD bool PFX##_insert_if(SNAME *_heap_, V element, bool condition); \
FMOD bool PFX##_remove_max_if(SNAME *_heap_, V *result, bool condition); \
FMOD bool PFX##_remove_min_if(SNAME *_heap_, V *result, bool condition); \
/* Collection Update */ \
FMOD bool PFX##_update_max(SNAME *_heap_, V element); \
FMOD bool PFX##_update_min(SNAME *_heap_, V element); \
/* Element Access */ \
FMOD bool PFX##_max(SNAME *_heap_, V *value); \
FMOD bool PFX##_min(SNAME *_heap_, V *value); \
/* Collection State */ \
FMOD bool PFX##_contains(SNAME *_heap_, V element); \
FMOD bool PFX##_empty(SNAME *_heap_); \
FMOD bool PFX##_full(SNAME *_heap_); \
FMOD size_t PFX##_count(SNAME *_heap_); \
FMOD size_t PFX##_capacity(SNAME *_heap_); \
\
/* Iterator Functions */ \
/* Iterator Allocation and Deallocation */ \
FMOD SNAME##_iter *PFX##_iter_new(SNAME *target); \
FMOD void PFX##_iter_free(SNAME##_iter *iter); \
/* Iterator Initialization */ \
FMOD void PFX##_iter_init(SNAME##_iter *iter, SNAME *target); \
/* Iterator State */ \
FMOD bool PFX##_iter_start(SNAME##_iter *iter); \
FMOD bool PFX##_iter_end(SNAME##_iter *iter); \
/* Iterator Movement */ \
FMOD void PFX##_iter_to_start(SNAME##_iter *iter); \
FMOD void PFX##_iter_to_end(SNAME##_iter *iter); \
FMOD bool PFX##_iter_next(SNAME##_iter *iter); \
FMOD bool PFX##_iter_prev(SNAME##_iter *iter); \
/* Iterator Access */ \
FMOD V PFX##_iter_value(SNAME##_iter *iter); \
FMOD size_t PFX##_iter_index(SNAME##_iter *iter); \
\
/* Default Value */ \
static inline V PFX##_impl_default_value(void) \
{ \
V _empty_value_; \
\
memset(&_empty_value_, 0, sizeof(V)); \
\
return _empty_value_; \
} \
\
/* SOURCE ********************************************************************/
#define INTERVALHEAP_GENERATE_SOURCE(PFX, SNAME, FMOD, V) \
\
/* Implementation Detail Functions */ \
static bool PFX##_impl_grow(SNAME *_heap_); \
static void PFX##_impl_float_up_max(SNAME *_heap_); \
static void PFX##_impl_float_up_min(SNAME *_heap_); \
static void PFX##_impl_float_down_max(SNAME *_heap_); \
static void PFX##_impl_float_down_min(SNAME *_heap_); \
static SNAME##_iter PFX##_impl_it_start(SNAME *_heap_); \
static SNAME##_iter PFX##_impl_it_end(SNAME *_heap_); \
\
FMOD SNAME *PFX##_new(size_t capacity, int (*compare)(V, V)) \
{ \
SNAME *_heap_ = malloc(sizeof(SNAME)); \
\
if (!_heap_) \
return NULL; \
\
/* Since each node can store two elements, divide the actual capacity by 2 */ \
/* Round the capacity of nodes up */ \
capacity = capacity % 2 == 0 ? capacity / 2 : (capacity + 1) / 2; \
\
_heap_->buffer = malloc(sizeof(SNAME##_node) * capacity); \
\
if (!_heap_->buffer) \
{ \
free(_heap_); \
return NULL; \
} \
\
memset(_heap_->buffer, 0, sizeof(SNAME##_node) * capacity); \
\
_heap_->capacity = capacity; \
_heap_->size = 0; \
_heap_->count = 0; \
_heap_->cmp = compare; \
\
_heap_->it_start = PFX##_impl_it_start; \
_heap_->it_end = PFX##_impl_it_end; \
\
return _heap_; \
} \
\
FMOD void PFX##_clear(SNAME *_heap_) \
{ \
memset(_heap_->buffer, 0, sizeof(V) * _heap_->capacity); \
\
_heap_->size = 0; \
_heap_->count = 0; \
} \
\
FMOD void PFX##_free(SNAME *_heap_) \
{ \
free(_heap_->buffer); \
\
free(_heap_); \
} \
\
FMOD bool PFX##_insert(SNAME *_heap_, V element) \
{ \
if (PFX##_full(_heap_)) \
{ \
if (!PFX##_impl_grow(_heap_)) \
return false; \
} \
\
if (PFX##_count(_heap_) % 2 == 0) \
{ \
/* Occupying a new node */ \
_heap_->buffer[_heap_->size].data[0] = element; \
_heap_->buffer[_heap_->size].data[1] = PFX##_impl_default_value(); \
\
_heap_->size++; \
} \
else \
{ \
SNAME##_node *curr_node = &(_heap_->buffer[_heap_->size - 1]); \
\
/* Decide if the new element goes into the MinHeap or MaxHeap */ \
if (_heap_->cmp(curr_node->data[0], element) > 0) \
{ \
/* Swap current value and add new element to the MinHeap */ \
curr_node->data[1] = curr_node->data[0]; \
curr_node->data[0] = element; \
} \
else \
{ \
/* No need to swap and add the new element to the MaxHeap */ \
curr_node->data[1] = element; \
} \
} \
\
_heap_->count++; \
\
if (PFX##_count(_heap_) <= 2) \
return true; \
\
/* Determine wheather to do a MaxHeap insert or a MinHeap insert */ \
SNAME##_node *parent = &(_heap_->buffer[(_heap_->size - 1) / 2]); \
\
if (_heap_->cmp(parent->data[0], element) > 0) \
PFX##_impl_float_up_min(_heap_); \
else if (_heap_->cmp(parent->data[1], element) < 0) \
PFX##_impl_float_up_max(_heap_); \
/* else no float up required */ \
\
return true; \
} \
\
FMOD bool PFX##_remove_max(SNAME *_heap_, V *result) \
{ \
if (PFX##_empty(_heap_)) \
return false; \
\
if (PFX##_count(_heap_) == 1) \
{ \
*result = _heap_->buffer[0].data[0]; \
\
_heap_->buffer[0].data[0] = PFX##_impl_default_value(); \
\
_heap_->count--; \
\
return true; \
} \
else \
*result = _heap_->buffer[0].data[1]; \
\
/* Swap the result with the last element in the MaxHeap and float it down */ \
SNAME##_node *last_node = &(_heap_->buffer[_heap_->size - 1]); \
\
if (PFX##_count(_heap_) % 2 == 1) \
{ \
/* Grab from MinHeap and discard last node */ \
_heap_->buffer[0].data[1] = last_node->data[0]; \
\
last_node->data[0] = PFX##_impl_default_value(); \
\
_heap_->size--; \
} \
else \
{ \
_heap_->buffer[0].data[1] = last_node->data[1]; \
\
last_node->data[1] = PFX##_impl_default_value(); \
} \
\
_heap_->count--; \
\
/* FLoat Down on the MaxHeap */ \
PFX##_impl_float_down_max(_heap_); \
\
return true; \
} \
\
FMOD bool PFX##_remove_min(SNAME *_heap_, V *result) \
{ \
if (PFX##_empty(_heap_)) \
return false; \
\
*result = _heap_->buffer[0].data[0]; \
\
if (PFX##_count(_heap_) == 1) \
{ \
_heap_->buffer[0].data[0] = PFX##_impl_default_value(); \
\
_heap_->count--; \
\
return true; \
} \
\
/* Swap the result with the last element in the MinHeap and float it down */ \
SNAME##_node *last_node = &(_heap_->buffer[_heap_->size - 1]); \
\
_heap_->buffer[0].data[0] = last_node->data[0]; \
\
if (PFX##_count(_heap_) % 2 == 1) \
{ \
/* Discard last node */ \
last_node->data[0] = PFX##_impl_default_value(); \
\
_heap_->size--; \
} \
else \
{ \
/* Place the MaxHeap value in the MinHeap value spot */ \
last_node->data[0] = last_node->data[1]; \
last_node->data[1] = PFX##_impl_default_value(); \
} \
\
_heap_->count--; \
\
/* FLoat Down on the MinHeap */ \
PFX##_impl_float_down_min(_heap_); \
\
return true; \
} \
\
FMOD bool PFX##_insert_if(SNAME *_heap_, V element, bool condition) \
{ \
if (condition) \
return PFX##_insert(_heap_, element); \
\
return false; \
} \
\
FMOD bool PFX##_remove_max_if(SNAME *_heap_, V *result, bool condition) \
{ \
if (condition) \
return PFX##_remove_max(_heap_, result); \
\
return false; \
} \
\
FMOD bool PFX##_remove_min_if(SNAME *_heap_, V *result, bool condition) \
{ \
if (condition) \
return PFX##_remove_min(_heap_, result); \
\
return false; \
} \
\
FMOD bool PFX##_update_max(SNAME *_heap_, V element) \
{ \
if (PFX##_empty(_heap_)) \
return false; \
\
if (PFX##_count(_heap_) == 1) \
{ \
_heap_->buffer[0].data[0] = element; \
} \
else if (_heap_->cmp(element, _heap_->buffer[0].data[0]) < 0) \
{ \
/* Corner case: we are updating the Max value but it is less than */ \
/* the Min value */ \
_heap_->buffer[0].data[1] = _heap_->buffer[0].data[0]; \
_heap_->buffer[0].data[0] = element; \
\
PFX##_impl_float_down_max(_heap_); \
} \
else \
{ \
/* Update Max element and float it down */ \
_heap_->buffer[0].data[1] = element; \
\
PFX##_impl_float_down_max(_heap_); \
} \
\
return true; \
} \
\
FMOD bool PFX##_update_min(SNAME *_heap_, V element) \
{ \
if (PFX##_empty(_heap_)) \
return false; \
\
if (PFX##_count(_heap_) == 1) \
{ \
_heap_->buffer[0].data[0] = element; \
} \
else if (_heap_->cmp(element, _heap_->buffer[0].data[1]) > 0) \
{ \
/* Corner case: we are updating the Min value but it is greater */ \
/* than the Max value. */ \
_heap_->buffer[0].data[0] = _heap_->buffer[0].data[1]; \
_heap_->buffer[0].data[1] = element; \
\
PFX##_impl_float_down_min(_heap_); \
} \
else \
{ \
/* Update Min element and float it down */ \
_heap_->buffer[0].data[0] = element; \
\
PFX##_impl_float_down_min(_heap_); \
} \
\
return true; \
} \
\
FMOD bool PFX##_max(SNAME *_heap_, V *value) \
{ \
if (PFX##_empty(_heap_)) \
return false; \
\
/* If there is only one element, then the maximum element is the same */ \
/* as the one in the MinHeap */ \
if (PFX##_count(_heap_) == 1) \
*value = _heap_->buffer[0].data[0]; \
else \
*value = _heap_->buffer[0].data[1]; \
\
return true; \
} \
\
FMOD bool PFX##_min(SNAME *_heap_, V *value) \
{ \
if (PFX##_empty(_heap_)) \
return false; \
\
*value = _heap_->buffer[0].data[0]; \
\
return true; \
} \
\
FMOD bool PFX##_contains(SNAME *_heap_, V element) \
{ \
for (size_t i = 0; i < _heap_->count; i++) \
{ \
if (_heap_->cmp(_heap_->buffer[i / 2].data[i % 2], element) == 0) \
return true; \
} \
\
return false; \
} \
\
FMOD bool PFX##_empty(SNAME *_heap_) \
{ \
return _heap_->count == 0; \
} \
\
FMOD bool PFX##_full(SNAME *_heap_) \
{ \
/* The heap is full if all nodes are completely filled */ \
return _heap_->size >= _heap_->capacity && _heap_->count % 2 == 0; \
} \
\
FMOD size_t PFX##_count(SNAME *_heap_) \
{ \
return _heap_->count; \
} \
\
FMOD size_t PFX##_capacity(SNAME *_heap_) \
{ \
/* Multiply by 2 since each node can store two elements */ \
return _heap_->capacity * 2; \
} \
\
FMOD SNAME##_iter *PFX##_iter_new(SNAME *target) \
{ \
SNAME##_iter *iter = malloc(sizeof(SNAME##_iter)); \
\
if (!iter) \
return NULL; \
\
PFX##_iter_init(iter, target); \
\
return iter; \
} \
\
FMOD void PFX##_iter_free(SNAME##_iter *iter) \
{ \
free(iter); \
} \
\
FMOD void PFX##_iter_init(SNAME##_iter *iter, SNAME *target) \
{ \
iter->target = target; \
iter->cursor = 0; \
iter->start = true; \
iter->end = PFX##_empty(target); \
} \
\
FMOD bool PFX##_iter_start(SNAME##_iter *iter) \
{ \
return PFX##_empty(iter->target) || iter->start; \
} \
\
FMOD bool PFX##_iter_end(SNAME##_iter *iter) \
{ \
return PFX##_empty(iter->target) || iter->end; \
} \
\
FMOD void PFX##_iter_to_start(SNAME##_iter *iter) \
{ \
iter->cursor = 0; \
iter->start = true; \
iter->end = PFX##_empty(iter->target); \
} \
\
FMOD void PFX##_iter_to_end(SNAME##_iter *iter) \
{ \
iter->cursor = iter->target->count - 1; \
iter->start = PFX##_empty(iter->target); \
iter->end = true; \
} \
\
FMOD bool PFX##_iter_next(SNAME##_iter *iter) \
{ \
if (iter->end) \
return false; \
\
iter->start = false; \
\
if (iter->cursor == iter->target->count - 1) \
iter->end = true; \
else \
iter->cursor++; \
\
return true; \
} \
\
FMOD bool PFX##_iter_prev(SNAME##_iter *iter) \
{ \
if (iter->start) \
return false; \
\
iter->end = false; \
\
if (iter->cursor == 0) \
iter->start = true; \
else \
iter->cursor--; \
\
return true; \
} \
\
FMOD V PFX##_iter_value(SNAME##_iter *iter) \
{ \
if (PFX##_empty(iter->target)) \
return PFX##_impl_default_value(); \
\
return iter->target->buffer[iter->cursor / 2].data[iter->cursor % 2]; \
} \
\
FMOD size_t PFX##_iter_index(SNAME##_iter *iter) \
{ \
return iter->cursor; \
} \
\
static bool PFX##_impl_grow(SNAME *_heap_) \
{ \
size_t new_cap = _heap_->capacity * 2; \
\
SNAME##_node *new_buffer = realloc(_heap_->buffer, sizeof(SNAME##_node) * new_cap); \
\
if (!new_buffer) \
return false; \
\
memset(new_buffer + _heap_->capacity, 0, sizeof(SNAME##_node) * _heap_->capacity); \
\
_heap_->buffer = new_buffer; \
_heap_->capacity = new_cap; \
\
return true; \
} \
\
static void PFX##_impl_float_up_max(SNAME *_heap_) \
{ \
size_t index = _heap_->size - 1; \
\
SNAME##_node *curr_node = &(_heap_->buffer[index]); \
\
/* FLoat Up on the MaxHeap */ \
while (index > 0) \
{ \
/* Parent index */ \
size_t P_index = (index - 1) / 2; \
\
SNAME##_node *parent = &(_heap_->buffer[P_index]); \
\
if (index == _heap_->size - 1 && PFX##_count(_heap_) % 2 != 0) \
{ \
/* In this case, the current node has no MaxHeap value so we */ \
/* instead compare with the MinHeap value */ \
if (_heap_->cmp(curr_node->data[0], parent->data[1]) < 0) \
break; \
\
/* Since the comparison above passed now we need to swap the */ \
/* current node with the parent but it will have to be done */ \
/* with the node's MinHeap value since the MaxHeap value */ \
/* doesn't exist */ \
V tmp = curr_node->data[0]; \
curr_node->data[0] = parent->data[1]; \
parent->data[1] = tmp; \
} \
else \
{ \
/* Usual case, just compare both MaxHeap values */ \
if (_heap_->cmp(curr_node->data[1], parent->data[1]) < 0) \
break; \
\
/* Swap with parent and repeat */ \
V tmp = curr_node->data[1]; \
curr_node->data[1] = parent->data[1]; \
parent->data[1] = tmp; \
} \
\
/* Update indexe and node */ \
index = P_index; \
curr_node = parent; \
} \
} \
\
static void PFX##_impl_float_up_min(SNAME *_heap_) \
{ \
size_t index = _heap_->size - 1; \
\
SNAME##_node *curr_node = &(_heap_->buffer[index]); \
\
/* FLoat Up on the MinHeap */ \
while (index > 0) \
{ \
/* Parent index */ \
size_t P_index = (index - 1) / 2; \
\
SNAME##_node *parent = &(_heap_->buffer[P_index]); \
\
if (_heap_->cmp(curr_node->data[0], parent->data[0]) >= 0) \
break; \
\
/* Swap with parent and repeat */ \
V tmp = curr_node->data[0]; \
curr_node->data[0] = parent->data[0]; \
parent->data[0] = tmp; \
\
/* Update indexe and node */ \
index = P_index; \
curr_node = parent; \
} \
} \
\
static void PFX##_impl_float_down_max(SNAME *_heap_) \
{ \
/* Floats Down from the MinHeap */ \
size_t index = 0; \
\
SNAME##_node *curr_node = &(_heap_->buffer[index]); \
\
while (true) \
{ \
/* If there are no children it is done */ \
if (2 * index + 1 >= _heap_->size) \
break; \
\
/* Child index to be compared with current value */ \
size_t child; \
size_t L_index = index * 2 + 1; \
size_t R_index = index * 2 + 2; \
\
/* If there are two children, pick the smallest one */ \
if (R_index < _heap_->size) \
{ \
SNAME##_node *L = &(_heap_->buffer[L_index]); \
SNAME##_node *R = &(_heap_->buffer[R_index]); \
\
/* If the right child is the last node and there is no MaxHeap value */ \
/* then do the comparison with the MinHeap value */ \
if (R_index == _heap_->size - 1 && PFX##_count(_heap_) % 2 != 0) \
child = _heap_->cmp(L->data[1], R->data[0]) > 0 ? L_index : R_index; \
else \
child = _heap_->cmp(L->data[1], R->data[1]) > 0 ? L_index : R_index; \
} \
/* Pick the only one available */ \
else \
child = L_index; \
\
SNAME##_node *child_node = &(_heap_->buffer[child]); \
\
/* Again, check if the child node is the last one and has no MaxHeap value */ \
if (child == _heap_->size - 1 && PFX##_count(_heap_) % 2 != 0) \
{ \
/* Odd case, compare with MinHeap value */ \
/* If current value is not less than the child node's value, it is done */ \
if (_heap_->cmp(curr_node->data[1], child_node->data[0]) >= 0) \
break; \
\
/* Otherwise swap and continue */ \
V tmp = child_node->data[0]; \
child_node->data[0] = curr_node->data[1]; \
curr_node->data[1] = tmp; \
} \
else \
{ \
/* If current value is not less than the child node's value, it is done */ \
if (_heap_->cmp(curr_node->data[1], child_node->data[1]) >= 0) \
break; \
\
/* Otherwise swap and continue */ \
V tmp = child_node->data[1]; \
child_node->data[1] = curr_node->data[1]; \
curr_node->data[1] = tmp; \
\
/* Check if the MinHeap and MaxHeap values need to be swapped */ \
if (_heap_->cmp(child_node->data[0], child_node->data[1]) > 0) \
{ \
/* Swap because the MinHeap value is greater than the MaxHeap value */ \
tmp = child_node->data[0]; \
child_node->data[0] = child_node->data[1]; \
child_node->data[1] = tmp; \
} \
} \
\
/* Update index and node */ \
index = child; \
curr_node = child_node; \
} \
} \
\
static void PFX##_impl_float_down_min(SNAME *_heap_) \
{ \
/* Floats Down from the MinHeap */ \
size_t index = 0; \
\
SNAME##_node *curr_node = &(_heap_->buffer[index]); \
\
while (true) \
{ \
/* If there are no children it is done */ \
if (2 * index + 1 >= _heap_->size) \
break; \
\
/* Child index to be compared with current value */ \
size_t child; \
size_t L_index = index * 2 + 1; \
size_t R_index = index * 2 + 2; \
\
/* If there are two children, pick the smallest one */ \
if (R_index < _heap_->size) \
{ \
SNAME##_node *L = &(_heap_->buffer[L_index]); \
SNAME##_node *R = &(_heap_->buffer[R_index]); \
\
child = _heap_->cmp(L->data[0], R->data[0]) < 0 ? L_index : R_index; \
} \
/* Pick the only one available */ \
else \
child = L_index; \
\
SNAME##_node *child_node = &(_heap_->buffer[child]); \
\
/* If current value is smaller than the child node's value, it is done */ \
if (_heap_->cmp(curr_node->data[0], child_node->data[0]) < 0) \
break; \
\
/* Otherwise swap and continue */ \
V tmp = child_node->data[0]; \
child_node->data[0] = curr_node->data[0]; \
curr_node->data[0] = tmp; \
\
/* If the child node is the last node check if the MinHeap and */ \
/* MaxHeap values need to be swapped */ \
if (child != _heap_->size - 1 || PFX##_count(_heap_) % 2 == 0) \
{ \
if (_heap_->cmp(child_node->data[0], child_node->data[1]) > 0) \
{ \
/* Swap because the MinHeap value is greater than the MaxHeap value */ \
tmp = child_node->data[0]; \
child_node->data[0] = child_node->data[1]; \
child_node->data[1] = tmp; \
} \
} \
\
/* Update index and node */ \
index = child; \
curr_node = child_node; \
} \
} \
\
static SNAME##_iter PFX##_impl_it_start(SNAME *_heap_) \
{ \
SNAME##_iter iter; \
\
PFX##_iter_init(&iter, _heap_); \
PFX##_iter_to_start(&iter); \
\
return iter; \
} \
\
static SNAME##_iter PFX##_impl_it_end(SNAME *_heap_) \
{ \
SNAME##_iter iter; \
\
PFX##_iter_init(&iter, _heap_); \
PFX##_iter_to_end(&iter); \
\
return iter; \
}
#endif /* CMC_INTERVALHEAP_H */
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@@ -40,7 +40,10 @@
#include "cmc/treemap.h"
#include "cmc/treeset.h"
#include "ext/intervalheap.h"
#include "ext/linkedqueue.h"
#include "ext/multimap.h"
#include "ext/multiset.h"
#include "sac/queue.h"
#include "sac/stack.h"