Merge pull request #38 from zsbzsb/master

Updated CSFML to match the blending mode changes
This commit is contained in:
Laurent Gomila committed 2014-06-10 13:40:40 +02:00
commit 2a1a11ca4b
4 files changed
+95 -6

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+43 -5
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@@ -32,16 +32,54 @@
////////////////////////////////////////////////////////////
/// \brief Available blending modes for drawing
/// \brief Enumeration of the blending factors
///
////////////////////////////////////////////////////////////
typedef enum
{
sfBlendAlpha, ///< Pixel = Src * a + Dest * (1 - a)
sfBlendAdd, ///< Pixel = Src + Dest
sfBlendMultiply, ///< Pixel = Src * Dest
sfBlendNone ///< No blending
sfBlendFactorZero, ///< (0, 0, 0, 0)
sfBlendFactorOne, ///< (1, 1, 1, 1)
sfBlendFactorSrcColor, ///< (src.r, src.g, src.b, src.a)
sfBlendFactorOneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a)
sfBlendFactorDstColor, ///< (dst.r, dst.g, dst.b, dst.a)
sfBlendFactorOneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a)
sfBlendFactorSrcAlpha, ///< (src.a, src.a, src.a, src.a)
sfBlendFactorOneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a)
sfBlendFactorDstAlpha, ///< (dst.a, dst.a, dst.a, dst.a)
sfBlendFactorOneMinusDstAlpha ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a)
} sfBlendFactor;
////////////////////////////////////////////////////////////
/// \brief Enumeration of the blending equations
///
////////////////////////////////////////////////////////////
typedef enum
{
sfBlendEquationAdd, ///< Pixel = Src * SrcFactor + Dst * DstFactor
sfBlendEquationSubtract ///< Pixel = Src * SrcFactor - Dst * DstFactor
} sfBlendEquation;
////////////////////////////////////////////////////////////
/// \brief Blending mode for drawing
///
////////////////////////////////////////////////////////////
typedef struct
{
sfBlendFactor colorSrcFactor; ///< Source blending factor for the color channels
sfBlendFactor colorDstFactor; ///< Destination blending factor for the color channels
sfBlendEquation colorEquation; ///< Blending equation for the color channels
sfBlendFactor alphaSrcFactor; ///< Source blending factor for the alpha channel
sfBlendFactor alphaDstFactor; ///< Destination blending factor for the alpha channel
sfBlendEquation alphaEquation; ///< Blending equation for the alpha channel
} sfBlendMode;
CSFML_GRAPHICS_API const sfBlendMode sfBlendAlpha; ///< Blend source and dest according to dest alpha
CSFML_GRAPHICS_API const sfBlendMode sfBlendAdd; ///< Add source to dest
CSFML_GRAPHICS_API const sfBlendMode sfBlendMultiply; ///< Multiply source and dest
CSFML_GRAPHICS_API const sfBlendMode sfBlendNone; ///< Overwrite dest with source
#endif // SFML_BLENDMODE_H
+45
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@@ -0,0 +1,45 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/BlendMode.h>
////////////////////////////////////////////////////////////
const sfBlendMode sfBlendAlpha = { sfBlendFactorSrcAlpha, sfBlendFactorOneMinusSrcAlpha, sfBlendEquationAdd,
sfBlendFactorOne, sfBlendFactorOneMinusSrcAlpha, sfBlendEquationAdd };
////////////////////////////////////////////////////////////
const sfBlendMode sfBlendAdd = { sfBlendFactorSrcAlpha, sfBlendFactorOne, sfBlendEquationAdd,
sfBlendFactorOne, sfBlendFactorOne, sfBlendEquationAdd };
////////////////////////////////////////////////////////////
const sfBlendMode sfBlendMultiply = { sfBlendFactorDstColor, sfBlendFactorZero, sfBlendEquationAdd,
sfBlendFactorDstColor, sfBlendFactorZero, sfBlendEquationAdd };
////////////////////////////////////////////////////////////
const sfBlendMode sfBlendNone = { sfBlendFactorOne, sfBlendFactorZero, sfBlendEquationAdd,
sfBlendFactorOne, sfBlendFactorZero, sfBlendEquationAdd };
+1
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@@ -5,6 +5,7 @@ set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Graphics)
# all source files
set(SRC
${INCROOT}/Export.h
${SRCROOT}/BlendMode.cpp
${INCROOT}/BlendMode.h
${SRCROOT}/CircleShape.cpp
${SRCROOT}/CircleShapeStruct.h
+6 -1
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@@ -44,7 +44,12 @@ inline sf::RenderStates convertRenderStates(const sfRenderStates* states)
if (states)
{
sfmlStates.blendMode = static_cast<sf::BlendMode>(states->blendMode);
sfmlStates.blendMode.colorSrcFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.colorSrcFactor);
sfmlStates.blendMode.colorDstFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.colorDstFactor);
sfmlStates.blendMode.colorEquation = static_cast<sf::BlendMode::Equation>(states->blendMode.colorEquation);
sfmlStates.blendMode.alphaSrcFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaSrcFactor);
sfmlStates.blendMode.alphaDstFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaDstFactor);
sfmlStates.blendMode.alphaEquation = static_cast<sf::BlendMode::Equation>(states->blendMode.alphaEquation);
sfmlStates.transform = convertTransform(states->transform);
sfmlStates.texture = states->texture ? states->texture->This : NULL;
sfmlStates.shader = states->shader ? &states->shader->This : NULL;