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Merge pull request #38 from zsbzsb/master
Updated CSFML to match the blending mode changes
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@@ -32,16 +32,54 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Available blending modes for drawing
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/// \brief Enumeration of the blending factors
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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typedef enum
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typedef enum
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{
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{
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sfBlendAlpha, ///< Pixel = Src * a + Dest * (1 - a)
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sfBlendFactorZero, ///< (0, 0, 0, 0)
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sfBlendAdd, ///< Pixel = Src + Dest
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sfBlendFactorOne, ///< (1, 1, 1, 1)
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sfBlendMultiply, ///< Pixel = Src * Dest
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sfBlendFactorSrcColor, ///< (src.r, src.g, src.b, src.a)
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sfBlendNone ///< No blending
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sfBlendFactorOneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a)
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sfBlendFactorDstColor, ///< (dst.r, dst.g, dst.b, dst.a)
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sfBlendFactorOneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a)
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sfBlendFactorSrcAlpha, ///< (src.a, src.a, src.a, src.a)
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sfBlendFactorOneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a)
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sfBlendFactorDstAlpha, ///< (dst.a, dst.a, dst.a, dst.a)
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sfBlendFactorOneMinusDstAlpha ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a)
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} sfBlendFactor;
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of the blending equations
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfBlendEquationAdd, ///< Pixel = Src * SrcFactor + Dst * DstFactor
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sfBlendEquationSubtract ///< Pixel = Src * SrcFactor - Dst * DstFactor
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} sfBlendEquation;
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////////////////////////////////////////////////////////////
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/// \brief Blending mode for drawing
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///
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////////////////////////////////////////////////////////////
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typedef struct
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{
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sfBlendFactor colorSrcFactor; ///< Source blending factor for the color channels
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sfBlendFactor colorDstFactor; ///< Destination blending factor for the color channels
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sfBlendEquation colorEquation; ///< Blending equation for the color channels
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sfBlendFactor alphaSrcFactor; ///< Source blending factor for the alpha channel
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sfBlendFactor alphaDstFactor; ///< Destination blending factor for the alpha channel
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sfBlendEquation alphaEquation; ///< Blending equation for the alpha channel
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} sfBlendMode;
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} sfBlendMode;
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CSFML_GRAPHICS_API const sfBlendMode sfBlendAlpha; ///< Blend source and dest according to dest alpha
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CSFML_GRAPHICS_API const sfBlendMode sfBlendAdd; ///< Add source to dest
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CSFML_GRAPHICS_API const sfBlendMode sfBlendMultiply; ///< Multiply source and dest
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CSFML_GRAPHICS_API const sfBlendMode sfBlendNone; ///< Overwrite dest with source
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#endif // SFML_BLENDMODE_H
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#endif // SFML_BLENDMODE_H
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@@ -0,0 +1,45 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/BlendMode.h>
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////////////////////////////////////////////////////////////
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const sfBlendMode sfBlendAlpha = { sfBlendFactorSrcAlpha, sfBlendFactorOneMinusSrcAlpha, sfBlendEquationAdd,
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sfBlendFactorOne, sfBlendFactorOneMinusSrcAlpha, sfBlendEquationAdd };
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////////////////////////////////////////////////////////////
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const sfBlendMode sfBlendAdd = { sfBlendFactorSrcAlpha, sfBlendFactorOne, sfBlendEquationAdd,
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sfBlendFactorOne, sfBlendFactorOne, sfBlendEquationAdd };
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////////////////////////////////////////////////////////////
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const sfBlendMode sfBlendMultiply = { sfBlendFactorDstColor, sfBlendFactorZero, sfBlendEquationAdd,
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sfBlendFactorDstColor, sfBlendFactorZero, sfBlendEquationAdd };
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////////////////////////////////////////////////////////////
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const sfBlendMode sfBlendNone = { sfBlendFactorOne, sfBlendFactorZero, sfBlendEquationAdd,
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sfBlendFactorOne, sfBlendFactorZero, sfBlendEquationAdd };
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@@ -5,6 +5,7 @@ set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Graphics)
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# all source files
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# all source files
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set(SRC
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set(SRC
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${INCROOT}/Export.h
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${INCROOT}/Export.h
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${SRCROOT}/BlendMode.cpp
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${INCROOT}/BlendMode.h
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${INCROOT}/BlendMode.h
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${SRCROOT}/CircleShape.cpp
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${SRCROOT}/CircleShape.cpp
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${SRCROOT}/CircleShapeStruct.h
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${SRCROOT}/CircleShapeStruct.h
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@@ -44,7 +44,12 @@ inline sf::RenderStates convertRenderStates(const sfRenderStates* states)
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if (states)
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if (states)
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{
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{
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sfmlStates.blendMode = static_cast<sf::BlendMode>(states->blendMode);
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sfmlStates.blendMode.colorSrcFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.colorSrcFactor);
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sfmlStates.blendMode.colorDstFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.colorDstFactor);
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sfmlStates.blendMode.colorEquation = static_cast<sf::BlendMode::Equation>(states->blendMode.colorEquation);
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sfmlStates.blendMode.alphaSrcFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaSrcFactor);
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sfmlStates.blendMode.alphaDstFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaDstFactor);
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sfmlStates.blendMode.alphaEquation = static_cast<sf::BlendMode::Equation>(states->blendMode.alphaEquation);
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sfmlStates.transform = convertTransform(states->transform);
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sfmlStates.transform = convertTransform(states->transform);
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sfmlStates.texture = states->texture ? states->texture->This : NULL;
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sfmlStates.texture = states->texture ? states->texture->This : NULL;
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sfmlStates.shader = states->shader ? &states->shader->This : NULL;
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sfmlStates.shader = states->shader ? &states->shader->This : NULL;
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