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@@ -0,0 +1,67 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.h>
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typedef void (*sfVulkanFunctionPointer)();
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////////////////////////////////////////////////////////////
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/// \brief Tell whether or not the system supports Vulkan
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///
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/// This function should always be called before using
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/// the Vulkan features. If it returns false, then
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/// any attempt to use Vulkan will fail.
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///
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/// If only compute is required, set \a requireGraphics
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/// to false to skip checking for the extensions necessary
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/// for graphics rendering.
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///
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/// \param requireGraphics
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///
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/// \return True if Vulkan is supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfVulkan_isAvailable(sfBool requireGraphics);
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////////////////////////////////////////////////////////////
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/// \brief Get the address of a Vulkan function
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///
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/// \param name Name of the function to get the address of
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///
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/// \return Address of the Vulkan function, 0 on failure
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVulkanFunctionPointer sfVulkan_getFunction(const char* name);
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////////////////////////////////////////////////////////////
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/// \brief Get Vulkan instance extensions required for graphics
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///
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/// \return Vulkan instance extensions required for graphics
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API const char* const* sfVulkan_getGraphicsRequiredInstanceExtensions();
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@@ -29,6 +29,8 @@ set(SRC
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${INCROOT}/Types.h
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${SRCROOT}/VideoMode.cpp
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${INCROOT}/VideoMode.h
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${SRCROOT}/Vulkan.cpp
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${INCROOT}/Vulkan.h
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${SRCROOT}/Window.cpp
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${SRCROOT}/WindowStruct.h
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${INCROOT}/Window.h
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@@ -0,0 +1,54 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
|
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.h>
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#include <SFML/Window/Vulkan.h>
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#include <SFML/Window/Vulkan.hpp>
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#include <stdlib.h>
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#include <string.h>
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////////////////////////////////////////////////////////////
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sfBool sfVulkan_isAvailable(sfBool requireGraphics)
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{
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return sf::Vulkan::isAvailable(requireGraphics);
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}
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////////////////////////////////////////////////////////////
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sfVulkanFunctionPointer sfVulkan_getFunction(const char* name)
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{
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return sf::Vulkan::getFunction(name);
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}
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////////////////////////////////////////////////////////////
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const char* const* sfVulkan_getGraphicsRequiredInstanceExtensions()
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{
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return &sf::Vulkan::getGraphicsRequiredInstanceExtensions()[0];
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}
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