Implement sf::Vulkan functions

https://github.com/SFML/SFML/pull/1557
This commit is contained in:
Chris Thrasher committed 2023-07-06 15:57:23 -06:00
1 parent df0040791e
commit 2a20bc7209
3 files changed
+123

No files matched your search

+2
View File
@@ -29,6 +29,8 @@ set(SRC
${INCROOT}/Types.h
${SRCROOT}/VideoMode.cpp
${INCROOT}/VideoMode.h
${SRCROOT}/Vulkan.cpp
${INCROOT}/Vulkan.h
${SRCROOT}/Window.cpp
${SRCROOT}/WindowStruct.h
${INCROOT}/Window.h
+54
View File
@@ -0,0 +1,54 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h>
#include <SFML/Window/Vulkan.h>
#include <SFML/Window/Vulkan.hpp>
#include <stdlib.h>
#include <string.h>
////////////////////////////////////////////////////////////
sfBool sfVulkan_isAvailable(sfBool requireGraphics)
{
return sf::Vulkan::isAvailable(requireGraphics);
}
////////////////////////////////////////////////////////////
sfVulkanFunctionPointer sfVulkan_getFunction(const char* name)
{
return sf::Vulkan::getFunction(name);
}
////////////////////////////////////////////////////////////
const char* const* sfVulkan_getGraphicsRequiredInstanceExtensions()
{
return &sf::Vulkan::getGraphicsRequiredInstanceExtensions()[0];
}