Updated to the new naming convention

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Laurent Gomila committed 2012-03-18 10:45:20 +01:00
1 parent 9d0d0588b2
commit 36904a45d9
99 files changed
+2409 -2369

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+13 -13
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@@ -47,7 +47,7 @@
/// \return A new sfSoundBuffer object (NULL if failed)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename);
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromFile(const char* filename);
////////////////////////////////////////////////////////////
/// \brief Create a new sound buffer and load it from a file in memory
@@ -62,7 +62,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename
/// \return A new sfSoundBuffer object (NULL if failed)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const void* data, size_t sizeInBytes);
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data, size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// \brief Create a new sound buffer and load it from a custom stream
@@ -76,7 +76,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const void* data,
/// \return A new sfSoundBuffer object (NULL if failed)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromStream(sfInputStream* stream);
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream);
////////////////////////////////////////////////////////////
/// \brief Create a new sound buffer and load it from an array of samples in memory
@@ -92,7 +92,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromStream(sfInputStream* str
/// \return A new sfSoundBuffer object (NULL if failed)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelsCount, unsigned int sampleRate);
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelCount, unsigned int sampleRate);
////////////////////////////////////////////////////////////
/// \brief Create a new sound buffer by copying an existing one
@@ -102,7 +102,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* sa
/// \return A new sfSoundBuffer object which is a copy of \a soundBuffer
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_Copy(sfSoundBuffer* soundBuffer);
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_copy(sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// \brief Destroy a sound buffer
@@ -110,7 +110,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_Copy(sfSoundBuffer* soundBuffer);
/// \param soundBuffer Sound buffer to destroy
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundBuffer_Destroy(sfSoundBuffer* soundBuffer);
CSFML_AUDIO_API void sfSoundBuffer_destroy(sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// \brief Save a sound buffer to an audio file
@@ -125,7 +125,7 @@ CSFML_AUDIO_API void sfSoundBuffer_Destroy(sfSoundBuffer* soundBuffer);
/// \return sfTrue if saving succeeded, sfFalse if it failed
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfBool sfSoundBuffer_SaveToFile(const sfSoundBuffer* soundBuffer, const char* filename);
CSFML_AUDIO_API sfBool sfSoundBuffer_saveToFile(const sfSoundBuffer* soundBuffer, const char* filename);
////////////////////////////////////////////////////////////
/// \brief Get the array of audio samples stored in a sound buffer
@@ -139,20 +139,20 @@ CSFML_AUDIO_API sfBool sfSoundBuffer_SaveToFile(const sfSoundBuffer* soundBuffer
/// \return Read-only pointer to the array of sound samples
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const sfInt16* sfSoundBuffer_GetSamples(const sfSoundBuffer* soundBuffer);
CSFML_AUDIO_API const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// \brief Get the number of samples stored in a sound buffer
///
/// The array of samples can be accessed with the
/// sfSoundBuffer_GetSamples function.
/// sfSoundBuffer_getSamples function.
///
/// \param soundBuffer Sound buffer object
///
/// \return Number of samples
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API size_t sfSoundBuffer_GetSampleCount(const sfSoundBuffer* soundBuffer);
CSFML_AUDIO_API size_t sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// \brief Get the sample rate of a sound buffer
@@ -166,7 +166,7 @@ CSFML_AUDIO_API size_t sfSoundBuffer_GetSampleCount(const sfSoundBuffer* soundBu
/// \return Sample rate (number of samples per second)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API unsigned int sfSoundBuffer_GetSampleRate(const sfSoundBuffer* soundBuffer);
CSFML_AUDIO_API unsigned int sfSoundBuffer_getSampleRate(const sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// \brief Get the number of channels used by a sound buffer
@@ -179,7 +179,7 @@ CSFML_AUDIO_API unsigned int sfSoundBuffer_GetSampleRate(const sfSoundBuffer* so
/// \return Number of channels
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API unsigned int sfSoundBuffer_GetChannelCount(const sfSoundBuffer* soundBuffer);
CSFML_AUDIO_API unsigned int sfSoundBuffer_getChannelCount(const sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// \brief Get the total duration of a sound buffer
@@ -189,7 +189,7 @@ CSFML_AUDIO_API unsigned int sfSoundBuffer_GetChannelCount(const sfSoundBuffer*
/// \return Sound duration
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfTime sfSoundBuffer_GetDuration(const sfSoundBuffer* soundBuffer);
CSFML_AUDIO_API sfTime sfSoundBuffer_getDuration(const sfSoundBuffer* soundBuffer);
#endif // SFML_SOUNDBUFFER_H