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Updated to the new naming convention
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@@ -47,7 +47,7 @@
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/// \return A new sfSoundBuffer object (NULL if failed)
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename);
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromFile(const char* filename);
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////////////////////////////////////////////////////////////
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/// \brief Create a new sound buffer and load it from a file in memory
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@@ -62,7 +62,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename
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/// \return A new sfSoundBuffer object (NULL if failed)
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const void* data, size_t sizeInBytes);
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data, size_t sizeInBytes);
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////////////////////////////////////////////////////////////
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/// \brief Create a new sound buffer and load it from a custom stream
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@@ -76,7 +76,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const void* data,
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/// \return A new sfSoundBuffer object (NULL if failed)
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromStream(sfInputStream* stream);
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream);
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////////////////////////////////////////////////////////////
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/// \brief Create a new sound buffer and load it from an array of samples in memory
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@@ -92,7 +92,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromStream(sfInputStream* str
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/// \return A new sfSoundBuffer object (NULL if failed)
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelsCount, unsigned int sampleRate);
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelCount, unsigned int sampleRate);
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////////////////////////////////////////////////////////////
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/// \brief Create a new sound buffer by copying an existing one
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@@ -102,7 +102,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* sa
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/// \return A new sfSoundBuffer object which is a copy of \a soundBuffer
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_Copy(sfSoundBuffer* soundBuffer);
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_copy(sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a sound buffer
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@@ -110,7 +110,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_Copy(sfSoundBuffer* soundBuffer);
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/// \param soundBuffer Sound buffer to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfSoundBuffer_Destroy(sfSoundBuffer* soundBuffer);
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CSFML_AUDIO_API void sfSoundBuffer_destroy(sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// \brief Save a sound buffer to an audio file
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@@ -125,7 +125,7 @@ CSFML_AUDIO_API void sfSoundBuffer_Destroy(sfSoundBuffer* soundBuffer);
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/// \return sfTrue if saving succeeded, sfFalse if it failed
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API sfBool sfSoundBuffer_SaveToFile(const sfSoundBuffer* soundBuffer, const char* filename);
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CSFML_AUDIO_API sfBool sfSoundBuffer_saveToFile(const sfSoundBuffer* soundBuffer, const char* filename);
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////////////////////////////////////////////////////////////
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/// \brief Get the array of audio samples stored in a sound buffer
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@@ -139,20 +139,20 @@ CSFML_AUDIO_API sfBool sfSoundBuffer_SaveToFile(const sfSoundBuffer* soundBuffer
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/// \return Read-only pointer to the array of sound samples
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API const sfInt16* sfSoundBuffer_GetSamples(const sfSoundBuffer* soundBuffer);
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CSFML_AUDIO_API const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// \brief Get the number of samples stored in a sound buffer
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///
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/// The array of samples can be accessed with the
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/// sfSoundBuffer_GetSamples function.
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/// sfSoundBuffer_getSamples function.
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///
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/// \param soundBuffer Sound buffer object
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///
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/// \return Number of samples
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API size_t sfSoundBuffer_GetSampleCount(const sfSoundBuffer* soundBuffer);
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CSFML_AUDIO_API size_t sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// \brief Get the sample rate of a sound buffer
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@@ -166,7 +166,7 @@ CSFML_AUDIO_API size_t sfSoundBuffer_GetSampleCount(const sfSoundBuffer* soundBu
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/// \return Sample rate (number of samples per second)
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API unsigned int sfSoundBuffer_GetSampleRate(const sfSoundBuffer* soundBuffer);
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CSFML_AUDIO_API unsigned int sfSoundBuffer_getSampleRate(const sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// \brief Get the number of channels used by a sound buffer
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@@ -179,7 +179,7 @@ CSFML_AUDIO_API unsigned int sfSoundBuffer_GetSampleRate(const sfSoundBuffer* so
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/// \return Number of channels
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API unsigned int sfSoundBuffer_GetChannelCount(const sfSoundBuffer* soundBuffer);
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CSFML_AUDIO_API unsigned int sfSoundBuffer_getChannelCount(const sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// \brief Get the total duration of a sound buffer
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@@ -189,7 +189,7 @@ CSFML_AUDIO_API unsigned int sfSoundBuffer_GetChannelCount(const sfSoundBuffer*
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/// \return Sound duration
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API sfTime sfSoundBuffer_GetDuration(const sfSoundBuffer* soundBuffer);
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CSFML_AUDIO_API sfTime sfSoundBuffer_getDuration(const sfSoundBuffer* soundBuffer);
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#endif // SFML_SOUNDBUFFER_H
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