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Now using Vector2 and Vector3 structs in functions
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@@ -29,6 +29,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.h>
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#include <SFML/System/Vector3.h>
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////////////////////////////////////////////////////////////
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@@ -56,22 +57,18 @@ CSFML_AUDIO_API float sfListener_GetGlobalVolume(void);
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///
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/// The default listener's position is (0, 0, 0).
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///
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/// \param x X coordinate of the listener's position
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/// \param y Y coordinate of the listener's position
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/// \param z Z coordinate of the listener's position
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/// \param position New position of the listener
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfListener_SetPosition(float x, float y, float z);
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CSFML_AUDIO_API void sfListener_SetPosition(sfVector3f position);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the listener in the scene
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///
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/// \param x X coordinate of the listener's position
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/// \param y Y coordinate of the listener's position
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/// \param z Z coordinate of the listener's position
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/// \return The listener's position
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfListener_GetPosition(float* x, float* y, float* z);
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CSFML_AUDIO_API sfVector3f sfListener_GetPosition();
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////////////////////////////////////////////////////////////
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/// \brief Set the orientation of the listener in the scene
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@@ -81,22 +78,18 @@ CSFML_AUDIO_API void sfListener_GetPosition(float* x, float* y, float* z);
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/// doesn't have to be normalized.
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/// The default listener's orientation is (0, 0, -1).
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///
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/// \param x X coordinate of the listener's orientation
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/// \param y Y coordinate of the listener's orientation
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/// \param z Z coordinate of the listener's orientation
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/// \param position New direction of the listener
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfListener_SetDirection(float x, float y, float z);
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CSFML_AUDIO_API void sfListener_SetDirection(sfVector3f orientation);
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////////////////////////////////////////////////////////////
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/// \brief Get the current orientation of the listener in the scene
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///
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/// \param x X coordinate of the listener's orientation
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/// \param y Y coordinate of the listener's orientation
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/// \param z Z coordinate of the listener's orientation
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/// \return The listener's direction
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfListener_GetDirection(float* x, float* y, float* z);
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CSFML_AUDIO_API sfVector3f sfListener_GetDirection();
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#endif // SFML_LISTENER_H
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@@ -33,6 +33,7 @@
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#include <SFML/Audio/Types.h>
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#include <SFML/System/InputStream.h>
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#include <SFML/System/Time.h>
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#include <SFML/System/Vector3.h>
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#include <stddef.h>
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@@ -243,13 +244,11 @@ CSFML_AUDIO_API void sfMusic_SetVolume(sfMusic* music, float volume);
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/// spatialized.
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/// The default position of a music is (0, 0, 0).
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///
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/// \param music Music object
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/// \param x X coordinate of the position of the music in the scene
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/// \param y Y coordinate of the position of the music in the scene
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/// \param z Z coordinate of the position of the music in the scene
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///
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/// \param music Music object
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/// \param position Position of the music in the scene
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//
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfMusic_SetPosition(sfMusic* music, float x, float y, float z);
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CSFML_AUDIO_API void sfMusic_SetPosition(sfMusic* music, sfVector3f position);
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////////////////////////////////////////////////////////////
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/// \brief Make a musics's position relative to the listener or absolute
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@@ -336,12 +335,11 @@ CSFML_AUDIO_API float sfMusic_GetVolume(const sfMusic* music);
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/// \brief Get the 3D position of a music in the audio scene
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///
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/// \param music Music object
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/// \param x X position of the music in the world
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/// \param y Y position of the music in the world
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/// \param z Z position of the music in the world
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///
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/// \return Position of the music in the world
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfMusic_GetPosition(const sfMusic* music, float* x, float* y, float* z);
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CSFML_AUDIO_API sfVector3f sfMusic_GetPosition(const sfMusic* music);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether a music's position is relative to the
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@@ -32,6 +32,7 @@
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#include <SFML/Audio/SoundStatus.h>
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#include <SFML/Audio/Types.h>
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#include <SFML/System/Time.h>
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#include <SFML/System/Vector3.h>
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////////////////////////////////////////////////////////////
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@@ -188,13 +189,11 @@ CSFML_AUDIO_API void sfSound_SetVolume(sfSound* sound, float volume);
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/// spatialized.
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/// The default position of a sound is (0, 0, 0).
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///
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/// \param sound Sound object
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/// \param x X coordinate of the position of the sound in the scene
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/// \param y Y coordinate of the position of the sound in the scene
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/// \param z Z coordinate of the position of the sound in the scene
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/// \param sound Sound object
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/// \param position Position of the sound in the scene
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfSound_SetPosition(sfSound* sound, float x, float y, float z);
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CSFML_AUDIO_API void sfSound_SetPosition(sfSound* sound, sfVector3f position);
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////////////////////////////////////////////////////////////
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/// \brief Make the sound's position relative to the listener or absolute
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@@ -281,12 +280,11 @@ CSFML_AUDIO_API float sfSound_GetVolume(const sfSound* sound);
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/// \brief Get the 3D position of a sound in the audio scene
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///
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/// \param sound Sound object
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/// \param x X position of the sound in the world
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/// \param y Y position of the sound in the world
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/// \param z Z position of the sound in the world
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///
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/// \return Position of the sound in the world
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfSound_GetPosition(const sfSound* sound, float* x, float* y, float* z);
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CSFML_AUDIO_API sfVector3f sfSound_GetPosition(const sfSound* sound);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether a sound's position is relative to the
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@@ -32,6 +32,7 @@
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#include <SFML/Audio/SoundStatus.h>
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#include <SFML/Audio/Types.h>
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#include <SFML/System/Time.h>
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#include <SFML/System/Vector3.h>
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////////////////////////////////////////////////////////////
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@@ -181,12 +182,10 @@ CSFML_AUDIO_API void sfSoundStream_SetVolume(sfSoundStream* soundStream, float v
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/// The default position of a stream is (0, 0, 0).
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///
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/// \param soundStream Sound stream object
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/// \param x X coordinate of the position of the stream in the scene
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/// \param y Y coordinate of the position of the stream in the scene
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/// \param z Z coordinate of the position of the stream in the scene
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/// \param position Position of the stream in the scene
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfSoundStream_SetPosition(sfSoundStream* soundStream, float x, float y, float z);
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CSFML_AUDIO_API void sfSoundStream_SetPosition(sfSoundStream* soundStream, sfVector3f position);
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////////////////////////////////////////////////////////////
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/// \brief Make a sound stream's position relative to the listener or absolute
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@@ -287,12 +286,11 @@ CSFML_AUDIO_API float sfSoundStream_GetVolume(const sfSoundStream* soundStream);
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/// \brief Get the 3D position of a sound stream in the audio scene
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///
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/// \param soundStream Sound stream object
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/// \param x X position of the stream in the world
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/// \param y Y position of the stream in the world
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/// \param z Z position of the stream in the world
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///
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/// \return Position of the stream in the world
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfSoundStream_GetPosition(const sfSoundStream* soundStream, float* x, float* y, float* z);
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CSFML_AUDIO_API sfVector3f sfSoundStream_GetPosition(const sfSoundStream* soundStream);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether a sound stream's position is relative to the
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@@ -32,6 +32,7 @@
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/System/Vector2.h>
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////////////////////////////////////////////////////////////
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@@ -67,12 +68,11 @@ CSFML_GRAPHICS_API void sfCircleShape_Destroy(sfCircleShape* shape);
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/// See sfCircleShape_Move to apply an offset based on the previous position instead.
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/// The default position of a circle Shape object is (0, 0).
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///
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/// \param shape Shape object
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/// \param x X coordinate of the new position
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/// \param y Y coordinate of the new position
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/// \param shape Shape object
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/// \param position New position
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfCircleShape_SetPosition(sfCircleShape* shape, float x, float y);
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CSFML_GRAPHICS_API void sfCircleShape_SetPosition(sfCircleShape* shape, sfVector2f position);
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////////////////////////////////////////////////////////////
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/// \brief Set the orientation of a circle shape
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@@ -94,12 +94,11 @@ CSFML_GRAPHICS_API void sfCircleShape_SetRotation(sfCircleShape* shape, float an
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/// See sfCircleShape_Scale to add a factor based on the previous scale instead.
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/// The default scale of a circle Shape object is (1, 1).
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///
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/// \param shape Shape object
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/// \param factorX New horizontal scale factor
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/// \param factorY New vertical scale factor
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/// \param shape Shape object
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/// \param scale New scale factors
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfCircleShape_SetScale(sfCircleShape* shape, float factorX, float factorY);
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CSFML_GRAPHICS_API void sfCircleShape_SetScale(sfCircleShape* shape, sfVector2f scale);
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////////////////////////////////////////////////////////////
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/// \brief Set the local origin of a circle shape
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@@ -111,12 +110,11 @@ CSFML_GRAPHICS_API void sfCircleShape_SetScale(sfCircleShape* shape, float facto
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/// transformations (position, scale, rotation).
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/// The default origin of a circle Shape object is (0, 0).
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///
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/// \param shape Shape object
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/// \param x X coordinate of the new origin
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/// \param y Y coordinate of the new origin
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/// \param shape Shape object
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/// \param origin New origin
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfCircleShape_SetOrigin(sfCircleShape* shape, float x, float y);
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CSFML_GRAPHICS_API void sfCircleShape_SetOrigin(sfCircleShape* shape, sfVector2f origin);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of a circle shape
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@@ -126,7 +124,7 @@ CSFML_GRAPHICS_API void sfCircleShape_SetOrigin(sfCircleShape* shape, float x, f
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/// \return Current position
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfCircleShape_GetPosition(const sfCircleShape* shape, float* x, float* y);
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CSFML_GRAPHICS_API sfVector2f sfCircleShape_GetPosition(const sfCircleShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the orientation of a circle shape
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@@ -148,7 +146,7 @@ CSFML_GRAPHICS_API float sfCircleShape_GetRotation(const sfCircleShape* shape);
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/// \return Current scale factors
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfCircleShape_GetScale(const sfCircleShape* shape, float* x, float* y);
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CSFML_GRAPHICS_API sfVector2f sfCircleShape_GetScale(const sfCircleShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the local origin of a circle shape
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@@ -158,7 +156,7 @@ CSFML_GRAPHICS_API void sfCircleShape_GetScale(const sfCircleShape* shape, float
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/// \return Current origin
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfCircleShape_GetOrigin(const sfCircleShape* shape, float* x, float* y);
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CSFML_GRAPHICS_API sfVector2f sfCircleShape_GetOrigin(const sfCircleShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Move a circle shape by a given offset
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@@ -166,12 +164,11 @@ CSFML_GRAPHICS_API void sfCircleShape_GetOrigin(const sfCircleShape* shape, floa
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/// This function adds to the current position of the object,
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/// unlike sfCircleShape_SetPosition which overwrites it.
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///
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/// \param shape Shape object
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/// \param offsetX X offset
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/// \param offsetY Y offset
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/// \param shape Shape object
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/// \param offset Offset
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfCircleShape_Move(sfCircleShape* shape, float offsetX, float offsetY);
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CSFML_GRAPHICS_API void sfCircleShape_Move(sfCircleShape* shape, sfVector2f offset);
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////////////////////////////////////////////////////////////
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/// \brief Rotate a circle shape
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@@ -192,11 +189,10 @@ CSFML_GRAPHICS_API void sfCircleShape_Rotate(sfCircleShape* shape, float angle);
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/// unlike sfCircleShape_SetScale which overwrites it.
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///
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/// \param shape Shape object
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/// \param factorX Horizontal scale factor
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/// \param factorY Vertical scale factor
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/// \param factors Scale factors
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfCircleShape_Scale(sfCircleShape* shape, float factorX, float factorY);
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CSFML_GRAPHICS_API void sfCircleShape_Scale(sfCircleShape* shape, sfVector2f factors);
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////////////////////////////////////////////////////////////
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/// \brief Get the combined transform of a circle shape
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@@ -368,7 +364,7 @@ CSFML_GRAPHICS_API unsigned int sfCircleShape_GetPointCount(const sfCircleShape*
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/// \return Index-th point of the shape
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfCircleShape_GetPoint(const sfCircleShape* shape, unsigned int index, float* x, float* y);
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CSFML_GRAPHICS_API sfVector2f sfCircleShape_GetPoint(const sfCircleShape* shape, unsigned int index);
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////////////////////////////////////////////////////////////
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/// \brief Set the radius of a circle
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@@ -32,6 +32,7 @@
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/System/Vector2.h>
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////////////////////////////////////////////////////////////
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@@ -65,21 +66,20 @@ CSFML_GRAPHICS_API void sfConvexShape_Destroy(sfConvexShape* shape);
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///
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/// This function completely overwrites the previous position.
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/// See sfConvexShape_Move to apply an offset based on the previous position instead.
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/// The default position of a convex shape object is (0, 0).
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/// The default position of a circle Shape object is (0, 0).
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///
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/// \param shape Shape object
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/// \param x X coordinate of the new position
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/// \param y Y coordinate of the new position
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/// \param shape Shape object
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/// \param position New position
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfConvexShape_SetPosition(sfConvexShape* shape, float x, float y);
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CSFML_GRAPHICS_API void sfConvexShape_SetPosition(sfConvexShape* shape, sfVector2f position);
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////////////////////////////////////////////////////////////
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/// \brief Set the orientation of a convex shape
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///
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/// This function completely overwrites the previous rotation.
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/// See sfConvexShape_Rotate to add an angle based on the previous rotation instead.
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/// The default rotation of a convex shape object is 0.
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/// The default rotation of a circle Shape object is 0.
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///
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/// \param shape Shape object
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/// \param angle New rotation, in degrees
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@@ -92,14 +92,13 @@ CSFML_GRAPHICS_API void sfConvexShape_SetRotation(sfConvexShape* shape, float an
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///
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/// This function completely overwrites the previous scale.
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/// See sfConvexShape_Scale to add a factor based on the previous scale instead.
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/// The default scale of a convex shape object is (1, 1).
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/// The default scale of a circle Shape object is (1, 1).
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///
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/// \param shape Shape object
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/// \param factorX New horizontal scale factor
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/// \param factorY New vertical scale factor
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/// \param shape Shape object
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/// \param scale New scale factors
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfConvexShape_SetScale(sfConvexShape* shape, float factorX, float factorY);
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CSFML_GRAPHICS_API void sfConvexShape_SetScale(sfConvexShape* shape, sfVector2f scale);
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////////////////////////////////////////////////////////////
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/// \brief Set the local origin of a convex shape
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@@ -109,14 +108,13 @@ CSFML_GRAPHICS_API void sfConvexShape_SetScale(sfConvexShape* shape, float facto
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/// The coordinates of this point must be relative to the
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/// top-left corner of the object, and ignore all
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/// transformations (position, scale, rotation).
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/// The default origin of a convex shape object is (0, 0).
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/// The default origin of a circle Shape object is (0, 0).
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///
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/// \param shape Shape object
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/// \param x X coordinate of the new origin
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/// \param y Y coordinate of the new origin
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/// \param shape Shape object
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/// \param origin New origin
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfConvexShape_SetOrigin(sfConvexShape* shape, float x, float y);
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CSFML_GRAPHICS_API void sfConvexShape_SetOrigin(sfConvexShape* shape, sfVector2f origin);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of a convex shape
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@@ -126,7 +124,7 @@ CSFML_GRAPHICS_API void sfConvexShape_SetOrigin(sfConvexShape* shape, float x, f
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/// \return Current position
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfConvexShape_GetPosition(const sfConvexShape* shape, float* x, float* y);
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CSFML_GRAPHICS_API sfVector2f sfConvexShape_GetPosition(const sfConvexShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the orientation of a convex shape
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@@ -148,7 +146,7 @@ CSFML_GRAPHICS_API float sfConvexShape_GetRotation(const sfConvexShape* shape);
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/// \return Current scale factors
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfConvexShape_GetScale(const sfConvexShape* shape, float* x, float* y);
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CSFML_GRAPHICS_API sfVector2f sfConvexShape_GetScale(const sfConvexShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the local origin of a convex shape
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@@ -158,7 +156,7 @@ CSFML_GRAPHICS_API void sfConvexShape_GetScale(const sfConvexShape* shape, float
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/// \return Current origin
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfConvexShape_GetOrigin(const sfConvexShape* shape, float* x, float* y);
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CSFML_GRAPHICS_API sfVector2f sfConvexShape_GetOrigin(const sfConvexShape* shape);
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////////////////////////////////////////////////////////////
|
||||
/// \brief Move a convex shape by a given offset
|
||||
@@ -166,12 +164,11 @@ CSFML_GRAPHICS_API void sfConvexShape_GetOrigin(const sfConvexShape* shape, floa
|
||||
/// This function adds to the current position of the object,
|
||||
/// unlike sfConvexShape_SetPosition which overwrites it.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param offsetX X offset
|
||||
/// \param offsetY Y offset
|
||||
/// \param shape Shape object
|
||||
/// \param offset Offset
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfConvexShape_Move(sfConvexShape* shape, float offsetX, float offsetY);
|
||||
CSFML_GRAPHICS_API void sfConvexShape_Move(sfConvexShape* shape, sfVector2f offset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Rotate a convex shape
|
||||
@@ -192,11 +189,10 @@ CSFML_GRAPHICS_API void sfConvexShape_Rotate(sfConvexShape* shape, float angle);
|
||||
/// unlike sfConvexShape_SetScale which overwrites it.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param factorX Horizontal scale factor
|
||||
/// \param factorY Vertical scale factor
|
||||
/// \param factors Scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfConvexShape_Scale(sfConvexShape* shape, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfConvexShape_Scale(sfConvexShape* shape, sfVector2f factors);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the combined transform of a convex shape
|
||||
@@ -368,7 +364,7 @@ CSFML_GRAPHICS_API unsigned int sfConvexShape_GetPointCount(const sfConvexShape*
|
||||
/// \return Index-th point of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfConvexShape_GetPoint(const sfConvexShape* shape, unsigned int index, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfConvexShape_GetPoint(const sfConvexShape* shape, unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the number of points of a convex shap
|
||||
@@ -392,11 +388,10 @@ CSFML_GRAPHICS_API void sfConvexShape_SetPointCount(sfConvexShape* shape, unsign
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param index Index of the point to change, in range [0 .. GetPointCount() - 1]
|
||||
/// \param x New X coordinate of the point
|
||||
/// \param y New Y coordinate of the point
|
||||
/// \param point New point
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfConvexShape_SetPoint(sfConvexShape* shape, unsigned int index, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfConvexShape_SetPoint(sfConvexShape* shape, unsigned int index, sfVector2f point);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local bounding rectangle of a convex shape
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -65,21 +66,20 @@ CSFML_GRAPHICS_API void sfRectangleShape_Destroy(sfRectangleShape* shape);
|
||||
///
|
||||
/// This function completely overwrites the previous position.
|
||||
/// See sfRectangleShape_Move to apply an offset based on the previous position instead.
|
||||
/// The default position of a rectangle shape object is (0, 0).
|
||||
/// The default position of a circle Shape object is (0, 0).
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param x X coordinate of the new position
|
||||
/// \param y Y coordinate of the new position
|
||||
/// \param shape Shape object
|
||||
/// \param position New position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetPosition(sfRectangleShape* shape, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetPosition(sfRectangleShape* shape, sfVector2f position);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the orientation of a rectangle shape
|
||||
///
|
||||
/// This function completely overwrites the previous rotation.
|
||||
/// See sfRectangleShape_Rotate to add an angle based on the previous rotation instead.
|
||||
/// The default rotation of a rectangle shape object is 0.
|
||||
/// The default rotation of a circle Shape object is 0.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param angle New rotation, in degrees
|
||||
@@ -92,14 +92,13 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetRotation(sfRectangleShape* shape, fl
|
||||
///
|
||||
/// This function completely overwrites the previous scale.
|
||||
/// See sfRectangleShape_Scale to add a factor based on the previous scale instead.
|
||||
/// The default scale of a rectangle shape object is (1, 1).
|
||||
/// The default scale of a circle Shape object is (1, 1).
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param factorX New horizontal scale factor
|
||||
/// \param factorY New vertical scale factor
|
||||
/// \param shape Shape object
|
||||
/// \param scale New scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetScale(sfRectangleShape* shape, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetScale(sfRectangleShape* shape, sfVector2f scale);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the local origin of a rectangle shape
|
||||
@@ -109,14 +108,13 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetScale(sfRectangleShape* shape, float
|
||||
/// The coordinates of this point must be relative to the
|
||||
/// top-left corner of the object, and ignore all
|
||||
/// transformations (position, scale, rotation).
|
||||
/// The default origin of a rectangle shape object is (0, 0).
|
||||
/// The default origin of a circle Shape object is (0, 0).
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param x X coordinate of the new origin
|
||||
/// \param y Y coordinate of the new origin
|
||||
/// \param shape Shape object
|
||||
/// \param origin New origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetOrigin(sfRectangleShape* shape, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetOrigin(sfRectangleShape* shape, sfVector2f origin);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of a rectangle shape
|
||||
@@ -126,7 +124,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetOrigin(sfRectangleShape* shape, floa
|
||||
/// \return Current position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_GetPosition(const sfRectangleShape* shape, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetPosition(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the orientation of a rectangle shape
|
||||
@@ -148,7 +146,7 @@ CSFML_GRAPHICS_API float sfRectangleShape_GetRotation(const sfRectangleShape* sh
|
||||
/// \return Current scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_GetScale(const sfRectangleShape* shape, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetScale(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local origin of a rectangle shape
|
||||
@@ -158,7 +156,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_GetScale(const sfRectangleShape* shape,
|
||||
/// \return Current origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_GetOrigin(const sfRectangleShape* shape, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetOrigin(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Move a rectangle shape by a given offset
|
||||
@@ -166,12 +164,11 @@ CSFML_GRAPHICS_API void sfRectangleShape_GetOrigin(const sfRectangleShape* shape
|
||||
/// This function adds to the current position of the object,
|
||||
/// unlike sfRectangleShape_SetPosition which overwrites it.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param offsetX X offset
|
||||
/// \param offsetY Y offset
|
||||
/// \param shape Shape object
|
||||
/// \param offset Offset
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_Move(sfRectangleShape* shape, float offsetX, float offsetY);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_Move(sfRectangleShape* shape, sfVector2f offset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Rotate a rectangle shape
|
||||
@@ -192,11 +189,10 @@ CSFML_GRAPHICS_API void sfRectangleShape_Rotate(sfRectangleShape* shape, float a
|
||||
/// unlike sfRectangleShape_SetScale which overwrites it.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param factorX Horizontal scale factor
|
||||
/// \param factorY Vertical scale factor
|
||||
/// \param factors Scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_Scale(sfRectangleShape* shape, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_Scale(sfRectangleShape* shape, sfVector2f factors);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the combined transform of a rectangle shape
|
||||
@@ -368,27 +364,26 @@ CSFML_GRAPHICS_API unsigned int sfRectangleShape_GetPointCount(const sfRectangle
|
||||
/// \return Index-th point of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_GetPoint(const sfRectangleShape* shape, unsigned int index, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetPoint(const sfRectangleShape* shape, unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the size of a rectangle shape
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param width New width of the rectangle
|
||||
/// \param height New height of the rectangle
|
||||
/// \param shape Shape object
|
||||
/// \param size New size of the rectangle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetSize(sfRectangleShape* shape, float width, float height);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetSize(sfRectangleShape* shape, sfVector2f size);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the size of a rectangle shape
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param width Returned width of the rectangle
|
||||
/// \param height Returned height of the rectangle
|
||||
/// \param shape Shape object
|
||||
//
|
||||
/// \return height Size of the rectangle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_GetSize(const sfRectangleShape* shape, float* width, float* height);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetSize(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local bounding rectangle of a rectangle shape
|
||||
|
||||
@@ -32,10 +32,11 @@
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
|
||||
|
||||
typedef unsigned int (*sfShapeGetPointCountCallback)(void*); ///< Type of the callback used to get the number of points in a shape
|
||||
typedef void (*sfShapeGetPointCallback)(unsigned int, float*, float*, void*); ///< Type of the callback used to get a point of a shape
|
||||
typedef unsigned int (*sfShapeGetPointCountCallback)(void*); ///< Type of the callback used to get the number of points in a shape
|
||||
typedef sfVector2f (*sfShapeGetPointCallback)(unsigned int, void*); ///< Type of the callback used to get a point of a shape
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new shape
|
||||
@@ -64,21 +65,20 @@ CSFML_GRAPHICS_API void sfShape_Destroy(sfShape* shape);
|
||||
///
|
||||
/// This function completely overwrites the previous position.
|
||||
/// See sfShape_Move to apply an offset based on the previous position instead.
|
||||
/// The default position of a shape object is (0, 0).
|
||||
/// The default position of a circle Shape object is (0, 0).
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param x X coordinate of the new position
|
||||
/// \param y Y coordinate of the new position
|
||||
/// \param shape Shape object
|
||||
/// \param position New position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShape_SetPosition(sfShape* shape, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfShape_SetPosition(sfShape* shape, sfVector2f position);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the orientation of a shape
|
||||
///
|
||||
/// This function completely overwrites the previous rotation.
|
||||
/// See sfShape_Rotate to add an angle based on the previous rotation instead.
|
||||
/// The default rotation of a shape object is 0.
|
||||
/// The default rotation of a circle Shape object is 0.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param angle New rotation, in degrees
|
||||
@@ -91,14 +91,13 @@ CSFML_GRAPHICS_API void sfShape_SetRotation(sfShape* shape, float angle);
|
||||
///
|
||||
/// This function completely overwrites the previous scale.
|
||||
/// See sfShape_Scale to add a factor based on the previous scale instead.
|
||||
/// The default scale of a shape object is (1, 1).
|
||||
/// The default scale of a circle Shape object is (1, 1).
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param factorX New horizontal scale factor
|
||||
/// \param factorY New vertical scale factor
|
||||
/// \param shape Shape object
|
||||
/// \param scale New scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShape_SetScale(sfShape* shape, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfShape_SetScale(sfShape* shape, sfVector2f scale);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the local origin of a shape
|
||||
@@ -108,14 +107,13 @@ CSFML_GRAPHICS_API void sfShape_SetScale(sfShape* shape, float factorX, float fa
|
||||
/// The coordinates of this point must be relative to the
|
||||
/// top-left corner of the object, and ignore all
|
||||
/// transformations (position, scale, rotation).
|
||||
/// The default origin of a shape object is (0, 0).
|
||||
/// The default origin of a circle Shape object is (0, 0).
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param x X coordinate of the new origin
|
||||
/// \param y Y coordinate of the new origin
|
||||
/// \param shape Shape object
|
||||
/// \param origin New origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShape_SetOrigin(sfShape* shape, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfShape_SetOrigin(sfShape* shape, sfVector2f origin);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of a shape
|
||||
@@ -125,7 +123,7 @@ CSFML_GRAPHICS_API void sfShape_SetOrigin(sfShape* shape, float x, float y);
|
||||
/// \return Current position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShape_GetPosition(const sfShape* shape, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfShape_GetPosition(const sfShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the orientation of a shape
|
||||
@@ -147,7 +145,7 @@ CSFML_GRAPHICS_API float sfShape_GetRotation(const sfShape* shape);
|
||||
/// \return Current scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShape_GetScale(const sfShape* shape, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfShape_GetScale(const sfShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local origin of a shape
|
||||
@@ -157,7 +155,7 @@ CSFML_GRAPHICS_API void sfShape_GetScale(const sfShape* shape, float* x, float*
|
||||
/// \return Current origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShape_GetOrigin(const sfShape* shape, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfShape_GetOrigin(const sfShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Move a shape by a given offset
|
||||
@@ -165,12 +163,11 @@ CSFML_GRAPHICS_API void sfShape_GetOrigin(const sfShape* shape, float* x, float*
|
||||
/// This function adds to the current position of the object,
|
||||
/// unlike sfShape_SetPosition which overwrites it.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param offsetX X offset
|
||||
/// \param offsetY Y offset
|
||||
/// \param shape Shape object
|
||||
/// \param offset Offset
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShape_Move(sfShape* shape, float offsetX, float offsetY);
|
||||
CSFML_GRAPHICS_API void sfShape_Move(sfShape* shape, sfVector2f offset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Rotate a shape
|
||||
@@ -191,11 +188,10 @@ CSFML_GRAPHICS_API void sfShape_Rotate(sfShape* shape, float angle);
|
||||
/// unlike sfShape_SetScale which overwrites it.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param factorX Horizontal scale factor
|
||||
/// \param factorY Vertical scale factor
|
||||
/// \param factors Scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShape_Scale(sfShape* shape, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfShape_Scale(sfShape* shape, sfVector2f factors);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the combined transform of a shape
|
||||
@@ -367,7 +363,7 @@ CSFML_GRAPHICS_API unsigned int sfShape_GetPointCount(const sfShape* shape);
|
||||
/// \return Index-th point of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShape_GetPoint(const sfShape* shape, unsigned int index, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfShape_GetPoint(const sfShape* shape, unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local bounding rectangle of a shape
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -66,21 +67,20 @@ CSFML_GRAPHICS_API void sfSprite_Destroy(sfSprite* sprite);
|
||||
///
|
||||
/// This function completely overwrites the previous position.
|
||||
/// See sfSprite_Move to apply an offset based on the previous position instead.
|
||||
/// The default position of a sprite object is (0, 0).
|
||||
/// The default position of a sprite Sprite object is (0, 0).
|
||||
///
|
||||
/// \param sprite Sprite object
|
||||
/// \param x X coordinate of the new position
|
||||
/// \param y Y coordinate of the new position
|
||||
/// \param sprite Sprite object
|
||||
/// \param position New position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfSprite_SetPosition(sfSprite* sprite, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfSprite_SetPosition(sfSprite* sprite, sfVector2f position);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the orientation of a sprite
|
||||
///
|
||||
/// This function completely overwrites the previous rotation.
|
||||
/// See sfSprite_Rotate to add an angle based on the previous rotation instead.
|
||||
/// The default rotation of a sprite object is 0.
|
||||
/// The default rotation of a sprite Sprite object is 0.
|
||||
///
|
||||
/// \param sprite Sprite object
|
||||
/// \param angle New rotation, in degrees
|
||||
@@ -93,14 +93,13 @@ CSFML_GRAPHICS_API void sfSprite_SetRotation(sfSprite* sprite, float angle);
|
||||
///
|
||||
/// This function completely overwrites the previous scale.
|
||||
/// See sfSprite_Scale to add a factor based on the previous scale instead.
|
||||
/// The default scale of a sprite object is (1, 1).
|
||||
/// The default scale of a sprite Sprite object is (1, 1).
|
||||
///
|
||||
/// \param sprite Sprite object
|
||||
/// \param factorX New horizontal scale factor
|
||||
/// \param factorY New vertical scale factor
|
||||
/// \param sprite Sprite object
|
||||
/// \param scale New scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfSprite_SetScale(sfSprite* sprite, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfSprite_SetScale(sfSprite* sprite, sfVector2f scale);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the local origin of a sprite
|
||||
@@ -110,14 +109,13 @@ CSFML_GRAPHICS_API void sfSprite_SetScale(sfSprite* sprite, float factorX, float
|
||||
/// The coordinates of this point must be relative to the
|
||||
/// top-left corner of the object, and ignore all
|
||||
/// transformations (position, scale, rotation).
|
||||
/// The default origin of a sprite object is (0, 0).
|
||||
/// The default origin of a sprite Sprite object is (0, 0).
|
||||
///
|
||||
/// \param sprite Sprite object
|
||||
/// \param x X coordinate of the new origin
|
||||
/// \param y Y coordinate of the new origin
|
||||
/// \param origin New origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfSprite_SetOrigin(sfSprite* sprite, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfSprite_SetOrigin(sfSprite* sprite, sfVector2f origin);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of a sprite
|
||||
@@ -127,7 +125,7 @@ CSFML_GRAPHICS_API void sfSprite_SetOrigin(sfSprite* sprite, float x, float y);
|
||||
/// \return Current position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfSprite_GetPosition(const sfSprite* sprite, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfSprite_GetPosition(const sfSprite* sprite);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the orientation of a sprite
|
||||
@@ -149,7 +147,7 @@ CSFML_GRAPHICS_API float sfSprite_GetRotation(const sfSprite* sprite);
|
||||
/// \return Current scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfSprite_GetScale(const sfSprite* sprite, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfSprite_GetScale(const sfSprite* sprite);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local origin of a sprite
|
||||
@@ -159,7 +157,7 @@ CSFML_GRAPHICS_API void sfSprite_GetScale(const sfSprite* sprite, float* x, floa
|
||||
/// \return Current origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfSprite_GetOrigin(const sfSprite* sprite, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfSprite_GetOrigin(const sfSprite* sprite);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Move a sprite by a given offset
|
||||
@@ -167,12 +165,11 @@ CSFML_GRAPHICS_API void sfSprite_GetOrigin(const sfSprite* sprite, float* x, flo
|
||||
/// This function adds to the current position of the object,
|
||||
/// unlike sfSprite_SetPosition which overwrites it.
|
||||
///
|
||||
/// \param sprite Sprite object
|
||||
/// \param offsetX X offset
|
||||
/// \param offsetY Y offset
|
||||
/// \param sprite Sprite object
|
||||
/// \param offset Offset
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfSprite_Move(sfSprite* sprite, float offsetX, float offsetY);
|
||||
CSFML_GRAPHICS_API void sfSprite_Move(sfSprite* sprite, sfVector2f offset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Rotate a sprite
|
||||
@@ -193,11 +190,10 @@ CSFML_GRAPHICS_API void sfSprite_Rotate(sfSprite* sprite, float angle);
|
||||
/// unlike sfSprite_SetScale which overwrites it.
|
||||
///
|
||||
/// \param sprite Sprite object
|
||||
/// \param factorX Horizontal scale factor
|
||||
/// \param factorY Vertical scale factor
|
||||
/// \param factors Scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfSprite_Scale(sfSprite* sprite, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfSprite_Scale(sfSprite* sprite, sfVector2f factors);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the combined transform of a sprite
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
@@ -78,21 +79,20 @@ CSFML_GRAPHICS_API void sfText_Destroy(sfText* text);
|
||||
///
|
||||
/// This function completely overwrites the previous position.
|
||||
/// See sfText_Move to apply an offset based on the previous position instead.
|
||||
/// The default position of a text object is (0, 0).
|
||||
/// The default position of a text Text object is (0, 0).
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param x X coordinate of the new position
|
||||
/// \param y Y coordinate of the new position
|
||||
/// \param text Text object
|
||||
/// \param position New position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_SetPosition(sfText* text, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfText_SetPosition(sfText* text, sfVector2f position);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the orientation of a text
|
||||
///
|
||||
/// This function completely overwrites the previous rotation.
|
||||
/// See sfText_Rotate to add an angle based on the previous rotation instead.
|
||||
/// The default rotation of a text object is 0.
|
||||
/// The default rotation of a text Text object is 0.
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param angle New rotation, in degrees
|
||||
@@ -105,14 +105,13 @@ CSFML_GRAPHICS_API void sfText_SetRotation(sfText* text, float angle);
|
||||
///
|
||||
/// This function completely overwrites the previous scale.
|
||||
/// See sfText_Scale to add a factor based on the previous scale instead.
|
||||
/// The default scale of a text object is (1, 1).
|
||||
/// The default scale of a text Text object is (1, 1).
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param factorX New horizontal scale factor
|
||||
/// \param factorY New vertical scale factor
|
||||
/// \param text Text object
|
||||
/// \param scale New scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_SetScale(sfText* text, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfText_SetScale(sfText* text, sfVector2f scale);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the local origin of a text
|
||||
@@ -122,14 +121,13 @@ CSFML_GRAPHICS_API void sfText_SetScale(sfText* text, float factorX, float facto
|
||||
/// The coordinates of this point must be relative to the
|
||||
/// top-left corner of the object, and ignore all
|
||||
/// transformations (position, scale, rotation).
|
||||
/// The default origin of a text object is (0, 0).
|
||||
/// The default origin of a text Text object is (0, 0).
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param x X coordinate of the new origin
|
||||
/// \param y Y coordinate of the new origin
|
||||
/// \param text Text object
|
||||
/// \param origin New origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_SetOrigin(sfText* text, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfText_SetOrigin(sfText* text, sfVector2f origin);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of a text
|
||||
@@ -139,7 +137,7 @@ CSFML_GRAPHICS_API void sfText_SetOrigin(sfText* text, float x, float y);
|
||||
/// \return Current position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_GetPosition(const sfText* text, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfText_GetPosition(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the orientation of a text
|
||||
@@ -161,7 +159,7 @@ CSFML_GRAPHICS_API float sfText_GetRotation(const sfText* text);
|
||||
/// \return Current scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_GetScale(const sfText* text, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfText_GetScale(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local origin of a text
|
||||
@@ -171,7 +169,7 @@ CSFML_GRAPHICS_API void sfText_GetScale(const sfText* text, float* x, float* y);
|
||||
/// \return Current origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_GetOrigin(const sfText* text, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfText_GetOrigin(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Move a text by a given offset
|
||||
@@ -179,12 +177,11 @@ CSFML_GRAPHICS_API void sfText_GetOrigin(const sfText* text, float* x, float* y)
|
||||
/// This function adds to the current position of the object,
|
||||
/// unlike sfText_SetPosition which overwrites it.
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param offsetX X offset
|
||||
/// \param offsetY Y offset
|
||||
/// \param text Text object
|
||||
/// \param offset Offset
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_Move(sfText* text, float offsetX, float offsetY);
|
||||
CSFML_GRAPHICS_API void sfText_Move(sfText* text, sfVector2f offset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Rotate a text
|
||||
@@ -205,11 +202,10 @@ CSFML_GRAPHICS_API void sfText_Rotate(sfText* text, float angle);
|
||||
/// unlike sfText_SetScale which overwrites it.
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param factorX Horizontal scale factor
|
||||
/// \param factorY Vertical scale factor
|
||||
/// \param factors Scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_Scale(sfText* text, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfText_Scale(sfText* text, sfVector2f factors);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the combined transform of a text
|
||||
@@ -376,11 +372,11 @@ CSFML_GRAPHICS_API sfColor sfText_GetColor(const sfText* text);
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param index Index of the character
|
||||
/// \param x The returned x position of the character
|
||||
/// \param y The returned y position of the character
|
||||
///
|
||||
/// \return Position of the character
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_FindCharacterPos(const sfText* text, size_t index, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfText_FindCharacterPos(const sfText* text, size_t index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local bounding rectangle of a text
|
||||
@@ -405,7 +401,7 @@ CSFML_GRAPHICS_API sfFloatRect sfText_GetLocalBounds(const sfText* text);
|
||||
/// that it takes in account the transformations (translation,
|
||||
/// rotation, scale, ...) that are applied to the entity.
|
||||
/// In other words, this function returns the bounds of the
|
||||
/// sprite in the global 2D world's coordinate system.
|
||||
/// text in the global 2D world's coordinate system.
|
||||
///
|
||||
/// \param text Text object
|
||||
///
|
||||
|
||||
@@ -60,8 +60,8 @@ CSFML_GRAPHICS_API sfTransform* sfTransform_Create(void);
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfTransform* sfTransform_CreateFromMatrix(float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22);
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Copy an existing transform
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -63,21 +64,20 @@ CSFML_GRAPHICS_API void sfTransformable_Destroy(sfTransformable* transformable);
|
||||
///
|
||||
/// This function completely overwrites the previous position.
|
||||
/// See sfTransformable_Move to apply an offset based on the previous position instead.
|
||||
/// The default position of a transformable object is (0, 0).
|
||||
/// The default position of a transformable Transformable object is (0, 0).
|
||||
///
|
||||
/// \param transformable Transformable object
|
||||
/// \param x X coordinate of the new position
|
||||
/// \param y Y coordinate of the new position
|
||||
/// \param position New position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransformable_SetPosition(sfTransformable* transformable, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfTransformable_SetPosition(sfTransformable* transformable, sfVector2f position);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the orientation of a transformable
|
||||
///
|
||||
/// This function completely overwrites the previous rotation.
|
||||
/// See sfTransformable_Rotate to add an angle based on the previous rotation instead.
|
||||
/// The default rotation of a transformable object is 0.
|
||||
/// The default rotation of a transformable Transformable object is 0.
|
||||
///
|
||||
/// \param transformable Transformable object
|
||||
/// \param angle New rotation, in degrees
|
||||
@@ -90,14 +90,13 @@ CSFML_GRAPHICS_API void sfTransformable_SetRotation(sfTransformable* transformab
|
||||
///
|
||||
/// This function completely overwrites the previous scale.
|
||||
/// See sfTransformable_Scale to add a factor based on the previous scale instead.
|
||||
/// The default scale of a transformable object is (1, 1).
|
||||
/// The default scale of a transformable Transformable object is (1, 1).
|
||||
///
|
||||
/// \param transformable Transformable object
|
||||
/// \param factorX New horizontal scale factor
|
||||
/// \param factorY New vertical scale factor
|
||||
/// \param scale New scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransformable_SetScale(sfTransformable* transformable, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfTransformable_SetScale(sfTransformable* transformable, sfVector2f scale);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the local origin of a transformable
|
||||
@@ -107,14 +106,13 @@ CSFML_GRAPHICS_API void sfTransformable_SetScale(sfTransformable* transformable,
|
||||
/// The coordinates of this point must be relative to the
|
||||
/// top-left corner of the object, and ignore all
|
||||
/// transformations (position, scale, rotation).
|
||||
/// The default origin of a transformable object is (0, 0).
|
||||
/// The default origin of a transformable Transformable object is (0, 0).
|
||||
///
|
||||
/// \param transformable Transformable object
|
||||
/// \param x X coordinate of the new origin
|
||||
/// \param y Y coordinate of the new origin
|
||||
/// \param origin New origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransformable_SetOrigin(sfTransformable* transformable, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfTransformable_SetOrigin(sfTransformable* transformable, sfVector2f origin);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of a transformable
|
||||
@@ -124,7 +122,7 @@ CSFML_GRAPHICS_API void sfTransformable_SetOrigin(sfTransformable* transformable
|
||||
/// \return Current position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransformable_GetPosition(const sfTransformable* transformable, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfTransformable_GetPosition(const sfTransformable* transformable);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the orientation of a transformable
|
||||
@@ -146,7 +144,7 @@ CSFML_GRAPHICS_API float sfTransformable_GetRotation(const sfTransformable* tran
|
||||
/// \return Current scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransformable_GetScale(const sfTransformable* transformable, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfTransformable_GetScale(const sfTransformable* transformable);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local origin of a transformable
|
||||
@@ -156,7 +154,7 @@ CSFML_GRAPHICS_API void sfTransformable_GetScale(const sfTransformable* transfor
|
||||
/// \return Current origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransformable_GetOrigin(const sfTransformable* transformable, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfTransformable_GetOrigin(const sfTransformable* transformable);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Move a transformable by a given offset
|
||||
@@ -165,11 +163,10 @@ CSFML_GRAPHICS_API void sfTransformable_GetOrigin(const sfTransformable* transfo
|
||||
/// unlike sfTransformable_SetPosition which overwrites it.
|
||||
///
|
||||
/// \param transformable Transformable object
|
||||
/// \param offsetX X offset
|
||||
/// \param offsetY Y offset
|
||||
/// \param offset Offset
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransformable_Move(sfTransformable* transformable, float offsetX, float offsetY);
|
||||
CSFML_GRAPHICS_API void sfTransformable_Move(sfTransformable* transformable, sfVector2f offset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Rotate a transformable
|
||||
@@ -190,11 +187,10 @@ CSFML_GRAPHICS_API void sfTransformable_Rotate(sfTransformable* transformable, f
|
||||
/// unlike sfTransformable_SetScale which overwrites it.
|
||||
///
|
||||
/// \param transformable Transformable object
|
||||
/// \param factorX Horizontal scale factor
|
||||
/// \param factorY Vertical scale factor
|
||||
/// \param factors Scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransformable_Scale(sfTransformable* transformable, float factorX, float factorY);
|
||||
CSFML_GRAPHICS_API void sfTransformable_Scale(sfTransformable* transformable, sfVector2f factors);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the combined transform of a transformable
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -74,22 +75,20 @@ CSFML_GRAPHICS_API void sfView_Destroy(sfView* view);
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the center of a view
|
||||
///
|
||||
/// \param view View object
|
||||
/// \param x X coordinate of the new center
|
||||
/// \param y Y coordinate of the new center
|
||||
/// \param view View object
|
||||
/// \param center New center
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfView_SetCenter(sfView* view, float x, float y);
|
||||
CSFML_GRAPHICS_API void sfView_SetCenter(sfView* view, sfVector2f center);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the size of a view
|
||||
///
|
||||
/// \param view View object
|
||||
/// \param width New width of the view
|
||||
/// \param height New height of the view
|
||||
/// \param view View object
|
||||
/// \param size New size of the view
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfView_SetSize(sfView* view, float width, float height);
|
||||
CSFML_GRAPHICS_API void sfView_SetSize(sfView* view, sfVector2f size);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the orientation of a view
|
||||
@@ -133,21 +132,21 @@ CSFML_GRAPHICS_API void sfView_Reset(sfView* view, sfFloatRect rectangle);
|
||||
/// \brief Get the center of a view
|
||||
///
|
||||
/// \param view View object
|
||||
/// \param x Returned X coordinate of the center
|
||||
/// \param y Returned Y coordinate of the center
|
||||
///
|
||||
/// \return Center of the view
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfView_GetCenter(const sfView* view, float* x, float* y);
|
||||
CSFML_GRAPHICS_API sfVector2f sfView_GetCenter(const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the size of a view
|
||||
///
|
||||
/// \param view View object
|
||||
/// \param width Returned width
|
||||
/// \param height Returned height
|
||||
/// \param view View object
|
||||
///
|
||||
/// \return Size of the view
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfView_GetSize(const sfView* view, float* width, float* height);
|
||||
CSFML_GRAPHICS_API sfVector2f sfView_GetSize(const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current orientation of a view
|
||||
@@ -172,12 +171,11 @@ CSFML_GRAPHICS_API sfFloatRect sfView_GetViewport(const sfView* view);
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Move a view relatively to its current position
|
||||
///
|
||||
/// \param view View object
|
||||
/// \param offsetX X coordinate of the move offset
|
||||
/// \param offsetY Y coordinate of the move offset
|
||||
/// \param view View object
|
||||
/// \param offset Offset
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfView_Move(sfView* view, float offsetX, float offsetY);
|
||||
CSFML_GRAPHICS_API void sfView_Move(sfView* view, sfVector2f offset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Rotate a view relatively to its current orientation
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Export.h>
|
||||
#include <SFML/Window/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -63,12 +64,12 @@ CSFML_WINDOW_API sfBool sfMouse_IsButtonPressed(sfMouseButton button);
|
||||
/// This function returns the current position of the mouse
|
||||
/// cursor relative to the given window, or desktop if NULL is passed.
|
||||
///
|
||||
/// \param x Variable to fill with the current X position of the mouse
|
||||
/// \param y Variable to fill with the current Y position of the mouse
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
/// \return Position of the mouse cursor, relative to the given window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfMouse_GetPosition(int* x, int* y, const sfWindow* relativeTo);
|
||||
CSFML_WINDOW_API sfVector2i sfMouse_GetPosition(const sfWindow* relativeTo);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the current position of the mouse
|
||||
@@ -76,12 +77,11 @@ CSFML_WINDOW_API void sfMouse_GetPosition(int* x, int* y, const sfWindow* relati
|
||||
/// This function sets the current position of the mouse
|
||||
/// cursor relative to the given window, or desktop if NULL is passed.
|
||||
///
|
||||
/// \param x New X position of the mouse
|
||||
/// \param y New Y position of the mouse
|
||||
/// \param position New position of the mouse
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfMouse_SetPosition(int x, int y, const sfWindow* relativeTo);
|
||||
CSFML_WINDOW_API void sfMouse_SetPosition(sfVector2i position, const sfWindow* relativeTo);
|
||||
|
||||
|
||||
#endif // SFML_MOUSE_H
|
||||
+12
-20
@@ -45,40 +45,32 @@ float sfListener_GetGlobalVolume(void)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfListener_SetPosition(float x, float y, float z)
|
||||
void sfListener_SetPosition(sfVector3f position)
|
||||
{
|
||||
sf::Listener::SetPosition(x, y, z);
|
||||
sf::Listener::SetPosition(position.x, position.y, position.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfListener_GetPosition(float* x, float* y, float* z)
|
||||
sfVector3f sfListener_GetPosition()
|
||||
{
|
||||
if (x && y && z)
|
||||
{
|
||||
sf::Vector3f position = sf::Listener::GetPosition();
|
||||
*x = position.x;
|
||||
*y = position.y;
|
||||
*z = position.z;
|
||||
}
|
||||
sf::Vector3f sfmlPos = sf::Listener::GetPosition();
|
||||
sfVector3f position = {sfmlPos.x, sfmlPos.y, sfmlPos.z};
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfListener_SetDirection(float x, float y, float z)
|
||||
void sfListener_SetDirection(sfVector3f direction)
|
||||
{
|
||||
sf::Listener::SetDirection(x, y, z);
|
||||
sf::Listener::SetDirection(direction.x, direction.y, direction.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfListener_GetDirection(float* x, float* y, float* z)
|
||||
sfVector3f sfListener_GetDirection()
|
||||
{
|
||||
if (x && y && z)
|
||||
{
|
||||
sf::Vector3f direction = sf::Listener::GetDirection();
|
||||
*x = direction.x;
|
||||
*y = direction.y;
|
||||
*z = direction.z;
|
||||
}
|
||||
sf::Vector3f sfmlDirection = sf::Listener::GetDirection();
|
||||
sfVector3f direction = {sfmlDirection.x, sfmlDirection.y, sfmlDirection.z};
|
||||
return direction;
|
||||
}
|
||||
+11
-11
@@ -177,9 +177,9 @@ void sfMusic_SetVolume(sfMusic* music, float volume)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfMusic_SetPosition(sfMusic* music, float x, float y, float z)
|
||||
void sfMusic_SetPosition(sfMusic* music, sfVector3f position)
|
||||
{
|
||||
CSFML_CALL(music, SetPosition(sf::Vector3f(x, y, z)));
|
||||
CSFML_CALL(music, SetPosition(sf::Vector3f(position.x, position.y, position.z)));
|
||||
}
|
||||
|
||||
|
||||
@@ -226,17 +226,17 @@ float sfMusic_GetVolume(const sfMusic* music)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfMusic_GetPosition(const sfMusic* music, float* x, float* y, float* z)
|
||||
sfVector3f sfMusic_GetPosition(const sfMusic* music)
|
||||
{
|
||||
CSFML_CHECK(music);
|
||||
sfVector3f position = {0, 0, 0};
|
||||
CSFML_CHECK_RETURN(music, position);
|
||||
|
||||
if (x && y && z)
|
||||
{
|
||||
sf::Vector3f position = music->This.GetPosition();
|
||||
*x = position.x;
|
||||
*y = position.y;
|
||||
*z = position.z;
|
||||
}
|
||||
sf::Vector3f sfmlPos = music->This.GetPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
position.z = sfmlPos.z;
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -132,9 +132,9 @@ void sfSound_SetVolume(sfSound* sound, float volume)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSound_SetPosition(sfSound* sound, float x, float y, float z)
|
||||
void sfSound_SetPosition(sfSound* sound, sfVector3f position)
|
||||
{
|
||||
CSFML_CALL(sound, SetPosition(sf::Vector3f(x, y, z)));
|
||||
CSFML_CALL(sound, SetPosition(sf::Vector3f(position.x, position.y, position.z)));
|
||||
}
|
||||
|
||||
|
||||
@@ -181,14 +181,17 @@ float sfSound_GetVolume(const sfSound* sound)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSound_GetPosition(const sfSound* sound, float* x, float* y, float* z)
|
||||
sfVector3f sfSound_GetPosition(const sfSound* sound)
|
||||
{
|
||||
CSFML_CHECK(sound);
|
||||
sfVector3f position = {0, 0, 0};
|
||||
CSFML_CHECK_RETURN(sound, position);
|
||||
|
||||
sf::Vector3f position = sound->This.GetPosition();
|
||||
if (x) *x = position.x;
|
||||
if (y) *y = position.y;
|
||||
if (z) *z = position.z;
|
||||
sf::Vector3f sfmlPos = sound->This.GetPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
position.z = sfmlPos.z;
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -107,9 +107,9 @@ void sfSoundStream_SetVolume(sfSoundStream* soundStream, float volume)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSoundStream_SetPosition(sfSoundStream* soundStream, float x, float y, float z)
|
||||
void sfSoundStream_SetPosition(sfSoundStream* soundStream, sfVector3f position)
|
||||
{
|
||||
CSFML_CALL(soundStream, SetPosition(x, y, z));
|
||||
CSFML_CALL(soundStream, SetPosition(position.x, position.y, position.z));
|
||||
}
|
||||
|
||||
|
||||
@@ -163,14 +163,17 @@ float sfSoundStream_GetVolume(const sfSoundStream* soundStream)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSoundStream_GetPosition(const sfSoundStream* soundStream, float* x, float* y, float* z)
|
||||
sfVector3f sfSoundStream_GetPosition(const sfSoundStream* soundStream)
|
||||
{
|
||||
CSFML_CHECK(soundStream);
|
||||
sfVector3f position = {0, 0, 0};
|
||||
CSFML_CHECK_RETURN(soundStream, position);
|
||||
|
||||
sf::Vector3f position = soundStream->This.GetPosition();
|
||||
if (x) *x = position.x;
|
||||
if (y) *y = position.y;
|
||||
if (z) *z = position.z;
|
||||
sf::Vector3f sfmlPos = soundStream->This.GetPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
position.z = sfmlPos.z;
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -58,9 +58,9 @@ void sfCircleShape_Destroy(sfCircleShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfCircleShape_SetPosition(sfCircleShape* shape, float x, float y)
|
||||
void sfCircleShape_SetPosition(sfCircleShape* shape, sfVector2f position)
|
||||
{
|
||||
CSFML_CALL(shape, SetPosition(x, y));
|
||||
CSFML_CALL(shape, SetPosition(position.x, position.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -72,30 +72,30 @@ void sfCircleShape_SetRotation(sfCircleShape* shape, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfCircleShape_SetScale(sfCircleShape* shape, float factorX, float factorY)
|
||||
void sfCircleShape_SetScale(sfCircleShape* shape, sfVector2f scale)
|
||||
{
|
||||
CSFML_CALL(shape, SetScale(factorX, factorY));
|
||||
CSFML_CALL(shape, SetScale(scale.x, scale.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfCircleShape_SetOrigin(sfCircleShape* shape, float x, float y)
|
||||
void sfCircleShape_SetOrigin(sfCircleShape* shape, sfVector2f origin)
|
||||
{
|
||||
CSFML_CALL(shape, SetOrigin(x, y));
|
||||
CSFML_CALL(shape, SetOrigin(origin.x, origin.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfCircleShape_GetPosition(const sfCircleShape* shape, float* x, float* y)
|
||||
sfVector2f sfCircleShape_GetPosition(const sfCircleShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f position = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, position);
|
||||
|
||||
sf::Vector2f point = shape->This.GetPosition();
|
||||
sf::Vector2f sfmlPos = shape->This.GetPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
@@ -107,37 +107,37 @@ float sfCircleShape_GetRotation(const sfCircleShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfCircleShape_GetScale(const sfCircleShape* shape, float* x, float* y)
|
||||
sfVector2f sfCircleShape_GetScale(const sfCircleShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f scale = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, scale);
|
||||
|
||||
sf::Vector2f point = shape->This.GetScale();
|
||||
sf::Vector2f sfmlScale = shape->This.GetScale();
|
||||
scale.x = sfmlScale.x;
|
||||
scale.y = sfmlScale.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return scale;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfCircleShape_GetOrigin(const sfCircleShape* shape, float* x, float* y)
|
||||
sfVector2f sfCircleShape_GetOrigin(const sfCircleShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f origin = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, origin);
|
||||
|
||||
sf::Vector2f point = shape->This.GetOrigin();
|
||||
sf::Vector2f sfmlOrigin = shape->This.GetOrigin();
|
||||
origin.x = sfmlOrigin.x;
|
||||
origin.y = sfmlOrigin.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return origin;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfCircleShape_Move(sfCircleShape* shape, float offsetX, float offsetY)
|
||||
void sfCircleShape_Move(sfCircleShape* shape, sfVector2f offset)
|
||||
{
|
||||
CSFML_CALL(shape, Move(offsetX, offsetY));
|
||||
CSFML_CALL(shape, Move(offset.x, offset.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -149,9 +149,9 @@ void sfCircleShape_Rotate(sfCircleShape* shape, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfCircleShape_Scale(sfCircleShape* shape, float factorX, float factorY)
|
||||
void sfCircleShape_Scale(sfCircleShape* shape, sfVector2f factors)
|
||||
{
|
||||
CSFML_CALL(shape, Scale(factorX, factorY));
|
||||
CSFML_CALL(shape, Scale(factors.x, factors.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -283,15 +283,16 @@ unsigned int sfCircleShape_GetPointCount(const sfCircleShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfCircleShape_GetPoint(const sfCircleShape* shape, unsigned int index, float* x, float* y)
|
||||
sfVector2f sfCircleShape_GetPoint(const sfCircleShape* shape, unsigned int index)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f point = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, point);
|
||||
|
||||
sf::Vector2f point = shape->This.GetPoint(index);
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
sf::Vector2f sfmlPoint = shape->This.GetPoint(index);
|
||||
point.x = sfmlPoint.x;
|
||||
point.y = sfmlPoint.y;
|
||||
|
||||
return point;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -55,9 +55,9 @@ void sfConvexShape_Destroy(sfConvexShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfConvexShape_SetPosition(sfConvexShape* shape, float x, float y)
|
||||
void sfConvexShape_SetPosition(sfConvexShape* shape, sfVector2f position)
|
||||
{
|
||||
CSFML_CALL(shape, SetPosition(x, y));
|
||||
CSFML_CALL(shape, SetPosition(position.x, position.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -69,30 +69,30 @@ void sfConvexShape_SetRotation(sfConvexShape* shape, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfConvexShape_SetScale(sfConvexShape* shape, float factorX, float factorY)
|
||||
void sfConvexShape_SetScale(sfConvexShape* shape, sfVector2f scale)
|
||||
{
|
||||
CSFML_CALL(shape, SetScale(factorX, factorY));
|
||||
CSFML_CALL(shape, SetScale(scale.x, scale.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfConvexShape_SetOrigin(sfConvexShape* shape, float x, float y)
|
||||
void sfConvexShape_SetOrigin(sfConvexShape* shape, sfVector2f origin)
|
||||
{
|
||||
CSFML_CALL(shape, SetOrigin(x, y));
|
||||
CSFML_CALL(shape, SetOrigin(origin.x, origin.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfConvexShape_GetPosition(const sfConvexShape* shape, float* x, float* y)
|
||||
sfVector2f sfConvexShape_GetPosition(const sfConvexShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f position = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, position);
|
||||
|
||||
sf::Vector2f point = shape->This.GetPosition();
|
||||
sf::Vector2f sfmlPos = shape->This.GetPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
@@ -104,37 +104,37 @@ float sfConvexShape_GetRotation(const sfConvexShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfConvexShape_GetScale(const sfConvexShape* shape, float* x, float* y)
|
||||
sfVector2f sfConvexShape_GetScale(const sfConvexShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f scale = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, scale);
|
||||
|
||||
sf::Vector2f point = shape->This.GetScale();
|
||||
sf::Vector2f sfmlScale = shape->This.GetScale();
|
||||
scale.x = sfmlScale.x;
|
||||
scale.y = sfmlScale.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return scale;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfConvexShape_GetOrigin(const sfConvexShape* shape, float* x, float* y)
|
||||
sfVector2f sfConvexShape_GetOrigin(const sfConvexShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f origin = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, origin);
|
||||
|
||||
sf::Vector2f point = shape->This.GetOrigin();
|
||||
sf::Vector2f sfmlOrigin = shape->This.GetOrigin();
|
||||
origin.x = sfmlOrigin.x;
|
||||
origin.y = sfmlOrigin.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return origin;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfConvexShape_Move(sfConvexShape* shape, float offsetX, float offsetY)
|
||||
void sfConvexShape_Move(sfConvexShape* shape, sfVector2f offset)
|
||||
{
|
||||
CSFML_CALL(shape, Move(offsetX, offsetY));
|
||||
CSFML_CALL(shape, Move(offset.x, offset.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -146,9 +146,9 @@ void sfConvexShape_Rotate(sfConvexShape* shape, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfConvexShape_Scale(sfConvexShape* shape, float factorX, float factorY)
|
||||
void sfConvexShape_Scale(sfConvexShape* shape, sfVector2f factors)
|
||||
{
|
||||
CSFML_CALL(shape, Scale(factorX, factorY));
|
||||
CSFML_CALL(shape, Scale(factors.x, factors.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -280,15 +280,16 @@ unsigned int sfConvexShape_GetPointCount(const sfConvexShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfConvexShape_GetPoint(const sfConvexShape* shape, unsigned int index, float* x, float* y)
|
||||
sfVector2f sfConvexShape_GetPoint(const sfConvexShape* shape, unsigned int index)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f point = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, point);
|
||||
|
||||
sf::Vector2f point = shape->This.GetPoint(index);
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
sf::Vector2f sfmlPoint = shape->This.GetPoint(index);
|
||||
point.x = sfmlPoint.x;
|
||||
point.y = sfmlPoint.y;
|
||||
|
||||
return point;
|
||||
}
|
||||
|
||||
|
||||
@@ -300,9 +301,9 @@ void sfConvexShape_SetPointCount(sfConvexShape* shape, unsigned int count)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfConvexShape_SetPoint(sfConvexShape* shape, unsigned int index, float x, float y)
|
||||
void sfConvexShape_SetPoint(sfConvexShape* shape, unsigned int index, sfVector2f point)
|
||||
{
|
||||
CSFML_CALL(shape, SetPoint(index, sf::Vector2f(x, y)));
|
||||
CSFML_CALL(shape, SetPoint(index, sf::Vector2f(point.x, point.y)));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -55,9 +55,9 @@ void sfRectangleShape_Destroy(sfRectangleShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_SetPosition(sfRectangleShape* shape, float x, float y)
|
||||
void sfRectangleShape_SetPosition(sfRectangleShape* shape, sfVector2f position)
|
||||
{
|
||||
CSFML_CALL(shape, SetPosition(x, y));
|
||||
CSFML_CALL(shape, SetPosition(position.x, position.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -69,30 +69,30 @@ void sfRectangleShape_SetRotation(sfRectangleShape* shape, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_SetScale(sfRectangleShape* shape, float factorX, float factorY)
|
||||
void sfRectangleShape_SetScale(sfRectangleShape* shape, sfVector2f scale)
|
||||
{
|
||||
CSFML_CALL(shape, SetScale(factorX, factorY));
|
||||
CSFML_CALL(shape, SetScale(scale.x, scale.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_SetOrigin(sfRectangleShape* shape, float x, float y)
|
||||
void sfRectangleShape_SetOrigin(sfRectangleShape* shape, sfVector2f origin)
|
||||
{
|
||||
CSFML_CALL(shape, SetOrigin(x, y));
|
||||
CSFML_CALL(shape, SetOrigin(origin.x, origin.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_GetPosition(const sfRectangleShape* shape, float* x, float* y)
|
||||
sfVector2f sfRectangleShape_GetPosition(const sfRectangleShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f position = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, position);
|
||||
|
||||
sf::Vector2f point = shape->This.GetPosition();
|
||||
sf::Vector2f sfmlPos = shape->This.GetPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
@@ -104,37 +104,37 @@ float sfRectangleShape_GetRotation(const sfRectangleShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_GetScale(const sfRectangleShape* shape, float* x, float* y)
|
||||
sfVector2f sfRectangleShape_GetScale(const sfRectangleShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f scale = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, scale);
|
||||
|
||||
sf::Vector2f point = shape->This.GetScale();
|
||||
sf::Vector2f sfmlScale = shape->This.GetScale();
|
||||
scale.x = sfmlScale.x;
|
||||
scale.y = sfmlScale.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return scale;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_GetOrigin(const sfRectangleShape* shape, float* x, float* y)
|
||||
sfVector2f sfRectangleShape_GetOrigin(const sfRectangleShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f origin = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, origin);
|
||||
|
||||
sf::Vector2f point = shape->This.GetOrigin();
|
||||
sf::Vector2f sfmlOrigin = shape->This.GetOrigin();
|
||||
origin.x = sfmlOrigin.x;
|
||||
origin.y = sfmlOrigin.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return origin;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_Move(sfRectangleShape* shape, float offsetX, float offsetY)
|
||||
void sfRectangleShape_Move(sfRectangleShape* shape, sfVector2f offset)
|
||||
{
|
||||
CSFML_CALL(shape, Move(offsetX, offsetY));
|
||||
CSFML_CALL(shape, Move(offset.x, offset.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -146,9 +146,9 @@ void sfRectangleShape_Rotate(sfRectangleShape* shape, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_Scale(sfRectangleShape* shape, float factorX, float factorY)
|
||||
void sfRectangleShape_Scale(sfRectangleShape* shape, sfVector2f factors)
|
||||
{
|
||||
CSFML_CALL(shape, Scale(factorX, factorY));
|
||||
CSFML_CALL(shape, Scale(factors.x, factors.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -280,35 +280,37 @@ unsigned int sfRectangleShape_GetPointCount(const sfRectangleShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_GetPoint(const sfRectangleShape* shape, unsigned int index, float* x, float* y)
|
||||
sfVector2f sfRectangleShape_GetPoint(const sfRectangleShape* shape, unsigned int index)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f point = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, point);
|
||||
|
||||
sf::Vector2f point = shape->This.GetPoint(index);
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
sf::Vector2f sfmlPoint = shape->This.GetPoint(index);
|
||||
point.x = sfmlPoint.x;
|
||||
point.y = sfmlPoint.y;
|
||||
|
||||
return point;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_SetSize(sfRectangleShape* shape, float width, float height)
|
||||
void sfRectangleShape_SetSize(sfRectangleShape* shape, sfVector2f size)
|
||||
{
|
||||
CSFML_CALL(shape, SetSize(sf::Vector2f(width, height)));
|
||||
CSFML_CALL(shape, SetSize(sf::Vector2f(size.x, size.y)));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRectangleShape_GetSize(const sfRectangleShape* shape, float* width, float* height)
|
||||
sfVector2f sfRectangleShape_GetSize(const sfRectangleShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f size = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, size);
|
||||
|
||||
sf::Vector2f size = shape->This.GetSize();
|
||||
if (width)
|
||||
*width = size.x;
|
||||
if (height)
|
||||
*height = size.y;
|
||||
sf::Vector2f sfmlSize = shape->This.GetSize();
|
||||
size.x = sfmlSize.x;
|
||||
size.y = sfmlSize.y;
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
|
||||
|
||||
+39
-38
@@ -48,9 +48,9 @@ void sfShape_Destroy(sfShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetPosition(sfShape* shape, float x, float y)
|
||||
void sfShape_SetPosition(sfShape* shape, sfVector2f position)
|
||||
{
|
||||
CSFML_CALL(shape, SetPosition(x, y));
|
||||
CSFML_CALL(shape, SetPosition(position.x, position.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -62,30 +62,30 @@ void sfShape_SetRotation(sfShape* shape, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetScale(sfShape* shape, float factorX, float factorY)
|
||||
void sfShape_SetScale(sfShape* shape, sfVector2f scale)
|
||||
{
|
||||
CSFML_CALL(shape, SetScale(factorX, factorY));
|
||||
CSFML_CALL(shape, SetScale(scale.x, scale.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetOrigin(sfShape* shape, float x, float y)
|
||||
void sfShape_SetOrigin(sfShape* shape, sfVector2f origin)
|
||||
{
|
||||
CSFML_CALL(shape, SetOrigin(x, y));
|
||||
CSFML_CALL(shape, SetOrigin(origin.x, origin.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_GetPosition(const sfShape* shape, float* x, float* y)
|
||||
sfVector2f sfShape_GetPosition(const sfShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f position = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, position);
|
||||
|
||||
sf::Vector2f point = shape->This.GetPosition();
|
||||
sf::Vector2f sfmlPos = shape->This.GetPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
@@ -97,37 +97,37 @@ float sfShape_GetRotation(const sfShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_GetScale(const sfShape* shape, float* x, float* y)
|
||||
sfVector2f sfShape_GetScale(const sfShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f scale = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, scale);
|
||||
|
||||
sf::Vector2f point = shape->This.GetScale();
|
||||
sf::Vector2f sfmlScale = shape->This.GetScale();
|
||||
scale.x = sfmlScale.x;
|
||||
scale.y = sfmlScale.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return scale;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_GetOrigin(const sfShape* shape, float* x, float* y)
|
||||
sfVector2f sfShape_GetOrigin(const sfShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f origin = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, origin);
|
||||
|
||||
sf::Vector2f point = shape->This.GetOrigin();
|
||||
sf::Vector2f sfmlOrigin = shape->This.GetOrigin();
|
||||
origin.x = sfmlOrigin.x;
|
||||
origin.y = sfmlOrigin.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return origin;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_Move(sfShape* shape, float offsetX, float offsetY)
|
||||
void sfShape_Move(sfShape* shape, sfVector2f offset)
|
||||
{
|
||||
CSFML_CALL(shape, Move(offsetX, offsetY));
|
||||
CSFML_CALL(shape, Move(offset.x, offset.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -139,9 +139,9 @@ void sfShape_Rotate(sfShape* shape, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_Scale(sfShape* shape, float factorX, float factorY)
|
||||
void sfShape_Scale(sfShape* shape, sfVector2f factors)
|
||||
{
|
||||
CSFML_CALL(shape, Scale(factorX, factorY));
|
||||
CSFML_CALL(shape, Scale(factors.x, factors.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -273,15 +273,16 @@ unsigned int sfShape_GetPointCount(const sfShape* shape)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_GetPoint(const sfShape* shape, unsigned int index, float* x, float* y)
|
||||
sfVector2f sfShape_GetPoint(const sfShape* shape, unsigned int index)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
sfVector2f point = {0, 0};
|
||||
CSFML_CHECK_RETURN(shape, point);
|
||||
|
||||
sf::Vector2f point = shape->This.GetPoint(index);
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
sf::Vector2f sfmlPoint = shape->This.GetPoint(index);
|
||||
point.x = sfmlPoint.x;
|
||||
point.y = sfmlPoint.y;
|
||||
|
||||
return point;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -58,9 +58,8 @@ public :
|
||||
|
||||
virtual sf::Vector2f GetPoint(unsigned int index) const
|
||||
{
|
||||
sf::Vector2f point;
|
||||
myGetPointCallback(index, &point.x, &point.y, myUserData);
|
||||
return point;
|
||||
sfVector2f point = myGetPointCallback(index, myUserData);
|
||||
return sf::Vector2f(point.x, point.y);
|
||||
}
|
||||
|
||||
using sf::Shape::Update;
|
||||
|
||||
@@ -59,9 +59,9 @@ void sfSprite_Destroy(sfSprite* sprite)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSprite_SetPosition(sfSprite* sprite, float x, float y)
|
||||
void sfSprite_SetPosition(sfSprite* sprite, sfVector2f position)
|
||||
{
|
||||
CSFML_CALL(sprite, SetPosition(x, y));
|
||||
CSFML_CALL(sprite, SetPosition(position.x, position.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -73,30 +73,30 @@ void sfSprite_SetRotation(sfSprite* sprite, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSprite_SetScale(sfSprite* sprite, float factorX, float factorY)
|
||||
void sfSprite_SetScale(sfSprite* sprite, sfVector2f scale)
|
||||
{
|
||||
CSFML_CALL(sprite, SetScale(factorX, factorY));
|
||||
CSFML_CALL(sprite, SetScale(scale.x, scale.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSprite_SetOrigin(sfSprite* sprite, float x, float y)
|
||||
void sfSprite_SetOrigin(sfSprite* sprite, sfVector2f origin)
|
||||
{
|
||||
CSFML_CALL(sprite, SetOrigin(x, y));
|
||||
CSFML_CALL(sprite, SetOrigin(origin.x, origin.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSprite_GetPosition(const sfSprite* sprite, float* x, float* y)
|
||||
sfVector2f sfSprite_GetPosition(const sfSprite* sprite)
|
||||
{
|
||||
CSFML_CHECK(sprite);
|
||||
sfVector2f position = {0, 0};
|
||||
CSFML_CHECK_RETURN(sprite, position);
|
||||
|
||||
sf::Vector2f point = sprite->This.GetPosition();
|
||||
sf::Vector2f sfmlPos = sprite->This.GetPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
@@ -108,37 +108,37 @@ float sfSprite_GetRotation(const sfSprite* sprite)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSprite_GetScale(const sfSprite* sprite, float* x, float* y)
|
||||
sfVector2f sfSprite_GetScale(const sfSprite* sprite)
|
||||
{
|
||||
CSFML_CHECK(sprite);
|
||||
sfVector2f scale = {0, 0};
|
||||
CSFML_CHECK_RETURN(sprite, scale);
|
||||
|
||||
sf::Vector2f point = sprite->This.GetScale();
|
||||
sf::Vector2f sfmlScale = sprite->This.GetScale();
|
||||
scale.x = sfmlScale.x;
|
||||
scale.y = sfmlScale.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return scale;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSprite_GetOrigin(const sfSprite* sprite, float* x, float* y)
|
||||
sfVector2f sfSprite_GetOrigin(const sfSprite* sprite)
|
||||
{
|
||||
CSFML_CHECK(sprite);
|
||||
sfVector2f origin = {0, 0};
|
||||
CSFML_CHECK_RETURN(sprite, origin);
|
||||
|
||||
sf::Vector2f point = sprite->This.GetOrigin();
|
||||
sf::Vector2f sfmlOrigin = sprite->This.GetOrigin();
|
||||
origin.x = sfmlOrigin.x;
|
||||
origin.y = sfmlOrigin.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return origin;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSprite_Move(sfSprite* sprite, float offsetX, float offsetY)
|
||||
void sfSprite_Move(sfSprite* sprite, sfVector2f offset)
|
||||
{
|
||||
CSFML_CALL(sprite, Move(offsetX, offsetY));
|
||||
CSFML_CALL(sprite, Move(offset.x, offset.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -150,9 +150,9 @@ void sfSprite_Rotate(sfSprite* sprite, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSprite_Scale(sfSprite* sprite, float factorX, float factorY)
|
||||
void sfSprite_Scale(sfSprite* sprite, sfVector2f factors)
|
||||
{
|
||||
CSFML_CALL(sprite, Scale(factorX, factorY));
|
||||
CSFML_CALL(sprite, Scale(factors.x, factors.y));
|
||||
}
|
||||
|
||||
|
||||
|
||||
+39
-38
@@ -59,9 +59,9 @@ void sfText_Destroy(sfText* text)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_SetPosition(sfText* text, float x, float y)
|
||||
void sfText_SetPosition(sfText* text, sfVector2f position)
|
||||
{
|
||||
CSFML_CALL(text, SetPosition(x, y));
|
||||
CSFML_CALL(text, SetPosition(position.x, position.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -73,30 +73,30 @@ void sfText_SetRotation(sfText* text, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_SetScale(sfText* text, float factorX, float factorY)
|
||||
void sfText_SetScale(sfText* text, sfVector2f scale)
|
||||
{
|
||||
CSFML_CALL(text, SetScale(factorX, factorY));
|
||||
CSFML_CALL(text, SetScale(scale.x, scale.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_SetOrigin(sfText* text, float x, float y)
|
||||
void sfText_SetOrigin(sfText* text, sfVector2f origin)
|
||||
{
|
||||
CSFML_CALL(text, SetOrigin(x, y));
|
||||
CSFML_CALL(text, SetOrigin(origin.x, origin.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_GetPosition(const sfText* text, float* x, float* y)
|
||||
sfVector2f sfText_GetPosition(const sfText* text)
|
||||
{
|
||||
CSFML_CHECK(text);
|
||||
sfVector2f position = {0, 0};
|
||||
CSFML_CHECK_RETURN(text, position);
|
||||
|
||||
sf::Vector2f point = text->This.GetPosition();
|
||||
sf::Vector2f sfmlPos = text->This.GetPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
@@ -108,37 +108,37 @@ float sfText_GetRotation(const sfText* text)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_GetScale(const sfText* text, float* x, float* y)
|
||||
sfVector2f sfText_GetScale(const sfText* text)
|
||||
{
|
||||
CSFML_CHECK(text);
|
||||
sfVector2f scale = {0, 0};
|
||||
CSFML_CHECK_RETURN(text, scale);
|
||||
|
||||
sf::Vector2f point = text->This.GetScale();
|
||||
sf::Vector2f sfmlScale = text->This.GetScale();
|
||||
scale.x = sfmlScale.x;
|
||||
scale.y = sfmlScale.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return scale;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_GetOrigin(const sfText* text, float* x, float* y)
|
||||
sfVector2f sfText_GetOrigin(const sfText* text)
|
||||
{
|
||||
CSFML_CHECK(text);
|
||||
sfVector2f origin = {0, 0};
|
||||
CSFML_CHECK_RETURN(text, origin);
|
||||
|
||||
sf::Vector2f point = text->This.GetOrigin();
|
||||
sf::Vector2f sfmlOrigin = text->This.GetOrigin();
|
||||
origin.x = sfmlOrigin.x;
|
||||
origin.y = sfmlOrigin.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return origin;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_Move(sfText* text, float offsetX, float offsetY)
|
||||
void sfText_Move(sfText* text, sfVector2f offset)
|
||||
{
|
||||
CSFML_CALL(text, Move(offsetX, offsetY));
|
||||
CSFML_CALL(text, Move(offset.x, offset.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -150,9 +150,9 @@ void sfText_Rotate(sfText* text, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_Scale(sfText* text, float factorX, float factorY)
|
||||
void sfText_Scale(sfText* text, sfVector2f factors)
|
||||
{
|
||||
CSFML_CALL(text, Scale(factorX, factorY));
|
||||
CSFML_CALL(text, Scale(factors.x, factors.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -282,15 +282,16 @@ sfColor sfText_GetColor(const sfText* text)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_FindCharacterPos(const sfText* text, size_t index, float* x, float* y)
|
||||
sfVector2f sfText_FindCharacterPos(const sfText* text, size_t index)
|
||||
{
|
||||
CSFML_CHECK(text);
|
||||
sfVector2f position = {0, 0};
|
||||
CSFML_CHECK_RETURN(text, position);
|
||||
|
||||
sf::Vector2f pos = text->This.FindCharacterPos(index);
|
||||
if (x)
|
||||
*x = pos.x;
|
||||
if (y)
|
||||
*y = pos.y;
|
||||
sf::Vector2f sfmlPos = text->This.FindCharacterPos(index);
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -56,9 +56,9 @@ void sfTransformable_Destroy(sfTransformable* transformable)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransformable_SetPosition(sfTransformable* transformable, float x, float y)
|
||||
void sfTransformable_SetPosition(sfTransformable* transformable, sfVector2f position)
|
||||
{
|
||||
CSFML_CALL(transformable, SetPosition(x, y));
|
||||
CSFML_CALL(transformable, SetPosition(position.x, position.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -70,30 +70,30 @@ void sfTransformable_SetRotation(sfTransformable* transformable, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransformable_SetScale(sfTransformable* transformable, float factorX, float factorY)
|
||||
void sfTransformable_SetScale(sfTransformable* transformable, sfVector2f scale)
|
||||
{
|
||||
CSFML_CALL(transformable, SetScale(factorX, factorY));
|
||||
CSFML_CALL(transformable, SetScale(scale.x, scale.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransformable_SetOrigin(sfTransformable* transformable, float x, float y)
|
||||
void sfTransformable_SetOrigin(sfTransformable* transformable, sfVector2f origin)
|
||||
{
|
||||
CSFML_CALL(transformable, SetOrigin(x, y));
|
||||
CSFML_CALL(transformable, SetOrigin(origin.x, origin.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransformable_GetPosition(const sfTransformable* transformable, float* x, float* y)
|
||||
sfVector2f sfTransformable_GetPosition(const sfTransformable* transformable)
|
||||
{
|
||||
CSFML_CHECK(transformable);
|
||||
sfVector2f position = {0, 0};
|
||||
CSFML_CHECK_RETURN(transformable, position);
|
||||
|
||||
sf::Vector2f point = transformable->This.GetPosition();
|
||||
sf::Vector2f sfmlPos = transformable->This.GetPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
@@ -105,37 +105,37 @@ float sfTransformable_GetRotation(const sfTransformable* transformable)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransformable_GetScale(const sfTransformable* transformable, float* x, float* y)
|
||||
sfVector2f sfTransformable_GetScale(const sfTransformable* transformable)
|
||||
{
|
||||
CSFML_CHECK(transformable);
|
||||
sfVector2f scale = {0, 0};
|
||||
CSFML_CHECK_RETURN(transformable, scale);
|
||||
|
||||
sf::Vector2f point = transformable->This.GetScale();
|
||||
sf::Vector2f sfmlScale = transformable->This.GetScale();
|
||||
scale.x = sfmlScale.x;
|
||||
scale.y = sfmlScale.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return scale;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransformable_GetOrigin(const sfTransformable* transformable, float* x, float* y)
|
||||
sfVector2f sfTransformable_GetOrigin(const sfTransformable* transformable)
|
||||
{
|
||||
CSFML_CHECK(transformable);
|
||||
sfVector2f origin = {0, 0};
|
||||
CSFML_CHECK_RETURN(transformable, origin);
|
||||
|
||||
sf::Vector2f point = transformable->This.GetOrigin();
|
||||
sf::Vector2f sfmlOrigin = transformable->This.GetOrigin();
|
||||
origin.x = sfmlOrigin.x;
|
||||
origin.y = sfmlOrigin.y;
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
return origin;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransformable_Move(sfTransformable* transformable, float offsetX, float offsetY)
|
||||
void sfTransformable_Move(sfTransformable* transformable, sfVector2f offset)
|
||||
{
|
||||
CSFML_CALL(transformable, Move(offsetX, offsetY));
|
||||
CSFML_CALL(transformable, Move(offset.x, offset.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -147,9 +147,9 @@ void sfTransformable_Rotate(sfTransformable* transformable, float angle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransformable_Scale(sfTransformable* transformable, float factorX, float factorY)
|
||||
void sfTransformable_Scale(sfTransformable* transformable, sfVector2f factors)
|
||||
{
|
||||
CSFML_CALL(transformable, Scale(factorX, factorY));
|
||||
CSFML_CALL(transformable, Scale(factors.x, factors.y));
|
||||
}
|
||||
|
||||
|
||||
|
||||
+22
-20
@@ -64,16 +64,16 @@ void sfView_Destroy(sfView* view)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfView_SetCenter(sfView* view, float x, float y)
|
||||
void sfView_SetCenter(sfView* view, sfVector2f center)
|
||||
{
|
||||
CSFML_CALL(view, SetCenter(x, y));
|
||||
CSFML_CALL(view, SetCenter(center.x, center.y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfView_SetSize(sfView* view, float width, float height)
|
||||
void sfView_SetSize(sfView* view, sfVector2f size)
|
||||
{
|
||||
CSFML_CALL(view, SetSize(width, height));
|
||||
CSFML_CALL(view, SetSize(size.x, size.y));
|
||||
}
|
||||
|
||||
|
||||
@@ -99,28 +99,30 @@ void sfView_Reset(sfView* view, sfFloatRect rectangle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfView_GetCenter(const sfView* view, float* x, float* y)
|
||||
sfVector2f sfView_GetCenter(const sfView* view)
|
||||
{
|
||||
CSFML_CHECK(view);
|
||||
sfVector2f center = {0, 0};
|
||||
CSFML_CHECK_RETURN(view, center);
|
||||
|
||||
sf::Vector2f center = view->This.GetCenter();
|
||||
if (x)
|
||||
*x = center.x;
|
||||
if (y)
|
||||
*y = center.y;
|
||||
sf::Vector2f sfmlCenter = view->This.GetCenter();
|
||||
center.x = sfmlCenter.x;
|
||||
center.y = sfmlCenter.y;
|
||||
|
||||
return center;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfView_GetSize(const sfView* view, float* width, float* height)
|
||||
sfVector2f sfView_GetSize(const sfView* view)
|
||||
{
|
||||
CSFML_CHECK(view);
|
||||
sfVector2f size = {0, 0};
|
||||
CSFML_CHECK_RETURN(view, size);
|
||||
|
||||
sf::Vector2f size = view->This.GetSize();
|
||||
if (width)
|
||||
*width = size.x;
|
||||
if (height)
|
||||
*height = size.y;
|
||||
sf::Vector2f sfmlSize = view->This.GetSize();
|
||||
size.x = sfmlSize.x;
|
||||
size.y = sfmlSize.y;
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
|
||||
@@ -148,9 +150,9 @@ sfFloatRect sfView_GetViewport(const sfView* view)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfView_Move(sfView* view, float offsetX, float offsetY)
|
||||
void sfView_Move(sfView* view, sfVector2f offset)
|
||||
{
|
||||
CSFML_CALL(view, Move(offsetX, offsetY));
|
||||
CSFML_CALL(view, Move(offset.x, offset.y));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -39,26 +39,24 @@ sfBool sfMouse_IsButtonPressed(sfMouseButton button)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfMouse_GetPosition(int* x, int* y, const sfWindow* relativeTo)
|
||||
sfVector2i sfMouse_GetPosition(const sfWindow* relativeTo)
|
||||
{
|
||||
sf::Vector2i position;
|
||||
sf::Vector2i sfmlPos;
|
||||
if (relativeTo)
|
||||
position = sf::Mouse::GetPosition(relativeTo->This);
|
||||
sfmlPos = sf::Mouse::GetPosition(relativeTo->This);
|
||||
else
|
||||
position = sf::Mouse::GetPosition();
|
||||
sfmlPos = sf::Mouse::GetPosition();
|
||||
|
||||
if (x)
|
||||
*x = position.x;
|
||||
if (y)
|
||||
*y = position.y;
|
||||
sfVector2i position = {sfmlPos.x, sfmlPos.y};
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfMouse_SetPosition(int x, int y, const sfWindow* relativeTo)
|
||||
void sfMouse_SetPosition(sfVector2i position, const sfWindow* relativeTo)
|
||||
{
|
||||
if (relativeTo)
|
||||
sf::Mouse::SetPosition(sf::Vector2i(x, y), relativeTo->This);
|
||||
sf::Mouse::SetPosition(sf::Vector2i(position.x, position.y), relativeTo->This);
|
||||
else
|
||||
sf::Mouse::SetPosition(sf::Vector2i(x, y));
|
||||
sf::Mouse::SetPosition(sf::Vector2i(position.x, position.y));
|
||||
}
|
||||
Reference in new issue
Block a user