Updated to the new naming convention

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Laurent Gomila committed 2012-03-18 10:45:20 +01:00
1 parent 9d0d0588b2
commit 36904a45d9
99 files changed
+2409 -2369

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+30 -30
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@@ -42,7 +42,7 @@
/// \return A new sfSprite object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfSprite* sfSprite_Create(void);
CSFML_GRAPHICS_API sfSprite* sfSprite_create(void);
////////////////////////////////////////////////////////////
/// \brief Copy an existing sprite
@@ -52,7 +52,7 @@ CSFML_GRAPHICS_API sfSprite* sfSprite_Create(void);
/// \return Copied object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfSprite* sfSprite_Copy(sfSprite* sprite);
CSFML_GRAPHICS_API sfSprite* sfSprite_copy(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing sprite
@@ -60,46 +60,46 @@ CSFML_GRAPHICS_API sfSprite* sfSprite_Copy(sfSprite* sprite);
/// \param sprite Sprite to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_Destroy(sfSprite* sprite);
CSFML_GRAPHICS_API void sfSprite_destroy(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Set the position of a sprite
///
/// This function completely overwrites the previous position.
/// See sfSprite_Move to apply an offset based on the previous position instead.
/// See sfSprite_move to apply an offset based on the previous position instead.
/// The default position of a sprite Sprite object is (0, 0).
///
/// \param sprite Sprite object
/// \param position New position
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_SetPosition(sfSprite* sprite, sfVector2f position);
CSFML_GRAPHICS_API void sfSprite_setPosition(sfSprite* sprite, sfVector2f position);
////////////////////////////////////////////////////////////
/// \brief Set the orientation of a sprite
///
/// This function completely overwrites the previous rotation.
/// See sfSprite_Rotate to add an angle based on the previous rotation instead.
/// See sfSprite_rotate to add an angle based on the previous rotation instead.
/// The default rotation of a sprite Sprite object is 0.
///
/// \param sprite Sprite object
/// \param angle New rotation, in degrees
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_SetRotation(sfSprite* sprite, float angle);
CSFML_GRAPHICS_API void sfSprite_setRotation(sfSprite* sprite, float angle);
////////////////////////////////////////////////////////////
/// \brief Set the scale factors of a sprite
///
/// This function completely overwrites the previous scale.
/// See sfSprite_Scale to add a factor based on the previous scale instead.
/// See sfSprite_scale to add a factor based on the previous scale instead.
/// The default scale of a sprite Sprite object is (1, 1).
///
/// \param sprite Sprite object
/// \param scale New scale factors
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_SetScale(sfSprite* sprite, sfVector2f scale);
CSFML_GRAPHICS_API void sfSprite_setScale(sfSprite* sprite, sfVector2f scale);
////////////////////////////////////////////////////////////
/// \brief Set the local origin of a sprite
@@ -115,7 +115,7 @@ CSFML_GRAPHICS_API void sfSprite_SetScale(sfSprite* sprite, sfVector2f scale);
/// \param origin New origin
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_SetOrigin(sfSprite* sprite, sfVector2f origin);
CSFML_GRAPHICS_API void sfSprite_setOrigin(sfSprite* sprite, sfVector2f origin);
////////////////////////////////////////////////////////////
/// \brief Get the position of a sprite
@@ -125,7 +125,7 @@ CSFML_GRAPHICS_API void sfSprite_SetOrigin(sfSprite* sprite, sfVector2f origin);
/// \return Current position
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfSprite_GetPosition(const sfSprite* sprite);
CSFML_GRAPHICS_API sfVector2f sfSprite_getPosition(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Get the orientation of a sprite
@@ -137,7 +137,7 @@ CSFML_GRAPHICS_API sfVector2f sfSprite_GetPosition(const sfSprite* sprite);
/// \return Current rotation, in degrees
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfSprite_GetRotation(const sfSprite* sprite);
CSFML_GRAPHICS_API float sfSprite_getRotation(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Get the current scale of a sprite
@@ -147,7 +147,7 @@ CSFML_GRAPHICS_API float sfSprite_GetRotation(const sfSprite* sprite);
/// \return Current scale factors
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfSprite_GetScale(const sfSprite* sprite);
CSFML_GRAPHICS_API sfVector2f sfSprite_getScale(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Get the local origin of a sprite
@@ -157,43 +157,43 @@ CSFML_GRAPHICS_API sfVector2f sfSprite_GetScale(const sfSprite* sprite);
/// \return Current origin
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfSprite_GetOrigin(const sfSprite* sprite);
CSFML_GRAPHICS_API sfVector2f sfSprite_getOrigin(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Move a sprite by a given offset
///
/// This function adds to the current position of the object,
/// unlike sfSprite_SetPosition which overwrites it.
/// unlike sfSprite_setPosition which overwrites it.
///
/// \param sprite Sprite object
/// \param offset Offset
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_Move(sfSprite* sprite, sfVector2f offset);
CSFML_GRAPHICS_API void sfSprite_move(sfSprite* sprite, sfVector2f offset);
////////////////////////////////////////////////////////////
/// \brief Rotate a sprite
///
/// This function adds to the current rotation of the object,
/// unlike sfSprite_SetRotation which overwrites it.
/// unlike sfSprite_setRotation which overwrites it.
///
/// \param sprite Sprite object
/// \param angle Angle of rotation, in degrees
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_Rotate(sfSprite* sprite, float angle);
CSFML_GRAPHICS_API void sfSprite_rotate(sfSprite* sprite, float angle);
////////////////////////////////////////////////////////////
/// \brief Scale a sprite
///
/// This function multiplies the current scale of the object,
/// unlike sfSprite_SetScale which overwrites it.
/// unlike sfSprite_setScale which overwrites it.
///
/// \param sprite Sprite object
/// \param factors Scale factors
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_Scale(sfSprite* sprite, sfVector2f factors);
CSFML_GRAPHICS_API void sfSprite_scale(sfSprite* sprite, sfVector2f factors);
////////////////////////////////////////////////////////////
/// \brief Get the combined transform of a sprite
@@ -203,7 +203,7 @@ CSFML_GRAPHICS_API void sfSprite_Scale(sfSprite* sprite, sfVector2f factors);
/// \return Transform combining the position/rotation/scale/origin of the object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfSprite_GetTransform(const sfSprite* sprite);
CSFML_GRAPHICS_API const sfTransform* sfSprite_getTransform(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Get the inverse of the combined transform of a sprite
@@ -213,7 +213,7 @@ CSFML_GRAPHICS_API const sfTransform* sfSprite_GetTransform(const sfSprite* spri
/// \return Inverse of the combined transformations applied to the object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfSprite_GetInverseTransform(const sfSprite* sprite);
CSFML_GRAPHICS_API const sfTransform* sfSprite_getInverseTransform(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Change the source texture of a sprite
@@ -233,7 +233,7 @@ CSFML_GRAPHICS_API const sfTransform* sfSprite_GetInverseTransform(const sfSprit
/// \param resetRect Should the texture rect be reset to the size of the new texture?
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_SetTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect);
CSFML_GRAPHICS_API void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect);
////////////////////////////////////////////////////////////
/// \brief Set the sub-rectangle of the texture that a sprite will display
@@ -246,7 +246,7 @@ CSFML_GRAPHICS_API void sfSprite_SetTexture(sfSprite* sprite, const sfTexture* t
/// \param rectangle Rectangle defining the region of the texture to display
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_SetTextureRect(sfSprite* sprite, sfIntRect rectangle);
CSFML_GRAPHICS_API void sfSprite_setTextureRect(sfSprite* sprite, sfIntRect rectangle);
////////////////////////////////////////////////////////////
/// \brief Set the global color of a sprite
@@ -260,7 +260,7 @@ CSFML_GRAPHICS_API void sfSprite_SetTextureRect(sfSprite* sprite, sfIntRect rect
/// \param color New color of the sprite
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfSprite_SetColor(sfSprite* sprite, sfColor color);
CSFML_GRAPHICS_API void sfSprite_setColor(sfSprite* sprite, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Get the source texture of a sprite
@@ -274,7 +274,7 @@ CSFML_GRAPHICS_API void sfSprite_SetColor(sfSprite* sprite, sfColor color);
/// \return Pointer to the sprite's texture
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTexture* sfSprite_GetTexture(const sfSprite* sprite);
CSFML_GRAPHICS_API const sfTexture* sfSprite_getTexture(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Get the sub-rectangle of the texture displayed by a sprite
@@ -284,7 +284,7 @@ CSFML_GRAPHICS_API const sfTexture* sfSprite_GetTexture(const sfSprite* sprite);
/// \return Texture rectangle of the sprite
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfIntRect sfSprite_GetTextureRect(const sfSprite* sprite);
CSFML_GRAPHICS_API sfIntRect sfSprite_getTextureRect(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Get the global color of a sprite
@@ -294,7 +294,7 @@ CSFML_GRAPHICS_API sfIntRect sfSprite_GetTextureRect(const sfSprite* sprite);
/// \return Global color of the sprite
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfSprite_GetColor(const sfSprite* sprite);
CSFML_GRAPHICS_API sfColor sfSprite_getColor(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Get the local bounding rectangle of a sprite
@@ -310,7 +310,7 @@ CSFML_GRAPHICS_API sfColor sfSprite_GetColor(const sfSprite* sprite);
/// \return Local bounding rectangle of the entity
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfFloatRect sfSprite_GetLocalBounds(const sfSprite* sprite);
CSFML_GRAPHICS_API sfFloatRect sfSprite_getLocalBounds(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Get the global bounding rectangle of a sprite
@@ -326,7 +326,7 @@ CSFML_GRAPHICS_API sfFloatRect sfSprite_GetLocalBounds(const sfSprite* sprite);
/// \return Global bounding rectangle of the entity
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfFloatRect sfSprite_GetGlobalBounds(const sfSprite* sprite);
CSFML_GRAPHICS_API sfFloatRect sfSprite_getGlobalBounds(const sfSprite* sprite);
#endif // SFML_SPRITE_H