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Updated to the new naming convention
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@@ -30,6 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/System/Vector2.h>
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////////////////////////////////////////////////////////////
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@@ -37,11 +38,9 @@
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////////////////////////////////////////////////////////////
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typedef struct
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{
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float X; ///< X coordinate of the position of the vertex
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float Y; ///< Y coordinate of the position of the vertex
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sfColor Color; ///< Color of the vertex
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float TexCoordX; ///< X coordinate of the texture's pixel to map to the vertex
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float TexCoordY; ///< Y coordinate of the texture's pixel to map to the vertex
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sfVector2f position; ///< Position of the vertex
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sfColor color; ///< Color of the vertex
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sfVector2f texCoords; ///< Coordinates of the texture's pixel to map to the vertex
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} sfVertex;
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