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Updated to the new naming convention
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@@ -41,7 +41,7 @@
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/// \return A new sfUdpSocket object
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API sfUdpSocket* sfUdpSocket_Create(void);
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CSFML_NETWORK_API sfUdpSocket* sfUdpSocket_create(void);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a UDP socket
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@@ -49,14 +49,14 @@ CSFML_NETWORK_API sfUdpSocket* sfUdpSocket_Create(void);
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/// \param socket UDP socket to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API void sfUdpSocket_Destroy(sfUdpSocket* socket);
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CSFML_NETWORK_API void sfUdpSocket_destroy(sfUdpSocket* socket);
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////////////////////////////////////////////////////////////
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/// \brief Set the blocking state of a UDP listener
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///
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/// In blocking mode, calls will not return until they have
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/// completed their task. For example, a call to
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/// sfUDPSocket_Receive in blocking mode won't return until
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/// sfUDPSocket_receive in blocking mode won't return until
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/// new data was actually received.
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/// In non-blocking mode, calls will always return immediately,
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/// using the return code to signal whether there was data
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@@ -67,7 +67,7 @@ CSFML_NETWORK_API void sfUdpSocket_Destroy(sfUdpSocket* socket);
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/// \param blocking sfTrue to set the socket as blocking, sfFalse for non-blocking
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API void sfUdpSocket_SetBlocking(sfUdpSocket* socket, sfBool blocking);
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CSFML_NETWORK_API void sfUdpSocket_setBlocking(sfUdpSocket* socket, sfBool blocking);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether a UDP socket is in blocking or non-blocking mode
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@@ -77,7 +77,7 @@ CSFML_NETWORK_API void sfUdpSocket_SetBlocking(sfUdpSocket* socket, sfBool block
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/// \return sfTrue if the socket is blocking, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API sfBool sfUdpSocket_IsBlocking(const sfUdpSocket* socket);
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CSFML_NETWORK_API sfBool sfUdpSocket_isBlocking(const sfUdpSocket* socket);
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////////////////////////////////////////////////////////////
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/// \brief Get the port to which a UDP socket is bound locally
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@@ -90,7 +90,7 @@ CSFML_NETWORK_API sfBool sfUdpSocket_IsBlocking(const sfUdpSocket* socket);
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/// \return Port to which the socket is bound
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API unsigned short sfUdpSocket_GetLocalPort(const sfUdpSocket* socket);
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CSFML_NETWORK_API unsigned short sfUdpSocket_getLocalPort(const sfUdpSocket* socket);
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////////////////////////////////////////////////////////////
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/// \brief Bind a UDP socket to a specific port
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@@ -99,7 +99,7 @@ CSFML_NETWORK_API unsigned short sfUdpSocket_GetLocalPort(const sfUdpSocket* soc
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/// able to receive data on that port.
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/// You can use the special value 0 to tell the
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/// system to automatically pick an available port, and then
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/// call sfUdpSocket_GetLocalPort to retrieve the chosen port.
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/// call sfUdpSocket_getLocalPort to retrieve the chosen port.
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///
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/// \param socket UDP socket object
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/// \param port Port to bind the socket to
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@@ -107,7 +107,7 @@ CSFML_NETWORK_API unsigned short sfUdpSocket_GetLocalPort(const sfUdpSocket* soc
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/// \return Status code
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API sfSocketStatus sfUdpSocket_Bind(sfUdpSocket* socket, unsigned short port);
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CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned short port);
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////////////////////////////////////////////////////////////
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/// \brief Unbind a UDP socket from the local port to which it is bound
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@@ -125,7 +125,7 @@ CSFML_NETWORK_API void sfUdpSocket_Unbind(sfUdpSocket* socket);
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/// \brief Send raw data to a remote peer with a UDP socket
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///
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/// Make sure that \a size is not greater than
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/// sfUdpSocket_MaxDatagramSize(), otherwise this function will
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/// sfUdpSocket_maxDatagramSize(), otherwise this function will
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/// fail and no data will be sent.
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///
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/// \param socket UDP socket object
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@@ -137,7 +137,7 @@ CSFML_NETWORK_API void sfUdpSocket_Unbind(sfUdpSocket* socket);
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/// \return Status code
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API sfSocketStatus sfUdpSocket_Send(sfUdpSocket* socket, const char* data, size_t size, sfIpAddress address, unsigned short port);
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CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const char* data, size_t size, sfIpAddress address, unsigned short port);
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////////////////////////////////////////////////////////////
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/// \brief Receive raw data from a remote peer with a UDP socket
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@@ -159,13 +159,13 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_Send(sfUdpSocket* socket, const cha
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/// \return Status code
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API sfSocketStatus sfUdpSocket_Receive(sfUdpSocket* socket, char* data, size_t maxSize, size_t* sizeReceived, sfIpAddress* address, unsigned short* port);
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CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, char* data, size_t maxSize, size_t* sizeReceived, sfIpAddress* address, unsigned short* port);
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////////////////////////////////////////////////////////////
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/// \brief Send a formatted packet of data to a remote peer with a UDP socket
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///
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/// Make sure that the packet size is not greater than
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/// sfUdpSocket_MaxDatagramSize(), otherwise this function will
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/// sfUdpSocket_maxDatagramSize(), otherwise this function will
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/// fail and no data will be sent.
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///
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/// \param socket UDP socket object
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@@ -176,15 +176,13 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_Receive(sfUdpSocket* socket, char*
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/// \return Status code
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API sfSocketStatus sfUdpSocket_SendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress address, unsigned short port);
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CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress address, unsigned short port);
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////////////////////////////////////////////////////////////
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/// \brief Receive a formatted packet of data from a remote peer with a UDP socket
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///
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/// In blocking mode, this function will wait until the whole packet
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/// has been received.
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/// Warning: this functon doesn't properly handle mixed data
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/// received from multiple peers.
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///
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/// \param packet Packet to fill with the received data
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/// \param remoteAddress Address of the peer that sent the data
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@@ -193,7 +191,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_SendPacket(sfUdpSocket* socket, sfP
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/// \return Status code
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API sfSocketStatus sfUdpSocket_ReceivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* address, unsigned short* port);
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CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* address, unsigned short* port);
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////////////////////////////////////////////////////////////
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/// \brief Return the maximum number of bytes that can be
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@@ -202,7 +200,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_ReceivePacket(sfUdpSocket* socket,
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/// \return The maximum size of a UDP datagram (message)
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API unsigned int sfUdpSocket_MaxDatagramSize();
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CSFML_NETWORK_API unsigned int sfUdpSocket_maxDatagramSize();
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#endif // SFML_UDPSOCKET_H
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