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Updated to the new naming convention
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@@ -39,7 +39,7 @@
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/// \return A new sfClock object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfClock* sfClock_Create(void);
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CSFML_SYSTEM_API sfClock* sfClock_create(void);
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////////////////////////////////////////////////////////////
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/// \brief Create a new clock by copying an existing one
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@@ -49,7 +49,7 @@ CSFML_SYSTEM_API sfClock* sfClock_Create(void);
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/// \return A new sfClock object which is a copy of \a clock
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfClock* sfClock_Copy(sfClock* clock);
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CSFML_SYSTEM_API sfClock* sfClock_copy(sfClock* clock);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a clock
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@@ -57,21 +57,21 @@ CSFML_SYSTEM_API sfClock* sfClock_Copy(sfClock* clock);
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/// \param clock Clock to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfClock_Destroy(sfClock* clock);
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CSFML_SYSTEM_API void sfClock_destroy(sfClock* clock);
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////////////////////////////////////////////////////////////
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/// \brief Get the time elapsed in a clock
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///
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/// This function returns the time elapsed since the last call
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/// to sfClock_Restart (or the construction of the object if
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/// sfClock_Restart has not been called).
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/// to sfClock_restart (or the construction of the object if
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/// sfClock_restart has not been called).
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///
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/// \param clock Clock object
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///
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/// \return Time elapsed
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfTime sfClock_GetElapsedTime(const sfClock* clock);
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CSFML_SYSTEM_API sfTime sfClock_getElapsedTime(const sfClock* clock);
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////////////////////////////////////////////////////////////
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/// \brief Restart a clock
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@@ -84,7 +84,7 @@ CSFML_SYSTEM_API sfTime sfClock_GetElapsedTime(const sfClock* clock);
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/// \return Time elapsed
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfTime sfClock_Restart(sfClock* clock);
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CSFML_SYSTEM_API sfTime sfClock_restart(sfClock* clock);
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#endif // SFML_CLOCK_H
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@@ -43,11 +43,11 @@ typedef sfInt64 (*sfInputStreamGetSizeFunc)(void* userData);
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////////////////////////////////////////////////////////////
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typedef struct sfInputStream
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{
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sfInputStreamReadFunc Read; ///< Function to read data from the stream
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sfInputStreamSeekFunc Seek; ///< Function to set the current read position
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sfInputStreamTellFunc Tell; ///< Function to get the current read position
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sfInputStreamGetSizeFunc GetSize; ///< Function to get the total number of bytes in the stream
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void* UserData; ///< User data that will be passed to the callbacks
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sfInputStreamReadFunc read; ///< Function to read data from the stream
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sfInputStreamSeekFunc seek; ///< Function to set the current read position
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sfInputStreamTellFunc tell; ///< Function to get the current read position
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sfInputStreamGetSizeFunc getSize; ///< Function to get the total number of bytes in the stream
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void* userData; ///< User data that will be passed to the callbacks
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} sfInputStream;
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@@ -38,7 +38,7 @@
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/// \return A new sfMutex object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfMutex* sfMutex_Create(void);
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CSFML_SYSTEM_API sfMutex* sfMutex_create(void);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a mutex
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@@ -46,7 +46,7 @@ CSFML_SYSTEM_API sfMutex* sfMutex_Create(void);
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/// \param mutex Mutex to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfMutex_Destroy(sfMutex* mutex);
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CSFML_SYSTEM_API void sfMutex_destroy(sfMutex* mutex);
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////////////////////////////////////////////////////////////
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/// \brief Lock a mutex
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@@ -54,7 +54,7 @@ CSFML_SYSTEM_API void sfMutex_Destroy(sfMutex* mutex);
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/// \param mutex Mutex object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfMutex_Lock(sfMutex* mutex);
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CSFML_SYSTEM_API void sfMutex_lock(sfMutex* mutex);
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////////////////////////////////////////////////////////////
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/// \brief Unlock a mutex
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@@ -62,7 +62,7 @@ CSFML_SYSTEM_API void sfMutex_Lock(sfMutex* mutex);
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/// \param mutex Mutex object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfMutex_Unlock(sfMutex* mutex);
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CSFML_SYSTEM_API void sfMutex_unlock(sfMutex* mutex);
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#endif // SFML_MUTEX_H
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@@ -35,7 +35,7 @@
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////////////////////////////////////////////////////////////
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/// \brief Create a new thread from a function pointer
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///
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/// Note: this does *not* run the thread, use sfThread_Launch.
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/// Note: this does *not* run the thread, use sfThread_launch.
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///
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/// \param function Entry point of the thread
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/// \param userData Custom data to pass to the thread function
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@@ -43,18 +43,18 @@
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/// \return A new sfThread object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfThread* sfThread_Create(void (*function)(void*), void* userData);
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CSFML_SYSTEM_API sfThread* sfThread_create(void (*function)(void*), void* userData);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a thread
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///
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/// This function calls sfThread_Wait, so that the internal thread
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/// This function calls sfThread_wait, so that the internal thread
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/// cannot survive after the sfThread object is destroyed.
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///
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/// \param thread Thread to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfThread_Destroy(sfThread* thread);
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CSFML_SYSTEM_API void sfThread_destroy(sfThread* thread);
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////////////////////////////////////////////////////////////
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/// \brief Run a thread
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@@ -67,7 +67,7 @@ CSFML_SYSTEM_API void sfThread_Destroy(sfThread* thread);
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/// \param thread Thread object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfThread_Launch(sfThread* thread);
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CSFML_SYSTEM_API void sfThread_launch(sfThread* thread);
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////////////////////////////////////////////////////////////
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/// \brief Wait until a thread finishes
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@@ -82,7 +82,7 @@ CSFML_SYSTEM_API void sfThread_Launch(sfThread* thread);
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/// \param thread Thread object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfThread_Wait(sfThread* thread);
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CSFML_SYSTEM_API void sfThread_wait(sfThread* thread);
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////////////////////////////////////////////////////////////
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/// \brief Terminate a thread
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@@ -97,7 +97,7 @@ CSFML_SYSTEM_API void sfThread_Wait(sfThread* thread);
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/// \param thread Thread object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfThread_Terminate(sfThread* thread);
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CSFML_SYSTEM_API void sfThread_terminate(sfThread* thread);
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#endif // SFML_THREAD_H
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@@ -37,14 +37,14 @@
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////////////////////////////////////////////////////////////
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typedef struct
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{
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sfInt64 Microseconds;
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sfInt64 microseconds;
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} sfTime;
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////////////////////////////////////////////////////////////
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/// \brief Predefined "zero" time value
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfTime sfTimeZero;
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CSFML_SYSTEM_API sfTime sfTime_Zero;
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////////////////////////////////////////////////////////////
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/// \brief Return a time value as a number of seconds
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@@ -54,7 +54,7 @@ CSFML_SYSTEM_API sfTime sfTimeZero;
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/// \return Time in seconds
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API float sfTime_AsSeconds(sfTime time);
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CSFML_SYSTEM_API float sfTime_asSeconds(sfTime time);
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////////////////////////////////////////////////////////////
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/// \brief Return a time value as a number of milliseconds
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@@ -64,7 +64,7 @@ CSFML_SYSTEM_API float sfTime_AsSeconds(sfTime time);
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/// \return Time in milliseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfInt32 sfTime_AsMilliseconds(sfTime time);
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CSFML_SYSTEM_API sfInt32 sfTime_asMilliseconds(sfTime time);
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////////////////////////////////////////////////////////////
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/// \brief Return a time value as a number of microseconds
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@@ -74,7 +74,7 @@ CSFML_SYSTEM_API sfInt32 sfTime_AsMilliseconds(sfTime time);
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/// \return Time in microseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfInt64 sfTime_AsMicroseconds(sfTime time);
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CSFML_SYSTEM_API sfInt64 sfTime_asMicroseconds(sfTime time);
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////////////////////////////////////////////////////////////
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/// \brief Construct a time value from a number of seconds
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