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Updated to the new naming convention
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@@ -40,7 +40,7 @@
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/// \return New sfContext object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfContext* sfContext_Create(void);
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CSFML_WINDOW_API sfContext* sfContext_create(void);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a context
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@@ -48,7 +48,7 @@ CSFML_WINDOW_API sfContext* sfContext_Create(void);
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/// \param context Context to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfContext_Destroy(sfContext* context);
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CSFML_WINDOW_API void sfContext_destroy(sfContext* context);
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////////////////////////////////////////////////////////////
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/// \brief Activate or deactivate explicitely a context
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@@ -57,7 +57,7 @@ CSFML_WINDOW_API void sfContext_Destroy(sfContext* context);
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/// \param active sfTrue to activate, sfFalse to deactivate
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfContext_SetActive(sfContext* context, sfBool active);
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CSFML_WINDOW_API void sfContext_setActive(sfContext* context, sfBool active);
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#endif // SFML_CONTEXT_H
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+41
-41
@@ -66,12 +66,12 @@ typedef enum
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////////////////////////////////////////////////////////////
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struct sfKeyEvent
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{
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sfEventType Type;
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sfKeyCode Code;
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sfBool Alt;
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sfBool Control;
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sfBool Shift;
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sfBool System;
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sfEventType type;
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sfKeyCode code;
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sfBool alt;
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sfBool control;
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sfBool shift;
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sfBool system;
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};
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////////////////////////////////////////////////////////////
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@@ -80,8 +80,8 @@ struct sfKeyEvent
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////////////////////////////////////////////////////////////
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struct sfTextEvent
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{
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sfEventType Type;
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sfUint32 Unicode;
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sfEventType type;
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sfUint32 unicode;
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};
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////////////////////////////////////////////////////////////
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@@ -90,9 +90,9 @@ struct sfTextEvent
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////////////////////////////////////////////////////////////
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struct sfMouseMoveEvent
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{
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sfEventType Type;
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int X;
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int Y;
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sfEventType type;
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int x;
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int y;
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};
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////////////////////////////////////////////////////////////
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@@ -101,10 +101,10 @@ struct sfMouseMoveEvent
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////////////////////////////////////////////////////////////
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struct sfMouseButtonEvent
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{
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sfEventType Type;
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sfMouseButton Button;
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int X;
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int Y;
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sfEventType type;
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sfMouseButton button;
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int x;
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int y;
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};
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////////////////////////////////////////////////////////////
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@@ -113,10 +113,10 @@ struct sfMouseButtonEvent
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////////////////////////////////////////////////////////////
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struct sfMouseWheelEvent
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{
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sfEventType Type;
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int Delta;
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int X;
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int Y;
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sfEventType type;
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int delta;
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int x;
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int y;
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};
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////////////////////////////////////////////////////////////
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@@ -125,10 +125,10 @@ struct sfMouseWheelEvent
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////////////////////////////////////////////////////////////
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struct sfJoystickMoveEvent
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{
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sfEventType Type;
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unsigned int JoystickId;
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sfJoystickAxis Axis;
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float Position;
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sfEventType type;
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unsigned int joystickId;
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sfJoystickAxis axis;
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float position;
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};
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////////////////////////////////////////////////////////////
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@@ -137,9 +137,9 @@ struct sfJoystickMoveEvent
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////////////////////////////////////////////////////////////
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struct sfJoystickButtonEvent
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{
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sfEventType Type;
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unsigned int JoystickId;
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unsigned int Button;
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sfEventType type;
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unsigned int joystickId;
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unsigned int button;
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};
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////////////////////////////////////////////////////////////
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@@ -148,8 +148,8 @@ struct sfJoystickButtonEvent
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////////////////////////////////////////////////////////////
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struct sfJoystickConnectEvent
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{
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sfEventType Type;
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unsigned int JoystickId;
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sfEventType type;
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unsigned int joystickId;
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};
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////////////////////////////////////////////////////////////
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@@ -158,9 +158,9 @@ struct sfJoystickConnectEvent
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////////////////////////////////////////////////////////////
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struct sfSizeEvent
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{
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sfEventType Type;
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unsigned int Width;
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unsigned int Height;
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sfEventType type;
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unsigned int width;
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unsigned int height;
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};
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@@ -173,16 +173,16 @@ typedef union
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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sfEventType Type; ///< Type of the event
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struct sfSizeEvent Size;
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struct sfKeyEvent Key;
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struct sfTextEvent Text;
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struct sfMouseMoveEvent MouseMove;
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struct sfMouseButtonEvent MouseButton;
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struct sfMouseWheelEvent MouseWheel;
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struct sfJoystickMoveEvent JoystickMove;
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struct sfJoystickButtonEvent JoystickButton;
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struct sfJoystickConnectEvent JoystickConnect;
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sfEventType type; ///< Type of the event
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struct sfSizeEvent size;
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struct sfKeyEvent key;
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struct sfTextEvent text;
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struct sfMouseMoveEvent mouseMove;
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struct sfMouseButtonEvent mouseButton;
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struct sfMouseWheelEvent mouseWheel;
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struct sfJoystickMoveEvent joystickMove;
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struct sfJoystickButtonEvent joystickButton;
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struct sfJoystickConnectEvent joystickConnect;
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} sfEvent;
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@@ -67,7 +67,7 @@ typedef enum
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/// \return sfTrue if the joystick is connected, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfJoystick_IsConnected(unsigned int joystick);
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CSFML_WINDOW_API sfBool sfJoystick_isConnected(unsigned int joystick);
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////////////////////////////////////////////////////////////
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/// \brief Return the number of buttons supported by a joystick
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@@ -79,7 +79,7 @@ CSFML_WINDOW_API sfBool sfJoystick_IsConnected(unsigned int joystick);
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/// \return Number of buttons supported by the joystick
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API unsigned int sfJoystick_GetButtonCount(unsigned int joystick);
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CSFML_WINDOW_API unsigned int sfJoystick_getButtonCount(unsigned int joystick);
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////////////////////////////////////////////////////////////
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/// \brief Check if a joystick supports a given axis
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@@ -92,7 +92,7 @@ CSFML_WINDOW_API unsigned int sfJoystick_GetButtonCount(unsigned int joystick);
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/// \return sfTrue if the joystick supports the axis, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfJoystick_HasAxis(unsigned int joystick, sfJoystickAxis axis);
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CSFML_WINDOW_API sfBool sfJoystick_hasAxis(unsigned int joystick, sfJoystickAxis axis);
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////////////////////////////////////////////////////////////
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/// \brief Check if a joystick button is pressed
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@@ -105,7 +105,7 @@ CSFML_WINDOW_API sfBool sfJoystick_HasAxis(unsigned int joystick, sfJoystickAxis
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/// \return sfTrue if the button is pressed, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfJoystick_IsButtonPressed(unsigned int joystick, unsigned int button);
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CSFML_WINDOW_API sfBool sfJoystick_isButtonPressed(unsigned int joystick, unsigned int button);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a joystick axis
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@@ -118,7 +118,7 @@ CSFML_WINDOW_API sfBool sfJoystick_IsButtonPressed(unsigned int joystick, unsign
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/// \return Current position of the axis, in range [-100 .. 100]
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API float sfJoystick_GetAxisPosition(unsigned int joystick, sfJoystickAxis axis);
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CSFML_WINDOW_API float sfJoystick_getAxisPosition(unsigned int joystick, sfJoystickAxis axis);
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////////////////////////////////////////////////////////////
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/// \brief Update the states of all joysticks
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@@ -129,7 +129,7 @@ CSFML_WINDOW_API float sfJoystick_GetAxisPosition(unsigned int joystick, sfJoyst
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/// in this case the joysticks states are not updated automatically.
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfJoystick_Update(void);
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CSFML_WINDOW_API void sfJoystick_update(void);
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#endif // SFML_JOYSTICK_H
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@@ -150,7 +150,7 @@ typedef enum
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/// \return sfTrue if the key is pressed, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfKeyboard_IsKeyPressed(sfKeyCode key);
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CSFML_WINDOW_API sfBool sfKeyboard_isKeyPressed(sfKeyCode key);
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#endif // SFML_KEYBOARD_H
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@@ -56,7 +56,7 @@ typedef enum
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/// \return sfTrue if the button is pressed, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfMouse_IsButtonPressed(sfMouseButton button);
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CSFML_WINDOW_API sfBool sfMouse_isButtonPressed(sfMouseButton button);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse
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@@ -69,7 +69,7 @@ CSFML_WINDOW_API sfBool sfMouse_IsButtonPressed(sfMouseButton button);
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/// \return Position of the mouse cursor, relative to the given window
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2i sfMouse_GetPosition(const sfWindow* relativeTo);
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CSFML_WINDOW_API sfVector2i sfMouse_getPosition(const sfWindow* relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Set the current position of the mouse
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@@ -81,7 +81,7 @@ CSFML_WINDOW_API sfVector2i sfMouse_GetPosition(const sfWindow* relativeTo);
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/// \param relativeTo Reference window
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfMouse_SetPosition(sfVector2i position, const sfWindow* relativeTo);
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CSFML_WINDOW_API void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo);
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#endif // SFML_MOUSE_H
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@@ -39,9 +39,9 @@
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////////////////////////////////////////////////////////////
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typedef struct
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{
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unsigned int Width; ///< Video mode width, in pixels
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unsigned int Height; ///< Video mode height, in pixels
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unsigned int BitsPerPixel; ///< Video mode pixel depth, in bits per pixels
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unsigned int width; ///< Video mode width, in pixels
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unsigned int height; ///< Video mode height, in pixels
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unsigned int bitsPerPixel; ///< Video mode pixel depth, in bits per pixels
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} sfVideoMode;
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@@ -51,7 +51,7 @@ typedef struct
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/// \return Current desktop video mode
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVideoMode sfVideoMode_GetDesktopMode(void);
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CSFML_WINDOW_API sfVideoMode sfVideoMode_getDesktopMode(void);
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////////////////////////////////////////////////////////////
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/// \brief Retrieve all the video modes supported in fullscreen mode
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@@ -69,7 +69,7 @@ CSFML_WINDOW_API sfVideoMode sfVideoMode_GetDesktopMode(void);
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/// \return Pointer to an array containing all the supported fullscreen modes
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API const sfVideoMode* sfVideoMode_GetFullscreenModes(size_t* Count);
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CSFML_WINDOW_API const sfVideoMode* sfVideoMode_getFullscreenModes(size_t* Count);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether or not a video mode is valid
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@@ -83,7 +83,7 @@ CSFML_WINDOW_API const sfVideoMode* sfVideoMode_GetFullscreenModes(size_t* Count
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/// \return sfTrue if the video mode is valid for fullscreen mode
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfVideoMode_IsValid(sfVideoMode mode);
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CSFML_WINDOW_API sfBool sfVideoMode_isValid(sfVideoMode mode);
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#endif // SFML_VIDEOMODE_H
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@@ -57,11 +57,11 @@ enum
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////////////////////////////////////////////////////////////
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typedef struct
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{
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unsigned int DepthBits; ///< Bits of the depth buffer
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unsigned int StencilBits; ///< Bits of the stencil buffer
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unsigned int AntialiasingLevel; ///< Level of antialiasing
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unsigned int MajorVersion; ///< Major number of the context version to create
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unsigned int MinorVersion; ///< Minor number of the context version to create
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unsigned int depthBits; ///< Bits of the depth buffer
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unsigned int stencilBits; ///< Bits of the stencil buffer
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unsigned int antialiasingLevel; ///< Level of antialiasing
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unsigned int majorVersion; ///< Major number of the context version to create
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unsigned int minorVersion; ///< Minor number of the context version to create
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} sfContextSettings;
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@@ -86,7 +86,7 @@ typedef struct
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/// \return A new sfWindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfWindow* sfWindow_Create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
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CSFML_WINDOW_API sfWindow* sfWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
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////////////////////////////////////////////////////////////
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/// \brief Construct a window from an existing control
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@@ -104,7 +104,7 @@ CSFML_WINDOW_API sfWindow* sfWindow_Create(sfVideoMode mode, const char* title,
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/// \return A new sfWindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfWindow* sfWindow_CreateFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
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CSFML_WINDOW_API sfWindow* sfWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a window
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@@ -112,27 +112,27 @@ CSFML_WINDOW_API sfWindow* sfWindow_CreateFromHandle(sfWindowHandle handle, cons
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/// \param window Window to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_Destroy(sfWindow* window);
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CSFML_WINDOW_API void sfWindow_destroy(sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Close a window and destroy all the attached resources
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///
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/// After calling this function, the sfWindow object remains
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/// valid, you must call sfWindow_Destroy to actually delete it.
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/// All other functions such as sfWindow_PollEvent or sfWindow_Display
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/// will still work (i.e. you don't have to test sfWindow_IsOpen
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/// valid, you must call sfWindow_destroy to actually delete it.
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/// All other functions such as sfWindow_pollEvent or sfWindow_display
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/// will still work (i.e. you don't have to test sfWindow_isOpen
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/// every time), and will have no effect on closed windows.
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///
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/// \param window Window object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_Close(sfWindow* window);
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CSFML_WINDOW_API void sfWindow_close(sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether or not a window is opened
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///
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/// This function returns whether or not the window exists.
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/// Note that a hidden window (sfWindow_Show(sfFalse)) will return
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/// Note that a hidden window (sfWindow_SetVisible(sfFalse)) will return
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/// sfTrue.
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///
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/// \param window Window object
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@@ -140,13 +140,13 @@ CSFML_WINDOW_API void sfWindow_Close(sfWindow* window);
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/// \return sfTrue if the window is opened, sfFalse if it has been closed
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindow_IsOpen(const sfWindow* window);
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CSFML_WINDOW_API sfBool sfWindow_isOpen(const sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Get the settings of the OpenGL context of a window
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///
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/// Note that these settings may be different from what was
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/// passed to the sfWindow_Create function,
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/// passed to the sfWindow_create function,
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/// if one or more settings were not supported. In this case,
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/// SFML chose the closest match.
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///
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@@ -155,7 +155,7 @@ CSFML_WINDOW_API sfBool sfWindow_IsOpen(const sfWindow* window);
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/// \return Structure containing the OpenGL context settings
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfContextSettings sfWindow_GetSettings(const sfWindow* window);
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CSFML_WINDOW_API sfContextSettings sfWindow_getSettings(const sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Pop the event on top of events stack, if any, and return it
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@@ -172,7 +172,7 @@ CSFML_WINDOW_API sfContextSettings sfWindow_GetSettings(const sfWindow* window);
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/// \return sfTrue if an event was returned, or sfFalse if the events stack was empty
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindow_PollEvent(sfWindow* window, sfEvent* event);
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CSFML_WINDOW_API sfBool sfWindow_pollEvent(sfWindow* window, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// \brief Wait for an event and return it
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@@ -191,7 +191,7 @@ CSFML_WINDOW_API sfBool sfWindow_PollEvent(sfWindow* window, sfEvent* event);
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/// \return sfFalse if any error occured
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindow_WaitEvent(sfWindow* window, sfEvent* event);
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CSFML_WINDOW_API sfBool sfWindow_waitEvent(sfWindow* window, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of a window
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@@ -201,7 +201,7 @@ CSFML_WINDOW_API sfBool sfWindow_WaitEvent(sfWindow* window, sfEvent* event);
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/// \return Position in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2i sfWindow_GetPosition(const sfWindow* window);
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CSFML_WINDOW_API sfVector2i sfWindow_getPosition(const sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Change the position of a window on screen
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@@ -214,7 +214,7 @@ CSFML_WINDOW_API sfVector2i sfWindow_GetPosition(const sfWindow* window);
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/// \param position New position of the window, in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetPosition(sfWindow* window, sfVector2i position);
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CSFML_WINDOW_API void sfWindow_setPosition(sfWindow* window, sfVector2i position);
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////////////////////////////////////////////////////////////
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/// \brief Get the size of the rendering region of a window
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@@ -227,7 +227,7 @@ CSFML_WINDOW_API void sfWindow_SetPosition(sfWindow* window, sfVector2i position
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/// \return Size in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2u sfWindow_GetSize(const sfWindow* window);
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CSFML_WINDOW_API sfVector2u sfWindow_getSize(const sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Change the size of the rendering region of a window
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@@ -236,7 +236,7 @@ CSFML_WINDOW_API sfVector2u sfWindow_GetSize(const sfWindow* window);
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/// \param size New size, in pixels
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///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_SetSize(sfWindow* window, sfVector2u size);
|
||||
CSFML_WINDOW_API void sfWindow_setSize(sfWindow* window, sfVector2u size);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the title of a window
|
||||
@@ -245,7 +245,7 @@ CSFML_WINDOW_API void sfWindow_SetSize(sfWindow* window, sfVector2u size);
|
||||
/// \param title New title
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_SetTitle(sfWindow* window, const char* title);
|
||||
CSFML_WINDOW_API void sfWindow_setTitle(sfWindow* window, const char* title);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a window's icon
|
||||
@@ -259,7 +259,7 @@ CSFML_WINDOW_API void sfWindow_SetTitle(sfWindow* window, const char* title);
|
||||
/// \param pixels Pointer to the array of pixels in memory
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_SetIcon(sfWindow* window, unsigned int width, unsigned int height, const sfUint8* pixels);
|
||||
CSFML_WINDOW_API void sfWindow_setIcon(sfWindow* window, unsigned int width, unsigned int height, const sfUint8* pixels);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide a window
|
||||
@@ -268,7 +268,7 @@ CSFML_WINDOW_API void sfWindow_SetIcon(sfWindow* window, unsigned int width, uns
|
||||
/// \param visible sfTrue to show the window, sfFalse to hide it
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_SetVisible(sfWindow* window, sfBool visible);
|
||||
CSFML_WINDOW_API void sfWindow_setVisible(sfWindow* window, sfBool visible);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
@@ -277,7 +277,7 @@ CSFML_WINDOW_API void sfWindow_SetVisible(sfWindow* window, sfBool visible);
|
||||
/// \param visible sfTrue to show, sfFalse to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_SetMouseCursorVisible(sfWindow* window, sfBool visible);
|
||||
CSFML_WINDOW_API void sfWindow_setMouseCursorVisible(sfWindow* window, sfBool visible);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable vertical synchronization
|
||||
@@ -291,7 +291,7 @@ CSFML_WINDOW_API void sfWindow_SetMouseCursorVisible(sfWindow* window, sfBool vi
|
||||
/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_SetVerticalSyncEnabled(sfWindow* window, sfBool enabled);
|
||||
CSFML_WINDOW_API void sfWindow_setVerticalSyncEnabled(sfWindow* window, sfBool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable automatic key-repeat
|
||||
@@ -306,7 +306,7 @@ CSFML_WINDOW_API void sfWindow_SetVerticalSyncEnabled(sfWindow* window, sfBool e
|
||||
/// \param enabled sfTrue to enable, sfFalse to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_SetKeyRepeatEnabled(sfWindow* window, sfBool enabled);
|
||||
CSFML_WINDOW_API void sfWindow_setKeyRepeatEnabled(sfWindow* window, sfBool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Activate or deactivate a window as the current target
|
||||
@@ -324,7 +324,7 @@ CSFML_WINDOW_API void sfWindow_SetKeyRepeatEnabled(sfWindow* window, sfBool enab
|
||||
/// \return sfTrue if operation was successful, sfFalse otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfBool sfWindow_SetActive(sfWindow* window, sfBool active);
|
||||
CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Display on screen what has been rendered to the
|
||||
@@ -337,7 +337,7 @@ CSFML_WINDOW_API sfBool sfWindow_SetActive(sfWindow* window, sfBool active);
|
||||
/// \param window Window object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_Display(sfWindow* window);
|
||||
CSFML_WINDOW_API void sfWindow_display(sfWindow* window);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Limit the framerate to a maximum fixed frequency
|
||||
@@ -350,7 +350,7 @@ CSFML_WINDOW_API void sfWindow_Display(sfWindow* window);
|
||||
/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_SetFramerateLimit(sfWindow* window, unsigned int limit);
|
||||
CSFML_WINDOW_API void sfWindow_setFramerateLimit(sfWindow* window, unsigned int limit);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the joystick threshold
|
||||
@@ -362,7 +362,7 @@ CSFML_WINDOW_API void sfWindow_SetFramerateLimit(sfWindow* window, unsigned int
|
||||
/// \param threshold New threshold, in the range [0, 100]
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_SetJoystickThreshold(sfWindow* window, float threshold);
|
||||
CSFML_WINDOW_API void sfWindow_setJoystickThreshold(sfWindow* window, float threshold);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the OS-specific handle of the window
|
||||
@@ -378,7 +378,7 @@ CSFML_WINDOW_API void sfWindow_SetJoystickThreshold(sfWindow* window, float thre
|
||||
/// \return System handle of the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfWindowHandle sfWindow_GetSystemHandle(const sfWindow* window);
|
||||
CSFML_WINDOW_API sfWindowHandle sfWindow_getSystemHandle(const sfWindow* window);
|
||||
|
||||
|
||||
#endif // SFML_WINDOW_H
|
||||
Reference in new issue
Block a user