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Updated to the new naming convention
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@@ -56,7 +56,7 @@ typedef enum
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/// \return sfTrue if the button is pressed, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfMouse_IsButtonPressed(sfMouseButton button);
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CSFML_WINDOW_API sfBool sfMouse_isButtonPressed(sfMouseButton button);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse
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@@ -69,7 +69,7 @@ CSFML_WINDOW_API sfBool sfMouse_IsButtonPressed(sfMouseButton button);
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/// \return Position of the mouse cursor, relative to the given window
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2i sfMouse_GetPosition(const sfWindow* relativeTo);
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CSFML_WINDOW_API sfVector2i sfMouse_getPosition(const sfWindow* relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Set the current position of the mouse
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@@ -81,7 +81,7 @@ CSFML_WINDOW_API sfVector2i sfMouse_GetPosition(const sfWindow* relativeTo);
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/// \param relativeTo Reference window
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfMouse_SetPosition(sfVector2i position, const sfWindow* relativeTo);
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CSFML_WINDOW_API void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo);
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#endif // SFML_MOUSE_H
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