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Updated to the new naming convention
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@@ -57,11 +57,11 @@ enum
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////////////////////////////////////////////////////////////
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typedef struct
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{
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unsigned int DepthBits; ///< Bits of the depth buffer
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unsigned int StencilBits; ///< Bits of the stencil buffer
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unsigned int AntialiasingLevel; ///< Level of antialiasing
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unsigned int MajorVersion; ///< Major number of the context version to create
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unsigned int MinorVersion; ///< Minor number of the context version to create
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unsigned int depthBits; ///< Bits of the depth buffer
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unsigned int stencilBits; ///< Bits of the stencil buffer
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unsigned int antialiasingLevel; ///< Level of antialiasing
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unsigned int majorVersion; ///< Major number of the context version to create
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unsigned int minorVersion; ///< Minor number of the context version to create
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} sfContextSettings;
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@@ -86,7 +86,7 @@ typedef struct
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/// \return A new sfWindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfWindow* sfWindow_Create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
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CSFML_WINDOW_API sfWindow* sfWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
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////////////////////////////////////////////////////////////
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/// \brief Construct a window from an existing control
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@@ -104,7 +104,7 @@ CSFML_WINDOW_API sfWindow* sfWindow_Create(sfVideoMode mode, const char* title,
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/// \return A new sfWindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfWindow* sfWindow_CreateFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
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CSFML_WINDOW_API sfWindow* sfWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a window
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@@ -112,27 +112,27 @@ CSFML_WINDOW_API sfWindow* sfWindow_CreateFromHandle(sfWindowHandle handle, cons
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/// \param window Window to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_Destroy(sfWindow* window);
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CSFML_WINDOW_API void sfWindow_destroy(sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Close a window and destroy all the attached resources
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///
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/// After calling this function, the sfWindow object remains
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/// valid, you must call sfWindow_Destroy to actually delete it.
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/// All other functions such as sfWindow_PollEvent or sfWindow_Display
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/// will still work (i.e. you don't have to test sfWindow_IsOpen
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/// valid, you must call sfWindow_destroy to actually delete it.
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/// All other functions such as sfWindow_pollEvent or sfWindow_display
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/// will still work (i.e. you don't have to test sfWindow_isOpen
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/// every time), and will have no effect on closed windows.
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///
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/// \param window Window object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_Close(sfWindow* window);
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CSFML_WINDOW_API void sfWindow_close(sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether or not a window is opened
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///
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/// This function returns whether or not the window exists.
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/// Note that a hidden window (sfWindow_Show(sfFalse)) will return
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/// Note that a hidden window (sfWindow_SetVisible(sfFalse)) will return
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/// sfTrue.
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///
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/// \param window Window object
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@@ -140,13 +140,13 @@ CSFML_WINDOW_API void sfWindow_Close(sfWindow* window);
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/// \return sfTrue if the window is opened, sfFalse if it has been closed
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindow_IsOpen(const sfWindow* window);
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CSFML_WINDOW_API sfBool sfWindow_isOpen(const sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Get the settings of the OpenGL context of a window
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///
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/// Note that these settings may be different from what was
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/// passed to the sfWindow_Create function,
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/// passed to the sfWindow_create function,
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/// if one or more settings were not supported. In this case,
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/// SFML chose the closest match.
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///
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@@ -155,7 +155,7 @@ CSFML_WINDOW_API sfBool sfWindow_IsOpen(const sfWindow* window);
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/// \return Structure containing the OpenGL context settings
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfContextSettings sfWindow_GetSettings(const sfWindow* window);
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CSFML_WINDOW_API sfContextSettings sfWindow_getSettings(const sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Pop the event on top of events stack, if any, and return it
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@@ -172,7 +172,7 @@ CSFML_WINDOW_API sfContextSettings sfWindow_GetSettings(const sfWindow* window);
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/// \return sfTrue if an event was returned, or sfFalse if the events stack was empty
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindow_PollEvent(sfWindow* window, sfEvent* event);
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CSFML_WINDOW_API sfBool sfWindow_pollEvent(sfWindow* window, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// \brief Wait for an event and return it
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@@ -191,7 +191,7 @@ CSFML_WINDOW_API sfBool sfWindow_PollEvent(sfWindow* window, sfEvent* event);
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/// \return sfFalse if any error occured
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindow_WaitEvent(sfWindow* window, sfEvent* event);
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CSFML_WINDOW_API sfBool sfWindow_waitEvent(sfWindow* window, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of a window
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@@ -201,7 +201,7 @@ CSFML_WINDOW_API sfBool sfWindow_WaitEvent(sfWindow* window, sfEvent* event);
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/// \return Position in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2i sfWindow_GetPosition(const sfWindow* window);
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CSFML_WINDOW_API sfVector2i sfWindow_getPosition(const sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Change the position of a window on screen
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@@ -214,7 +214,7 @@ CSFML_WINDOW_API sfVector2i sfWindow_GetPosition(const sfWindow* window);
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/// \param position New position of the window, in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetPosition(sfWindow* window, sfVector2i position);
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CSFML_WINDOW_API void sfWindow_setPosition(sfWindow* window, sfVector2i position);
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////////////////////////////////////////////////////////////
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/// \brief Get the size of the rendering region of a window
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@@ -227,7 +227,7 @@ CSFML_WINDOW_API void sfWindow_SetPosition(sfWindow* window, sfVector2i position
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/// \return Size in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2u sfWindow_GetSize(const sfWindow* window);
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CSFML_WINDOW_API sfVector2u sfWindow_getSize(const sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Change the size of the rendering region of a window
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@@ -236,7 +236,7 @@ CSFML_WINDOW_API sfVector2u sfWindow_GetSize(const sfWindow* window);
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/// \param size New size, in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetSize(sfWindow* window, sfVector2u size);
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CSFML_WINDOW_API void sfWindow_setSize(sfWindow* window, sfVector2u size);
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////////////////////////////////////////////////////////////
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/// \brief Change the title of a window
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@@ -245,7 +245,7 @@ CSFML_WINDOW_API void sfWindow_SetSize(sfWindow* window, sfVector2u size);
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/// \param title New title
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetTitle(sfWindow* window, const char* title);
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CSFML_WINDOW_API void sfWindow_setTitle(sfWindow* window, const char* title);
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////////////////////////////////////////////////////////////
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/// \brief Change a window's icon
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@@ -259,7 +259,7 @@ CSFML_WINDOW_API void sfWindow_SetTitle(sfWindow* window, const char* title);
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/// \param pixels Pointer to the array of pixels in memory
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetIcon(sfWindow* window, unsigned int width, unsigned int height, const sfUint8* pixels);
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CSFML_WINDOW_API void sfWindow_setIcon(sfWindow* window, unsigned int width, unsigned int height, const sfUint8* pixels);
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////////////////////////////////////////////////////////////
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/// \brief Show or hide a window
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@@ -268,7 +268,7 @@ CSFML_WINDOW_API void sfWindow_SetIcon(sfWindow* window, unsigned int width, uns
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/// \param visible sfTrue to show the window, sfFalse to hide it
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetVisible(sfWindow* window, sfBool visible);
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CSFML_WINDOW_API void sfWindow_setVisible(sfWindow* window, sfBool visible);
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the mouse cursor
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@@ -277,7 +277,7 @@ CSFML_WINDOW_API void sfWindow_SetVisible(sfWindow* window, sfBool visible);
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/// \param visible sfTrue to show, sfFalse to hide
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetMouseCursorVisible(sfWindow* window, sfBool visible);
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CSFML_WINDOW_API void sfWindow_setMouseCursorVisible(sfWindow* window, sfBool visible);
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable vertical synchronization
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@@ -291,7 +291,7 @@ CSFML_WINDOW_API void sfWindow_SetMouseCursorVisible(sfWindow* window, sfBool vi
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/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetVerticalSyncEnabled(sfWindow* window, sfBool enabled);
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CSFML_WINDOW_API void sfWindow_setVerticalSyncEnabled(sfWindow* window, sfBool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable automatic key-repeat
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@@ -306,7 +306,7 @@ CSFML_WINDOW_API void sfWindow_SetVerticalSyncEnabled(sfWindow* window, sfBool e
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/// \param enabled sfTrue to enable, sfFalse to disable
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetKeyRepeatEnabled(sfWindow* window, sfBool enabled);
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CSFML_WINDOW_API void sfWindow_setKeyRepeatEnabled(sfWindow* window, sfBool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Activate or deactivate a window as the current target
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@@ -324,7 +324,7 @@ CSFML_WINDOW_API void sfWindow_SetKeyRepeatEnabled(sfWindow* window, sfBool enab
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/// \return sfTrue if operation was successful, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindow_SetActive(sfWindow* window, sfBool active);
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CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
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////////////////////////////////////////////////////////////
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/// \brief Display on screen what has been rendered to the
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@@ -337,7 +337,7 @@ CSFML_WINDOW_API sfBool sfWindow_SetActive(sfWindow* window, sfBool active);
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/// \param window Window object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_Display(sfWindow* window);
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CSFML_WINDOW_API void sfWindow_display(sfWindow* window);
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////////////////////////////////////////////////////////////
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/// \brief Limit the framerate to a maximum fixed frequency
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@@ -350,7 +350,7 @@ CSFML_WINDOW_API void sfWindow_Display(sfWindow* window);
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/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetFramerateLimit(sfWindow* window, unsigned int limit);
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CSFML_WINDOW_API void sfWindow_setFramerateLimit(sfWindow* window, unsigned int limit);
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////////////////////////////////////////////////////////////
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/// \brief Change the joystick threshold
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@@ -362,7 +362,7 @@ CSFML_WINDOW_API void sfWindow_SetFramerateLimit(sfWindow* window, unsigned int
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/// \param threshold New threshold, in the range [0, 100]
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_SetJoystickThreshold(sfWindow* window, float threshold);
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CSFML_WINDOW_API void sfWindow_setJoystickThreshold(sfWindow* window, float threshold);
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////////////////////////////////////////////////////////////
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/// \brief Get the OS-specific handle of the window
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@@ -378,7 +378,7 @@ CSFML_WINDOW_API void sfWindow_SetJoystickThreshold(sfWindow* window, float thre
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/// \return System handle of the window
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfWindowHandle sfWindow_GetSystemHandle(const sfWindow* window);
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CSFML_WINDOW_API sfWindowHandle sfWindow_getSystemHandle(const sfWindow* window);
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#endif // SFML_WINDOW_H
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