Updated to the new naming convention

This commit is contained in:
Laurent Gomila committed 2012-03-18 10:45:20 +01:00
1 parent 9d0d0588b2
commit 36904a45d9
99 files changed
+2409 -2369

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+53 -53
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@@ -31,10 +31,10 @@
////////////////////////////////////////////////////////////
sfMusic* sfMusic_CreateFromFile(const char* filename)
sfMusic* sfMusic_createFromFile(const char* filename)
{
sfMusic* music = new sfMusic;
if (!music->This.OpenFromFile(filename))
if (!music->This.openFromFile(filename))
{
delete music;
music = NULL;
@@ -45,10 +45,10 @@ sfMusic* sfMusic_CreateFromFile(const char* filename)
////////////////////////////////////////////////////////////
sfMusic* sfMusic_CreateFromMemory(const void* data, size_t sizeInBytes)
sfMusic* sfMusic_createFromMemory(const void* data, size_t sizeInBytes)
{
sfMusic* music = new sfMusic;
if (!music->This.OpenFromMemory(data, sizeInBytes))
if (!music->This.openFromMemory(data, sizeInBytes))
{
delete music;
music = NULL;
@@ -59,13 +59,13 @@ sfMusic* sfMusic_CreateFromMemory(const void* data, size_t sizeInBytes)
////////////////////////////////////////////////////////////
sfMusic* sfMusic_CreateFromStream(sfInputStream* stream)
sfMusic* sfMusic_createFromStream(sfInputStream* stream)
{
CSFML_CHECK_RETURN(stream, NULL);
sfMusic* music = new sfMusic;
music->Stream = CallbackStream(stream);
if (!music->This.OpenFromStream(music->Stream))
if (!music->This.openFromStream(music->Stream))
{
delete music;
music = NULL;
@@ -76,162 +76,162 @@ sfMusic* sfMusic_CreateFromStream(sfInputStream* stream)
////////////////////////////////////////////////////////////
void sfMusic_Destroy(sfMusic* music)
void sfMusic_destroy(sfMusic* music)
{
delete music;
}
////////////////////////////////////////////////////////////
void sfMusic_SetLoop(sfMusic* music, sfBool loop)
void sfMusic_setLoop(sfMusic* music, sfBool loop)
{
CSFML_CALL(music, SetLoop(loop != 0));
CSFML_CALL(music, setLoop(loop != 0));
}
////////////////////////////////////////////////////////////
sfBool sfMusic_GetLoop(const sfMusic* music)
sfBool sfMusic_getLoop(const sfMusic* music)
{
CSFML_CALL_RETURN(music, GetLoop(), sfFalse);
CSFML_CALL_RETURN(music, getLoop(), sfFalse);
}
////////////////////////////////////////////////////////////
sfTime sfMusic_GetDuration(const sfMusic* music)
sfTime sfMusic_getDuration(const sfMusic* music)
{
sfTime time = {0};
CSFML_CHECK_RETURN(music, time);
time.Microseconds = music->This.GetDuration().AsMicroseconds();
time.microseconds = music->This.getDuration().asMicroseconds();
return time;
}
////////////////////////////////////////////////////////////
void sfMusic_Play(sfMusic* music)
void sfMusic_play(sfMusic* music)
{
CSFML_CALL(music, Play());
CSFML_CALL(music, play());
}
////////////////////////////////////////////////////////////
void sfMusic_Pause(sfMusic* music)
void sfMusic_pause(sfMusic* music)
{
CSFML_CALL(music, Pause());
CSFML_CALL(music, pause());
}
////////////////////////////////////////////////////////////
void sfMusic_Stop(sfMusic* music)
void sfMusic_stop(sfMusic* music)
{
CSFML_CALL(music, Stop());
CSFML_CALL(music, stop());
}
////////////////////////////////////////////////////////////
unsigned int sfMusic_GetChannelCount(const sfMusic* music)
unsigned int sfMusic_getChannelCount(const sfMusic* music)
{
CSFML_CALL_RETURN(music, GetChannelCount(), 0);
CSFML_CALL_RETURN(music, getChannelCount(), 0);
}
////////////////////////////////////////////////////////////
unsigned int sfMusic_GetSampleRate(const sfMusic* music)
unsigned int sfMusic_getSampleRate(const sfMusic* music)
{
CSFML_CALL_RETURN(music, GetSampleRate(), 0);
CSFML_CALL_RETURN(music, getSampleRate(), 0);
}
////////////////////////////////////////////////////////////
sfSoundStatus sfMusic_GetStatus(const sfMusic* music)
sfSoundStatus sfMusic_getStatus(const sfMusic* music)
{
CSFML_CHECK_RETURN(music, sfStopped);
return static_cast<sfSoundStatus>(music->This.GetStatus());
return static_cast<sfSoundStatus>(music->This.getStatus());
}
////////////////////////////////////////////////////////////
sfTime sfMusic_GetPlayingOffset(const sfMusic* music)
sfTime sfMusic_getPlayingOffset(const sfMusic* music)
{
sfTime time = {0};
CSFML_CHECK_RETURN(music, time);
time.Microseconds = music->This.GetPlayingOffset().AsMicroseconds();
time.microseconds = music->This.getPlayingOffset().asMicroseconds();
return time;
}
////////////////////////////////////////////////////////////
void sfMusic_SetPitch(sfMusic* music, float pitch)
void sfMusic_setPitch(sfMusic* music, float pitch)
{
CSFML_CALL(music, SetPitch(pitch));
CSFML_CALL(music, setPitch(pitch));
}
////////////////////////////////////////////////////////////
void sfMusic_SetVolume(sfMusic* music, float volume)
void sfMusic_setVolume(sfMusic* music, float volume)
{
CSFML_CALL(music, SetVolume(volume));
CSFML_CALL(music, setVolume(volume));
}
////////////////////////////////////////////////////////////
void sfMusic_SetPosition(sfMusic* music, sfVector3f position)
void sfMusic_setPosition(sfMusic* music, sfVector3f position)
{
CSFML_CALL(music, SetPosition(sf::Vector3f(position.x, position.y, position.z)));
CSFML_CALL(music, setPosition(sf::Vector3f(position.x, position.y, position.z)));
}
////////////////////////////////////////////////////////////
void sfMusic_SetRelativeToListener(sfMusic* music, sfBool relative)
void sfMusic_setRelativeToListener(sfMusic* music, sfBool relative)
{
CSFML_CALL(music, SetRelativeToListener(relative == sfTrue));
CSFML_CALL(music, setRelativeToListener(relative == sfTrue));
}
////////////////////////////////////////////////////////////
void sfMusic_SetMinDistance(sfMusic* music, float distance)
void sfMusic_setMinDistance(sfMusic* music, float distance)
{
CSFML_CALL(music, SetMinDistance(distance));
CSFML_CALL(music, setMinDistance(distance));
}
////////////////////////////////////////////////////////////
void sfMusic_SetAttenuation(sfMusic* music, float attenuation)
void sfMusic_setAttenuation(sfMusic* music, float attenuation)
{
CSFML_CALL(music, SetAttenuation(attenuation));
CSFML_CALL(music, setAttenuation(attenuation));
}
////////////////////////////////////////////////////////////
void sfMusic_SetPlayingOffset(sfMusic* music, sfTime timeOffset)
void sfMusic_setPlayingOffset(sfMusic* music, sfTime timeOffset)
{
CSFML_CALL(music, SetPlayingOffset(sf::Microseconds(timeOffset.Microseconds)));
CSFML_CALL(music, setPlayingOffset(sf::microseconds(timeOffset.microseconds)));
}
////////////////////////////////////////////////////////////
float sfMusic_GetPitch(const sfMusic* music)
float sfMusic_getPitch(const sfMusic* music)
{
CSFML_CALL_RETURN(music, GetPitch(), 0.f);
CSFML_CALL_RETURN(music, getPitch(), 0.f);
}
////////////////////////////////////////////////////////////
float sfMusic_GetVolume(const sfMusic* music)
float sfMusic_getVolume(const sfMusic* music)
{
CSFML_CALL_RETURN(music, GetVolume(), 0.f);
CSFML_CALL_RETURN(music, getVolume(), 0.f);
}
////////////////////////////////////////////////////////////
sfVector3f sfMusic_GetPosition(const sfMusic* music)
sfVector3f sfMusic_getPosition(const sfMusic* music)
{
sfVector3f position = {0, 0, 0};
CSFML_CHECK_RETURN(music, position);
sf::Vector3f sfmlPos = music->This.GetPosition();
sf::Vector3f sfmlPos = music->This.getPosition();
position.x = sfmlPos.x;
position.y = sfmlPos.y;
position.z = sfmlPos.z;
@@ -241,21 +241,21 @@ sfVector3f sfMusic_GetPosition(const sfMusic* music)
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfBool sfMusic_IsRelativeToListener(const sfMusic* music)
sfBool sfMusic_isRelativeToListener(const sfMusic* music)
{
CSFML_CALL_RETURN(music, IsRelativeToListener(), sfFalse);
CSFML_CALL_RETURN(music, isRelativeToListener(), sfFalse);
}
////////////////////////////////////////////////////////////
float sfMusic_GetMinDistance(const sfMusic* music)
float sfMusic_getMinDistance(const sfMusic* music)
{
CSFML_CALL_RETURN(music, GetMinDistance(), 0.f);
CSFML_CALL_RETURN(music, getMinDistance(), 0.f);
}
////////////////////////////////////////////////////////////
float sfMusic_GetAttenuation(const sfMusic* music)
float sfMusic_getAttenuation(const sfMusic* music)
{
CSFML_CALL_RETURN(music, GetAttenuation(), 0.f);
CSFML_CALL_RETURN(music, getAttenuation(), 0.f);
}